[Map] Barco Pirata Stuntings
#1

Sem muito oque falar...
Prints:






Objetos:

pawn Код:
CreateDynamicObject(18754,1974.03000000,1448.80000000,8.31000000,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(18786,1928.39000000,1512.64000000,10.93000000,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(18786,1887.16000000,1512.78000000,10.93000000,0.00000000,0.00000000,179.72000000); //
CreateDynamicObject(18779,1939.38000000,1485.41000000,7.77000000,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(18779,1877.63000000,1538.81000000,7.77000000,0.00000000,0.00000000,179.84000000); //
CreateDynamicObject(18779,1938.46000000,1526.68000000,7.77000000,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(18779,1876.11000000,1495.54000000,7.77000000,0.00000000,0.00000000,179.84000000); //
CreateDynamicObject(18780,1908.16000000,1583.02000000,20.91000000,0.00000000,0.00000000,87.87000000); //
CreateDynamicObject(18786,1955.73000000,1545.75000000,10.93000000,0.00000000,0.00000000,269.68000000); //
CreateDynamicObject(18786,1955.73000000,1549.47000000,13.96000000,0.00000000,20.00000000,269.68000000); //
CreateDynamicObject(18786,1955.78000000,1551.18000000,15.11000000,0.00000000,40.00000000,269.68000000); //
CreateDynamicObject(18826,1934.95000000,1567.77000000,45.27000000,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(18809,1970.40000000,1567.52000000,61.20000000,90.00000000,0.00000000,269.41000000); //
CreateDynamicObject(18826,2005.65000000,1551.23000000,61.18000000,90.00000000,0.00000000,179.40000000); //
CreateDynamicObject(18809,1970.07000000,1535.62000000,61.20000000,90.00000000,0.00000000,269.41000000); //
CreateDynamicObject(18826,1934.62000000,1535.95000000,77.11000000,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(18826,1955.45000000,1519.91000000,92.99000000,90.00000000,0.00000000,179.40000000); //
CreateDynamicObject(18824,1925.22000000,1516.32000000,93.02000000,90.00000000,0.00000000,44.64000000); //
CreateDynamicObject(18824,1925.36000000,1555.83000000,93.03000000,90.00000000,0.00000000,314.90000000); //
CreateDynamicObject(18826,1955.55000000,1567.84000000,109.02000000,0.00000000,0.00000000,179.98000000); //
CreateDynamicObject(18824,1925.39000000,1579.99000000,124.95000000,90.00000000,0.00000000,44.64000000); //
CreateDynamicObject(18824,1925.76000000,1619.30000000,124.95000000,90.00000000,0.00000000,314.37000000); //
CreateDynamicObject(18818,1970.65000000,1623.72000000,124.99000000,90.00000000,0.00000000,180.80000000); //
CreateDynamicObject(18809,1971.66000000,1581.76000000,124.98000000,90.00000000,0.00000000,181.78000000); //
CreateDynamicObject(18809,2020.38000000,1632.26000000,124.98000000,90.00000000,0.00000000,270.76000000); //
CreateDynamicObject(18824,2065.31000000,1621.06000000,124.95000000,90.00000000,0.00000000,226.67000000); //
CreateDynamicObject(18809,2078.68000000,1576.82000000,124.98000000,90.00000000,0.00000000,181.71000000); //
CreateDynamicObject(18824,2068.10000000,1531.81000000,124.95000000,90.00000000,0.00000000,137.12000000); //
CreateDynamicObject(18754,2004.52000000,1689.16000000,8.31000000,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(19005,2012.30000000,1604.46000000,7.63000000,0.00000000,0.00000000,359.54000000); //
CreateDynamicObject(19005,2012.02000000,1640.98000000,7.63000000,0.00000000,0.00000000,180.84000000); //
CreateDynamicObject(18830,2002.42000000,1494.70000000,16.48000000,0.00000000,140.00000000,356.39000000); //
CreateDynamicObject(18830,2002.79000000,1504.87000000,16.48000000,0.00000000,140.00000000,0.00000000); //
CreateDynamicObject(18830,2001.52000000,1486.04000000,16.48000000,0.00000000,140.00000000,351.90000000); //
CreateDynamicObject(18830,2000.41000000,1481.59000000,16.48000000,0.00000000,140.00000000,346.53000000); //
CreateDynamicObject(18779,1858.33000000,1567.62000000,16.30000000,0.00000000,0.00000000,268.68000000); //
CreateDynamicObject(18779,1858.56000000,1578.44000000,28.13000000,0.00000000,30.00000000,268.68000000); //
CreateDynamicObject(1655,1974.71000000,1571.32000000,25.60000000,0.00000000,0.00000000,268.21000000); //
CreateDynamicObject(1655,1965.41000000,1580.15000000,25.60000000,0.00000000,0.00000000,332.00000000); //
CreateDynamicObject(1655,1983.91000000,1587.49000000,22.02000000,0.00000000,0.00000000,266.98000000); //
CreateDynamicObject(1655,1987.54000000,1587.32000000,23.92000000,10.00000000,0.00000000,266.98000000); //
CreateDynamicObject(18786,1865.78000000,1475.53000000,10.93000000,0.00000000,0.00000000,89.86000000); //
CreateDynamicObject(18786,1865.75000000,1470.36000000,13.88000000,0.00000000,20.00000000,89.86000000); //
CreateDynamicObject(18786,1865.80000000,1466.42000000,18.09000000,0.00000000,40.00000000,89.86000000); //
CreateDynamicObject(1655,1947.27000000,1472.81000000,9.56000000,0.00000000,0.00000000,181.32000000); //
CreateDynamicObject(1655,1947.33000000,1469.73000000,11.11000000,10.00000000,0.00000000,181.32000000); //
CreateDynamicObject(1655,1968.99000000,1437.40000000,15.91000000,0.00000000,0.00000000,272.88000000); //
CreateDynamicObject(1655,1972.49000000,1437.57000000,17.70000000,10.00000000,0.00000000,272.88000000); //
CreateDynamicObject(1655,1974.96000000,1437.75000000,19.53000000,20.00000000,0.00000000,272.88000000); //
CreateDynamicObject(1655,1977.13000000,1437.85000000,21.85000000,40.00000000,0.00000000,272.88000000); //
CreateDynamicObject(18780,1829.19000000,1513.37000000,20.18000000,0.00000000,0.00000000,180.51000000); //
CreateDynamicObject(18844,1799.52000000,1513.51000000,96.96000000,0.00000000,0.00000000,0.00000000); //
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#2

parabйns, gostei
Reply
#3

Zika, se eu estivesse fazendo um GM de Stunt, eu colocaria esse no meu GameMode !
Reply
#4

Olha as print,esses tipos de mapas sгo fбceis de se fazer Delete_ ?,eu queria comeзar a fazer mapas de Stunt,DM e outros '-'.
Reply
#5

Parabйns pelo mapa Delete_ !
Reply
#6

Boa lek.

@Off: esse cara й bгo hein. kkkk
Reply
#7

muito fera parabens.
Reply
#8

Obrigado
Reply
#9

Achei meio bosta... Mais de resto !
Reply
#10

Уtimo mapa,parabйns.
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