15.12.2013, 07:12
pawn Код:
CMD:deploycam(playerid, params[])
{
new string[128], limit;
if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
if(sscanf(params, "d", limit)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /deploycam [speed]");
for(new idx=1; idx<MAX_CAMS; idx++) //for(new idx=1; idx<MAX_GATES; idx++)
{
if(SpeedCams[idx][scX] == 0)
{
GetPlayerPos(playerid, SpeedCams[idx][scX], SpeedCams[idx][scY], SpeedCams[idx][scZ]);
GetPlayerFacingAngle(playerid, SpeedCams[idx][fCamAngle]);
SpeedCams[idx][scObjectID] = CreateDynamicObject(18880, SpeedCams[idx][scX], SpeedCams[idx][scY], SpeedCams[idx][scZ]-2.0, 0.0, 0.0, SpeedCams[idx][fCamAngle]);
GetPlayer3DZone(playerid, SpeedCams[idx][scDeployedAt], MAX_ZONE_NAME);
SpeedCams[idx][scDeployedBy] = RPN(playerid);
SpeedCams[idx][scLimit] = limit;
format(string,sizeof(string),"Speed Cam ID: %d successfully created [Speed Limit = %d].", idx, limit);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "HQ: A speeding camera has been deployed by %s at %s (%d).", RPN(playerid), SpeedCams[idx][scDeployedAt], SpeedCams[idx][scLimit]);
foreach(Player, x)
{
if(IsACop(x))
{
SendClientMessage(x, TRANSPARENT_BLUE, string);
if (PlayerInfo[x][pFacRank] >= 5)
{
SendClientMessage(x, COLOR_YELLOW, "You can remove a speed camera by typing /destroycam.");
}
}
return 1;
}
}
return 1;
}
//SendClientMessage(playerid, COLOR_ORANGE, "Reached Maximum Cams [10].");
return 1;
}
Ths problem is that the command doesn't work properly. when i use /deploycam , it will deploy 1 camera and afterward if i try to deploying another cam it wouldn't deploy the 2nd. Plus --> couldn't make this command to work with sending a message after the player gets to maximum cams... Please help me fix this cmd!