25.04.2009, 15:50
Hello, I am not able to run this command, every time you run the command in the game the server drops, someone could show me where I am missing ? Please. sorry bad english google XD.http://pastebin.com/m70fbaab9
Код:
if(strcmp(cmd,"/sellgun",true)==0) { if(IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pJob] != 9) { SendClientMessage(playerid,COLOR_GREY," You are not a Arms Dealer !"); return 1; } new x_weapon[256],levell[MAX_PLAYERS],levelll[MAX_PLAYERS],levellll[MAX_PLAYERS]; new weapon[MAX_PLAYERS],ammo[MAX_PLAYERS]; new sellMats[MAX_PLAYERS]; tmp = strtok(cmdtext, idx); new skillevel = PlayerInfo[playerid][pArmsSkill]; if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREEN, "________________________________________________"); SendClientMessage(playerid, COLOR_WHITE, "*** Sell Guns ***"); SendClientMessage(playerid, COLOR_GREY, "USAGE: /sellgun [playerid/PartOfName] [weaponname]"); SendClientMessage(playerid, COLOR_GREEN, "________________________________________________"); return 1; } giveplayerid = ReturnUser(tmp); if (IsPlayerConnected(giveplayerid)) { if (ProxDetectorS(5.0, playerid, giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { x_weapon = strtok(cmdtext, idx); if(!strlen(x_weapon)) { SendClientMessage(playerid, COLOR_GREEN, "________________________________________________"); SendClientMessage(playerid, COLOR_WHITE, "*** Sell Guns ***"); if(PlayerInfo[playerid][pArmsSkill] >= 0) { SendClientMessage(playerid, COLOR_GREY, " Golfclub(25) Shovel(25) Poolcue(50) Cane(25) Sdpistol(100) Shotgun(200)"); } if(PlayerInfo[playerid][pArmsSkill] >= 225) { SendClientMessage(playerid, COLOR_GREY, " Baseballbat(50) Flowers(25) Mp5(500)"); } if(PlayerInfo[playerid][pArmsSkill] >= 375) { SendClientMessage(playerid, COLOR_GREY, " Deagle(2000) Rifle(1000)"); } if(PlayerInfo[playerid][pArmsSkill] >= 550) { SendClientMessage(playerid, COLOR_GREY, " Katana(50) Ak47(3500)"); } if(PlayerInfo[playerid][pArmsSkill] >= 750) { SendClientMessage(playerid, COLOR_GREY, " M4(4000) Sniper(6500) Aspas12(6500)"); } SendClientMessage(playerid, COLOR_GREEN, "________________________________________________"); return 1; } } if (strcmp(x_weapon, "golfclub", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 2; ammo[giveplayerid] = 1; sellMats[playerid] = 25; levell[playerid] = 0; PlayerInfo[giveplayerid][pGun0] = 2; PlayerInfo[giveplayerid][pAmmo0] = 1; levelll[playerid] = 100; levellll[playerid] = 101; } else if (strcmp(x_weapon, "baseballbat", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 5; ammo[giveplayerid] = 1; sellMats[playerid] = 50; levell[playerid] = 101; PlayerInfo[giveplayerid][pGun0] = 5; PlayerInfo[giveplayerid][pAmmo0] = 1; levelll[playerid] = 225; levellll[playerid] = 226; } else if (strcmp(x_weapon, "shovel", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 6; ammo[giveplayerid] = 1; sellMats[playerid] = 50; levell[playerid] = 0; PlayerInfo[giveplayerid][pGun0] = 6; PlayerInfo[giveplayerid][pAmmo0] = 1; levelll[playerid] = 100; levellll[playerid] = 101; } else if (strcmp(x_weapon, "poolcue", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 7; ammo[giveplayerid] = 1; sellMats[playerid] = 50; levell[playerid] = 0; PlayerInfo[giveplayerid][pGun0] = 7; PlayerInfo[giveplayerid][pAmmo0] = 1; levelll[playerid] = 100; levellll[playerid] = 101; } else if (strcmp(x_weapon, "flowers", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 14; ammo[giveplayerid] = 1; sellMats[playerid] = 25; levell[playerid] = 101; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; levelll[playerid] = 225; levellll[playerid] = 226; } else if (strcmp(x_weapon, "cane", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 15; ammo[giveplayerid] = 1; sellMats[playerid] = 25; levell[playerid] = 0; PlayerInfo[giveplayerid][pGun1] = 15; PlayerInfo[giveplayerid][pAmmo1] = 1; levelll[playerid] = 100; levellll[playerid] = 101; } else if (strcmp(x_weapon, "katana", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 8; ammo[giveplayerid] = 1; sellMats[playerid] = 50; levell[playerid] = 375; PlayerInfo[giveplayerid][pGun0] = 8; PlayerInfo[giveplayerid][pAmmo0] = 1; levelll[playerid] = 550; levellll[playerid] = 551; } else if (strcmp(x_weapon, "sdpistol", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 23; ammo[giveplayerid] = 100000; sellMats[playerid] = 100; levell[playerid] = 0; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 100000; levelll[playerid] = 100; levellll[playerid] = 101; } else if (strcmp(x_weapon, "deagle", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 24; ammo[giveplayerid] = 100000; sellMats[playerid] = 2000; levell[playerid] = 226; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 100000; levelll[playerid] = 375; levellll[playerid] = 376; } else if (strcmp(x_weapon, "mp5", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 29; ammo[giveplayerid] = 100000; sellMats[playerid] = 500; levell[playerid] = 100; PlayerInfo[giveplayerid][pGun4] = 29; PlayerInfo[giveplayerid][pAmmo4] = 100000; levelll[playerid] = 225; levellll[playerid] = 226; } else if (strcmp(x_weapon, "shotgun", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 25; ammo[giveplayerid] = 100000; sellMats[playerid] = 200; levell[playerid] = 0; PlayerInfo[giveplayerid][pGun3] = 25; PlayerInfo[giveplayerid][pAmmo3] = 100000; levelll[playerid] = 100; levellll[playerid] = 101; } else if (strcmp(x_weapon, "ak47", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 30; ammo[giveplayerid] = 100000; sellMats[playerid] = 3500; levell[playerid] = 375; PlayerInfo[giveplayerid][pGun5] = 30; PlayerInfo[giveplayerid][pAmmo5] = 100000; levelll[playerid] = 550; levellll[playerid] = 551; } else if (strcmp(x_weapon, "m4", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 31; ammo[giveplayerid] = 100000; sellMats[playerid] = 4000; levell[playerid] = 550; PlayerInfo[giveplayerid][pGun5] = 31; PlayerInfo[giveplayerid][pAmmo5] = 100000; levelll[playerid] = 750; levellll[playerid] = 751; } else if (strcmp(x_weapon, "sniper", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 34; ammo[giveplayerid] = 100000; sellMats[playerid] = 6500; levell[playerid] = 550; PlayerInfo[giveplayerid][pGun6] = 34; PlayerInfo[giveplayerid][pAmmo6] = 100000; levelll[playerid] = 750; levellll[playerid] = 751; } else if (strcmp(x_weapon, "aspas12", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 27; ammo[giveplayerid] = 100000; sellMats[playerid] = 6500; levell[playerid] = 550; PlayerInfo[giveplayerid][pGun3] = 27; PlayerInfo[giveplayerid][pAmmo3] = 100000; levelll[playerid] = 750; levellll[playerid] = 751; } else if (strcmp(x_weapon, "rifle", true, strlen(x_weapon)) == 0) { weapon[giveplayerid] = 33; ammo[giveplayerid] = 100000; sellMats[playerid] = 1000; levell[playerid] = 100; PlayerInfo[giveplayerid][pGun6] = 33; PlayerInfo[giveplayerid][pAmmo6] = 100000; levelll[playerid] = 225; levellll[playerid] = 226; } else { SendClientMessage(playerid,COLOR_GREY," Invalid Weapon name!"); return 1; } if(PlayerInfo[playerid][pMats] < sellMats[playerid]) { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } if(skillevel > levell[playerid] && skillevel < levelll[playerid] || skillevel > levellll[playerid]) { SendClientMessage(playerid,COLOR_GREY," level is not sufficient for this Weapon!"); return 1; } if(PlayerInfo[playerid][pMiserPerk] > 0) { new skilvl = 2 * PlayerInfo[playerid][pMiserPerk]; new matts = sellMats[playerid] / 100; sellMats[playerid] -= (matts)*(skilvl); } PlayerInfo[playerid][pArmsSkill] ++; if(PlayerInfo[playerid][pArmsSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* You Arms Dealer is now Level 2."); } else if(PlayerInfo[playerid][pArmsSkill] == 100) { SendClientMessage(playerid, COLOR_YELLOW, "* You Arms Dealer is now Level 3."); } else if(PlayerInfo[playerid][pArmsSkill] == 200) { SendClientMessage(playerid, COLOR_YELLOW, "* You Arms Dealer is now Level 4."); } else if(PlayerInfo[playerid][pArmsSkill] == 400) { SendClientMessage(playerid, COLOR_YELLOW, "* You Arms Dealer is now Level 5."); } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD1, string); format(string, sizeof(string), " You have recieved a %s from %s.", x_weapon, sendername); SendClientMessage(giveplayerid, COLOR_GRAD1, string); PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "* %s created a Gun from Materials, and hands it to %s.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); PlayerInfo[playerid][pMats] -= sellMats[playerid]; GivePlayerWeapon(giveplayerid,weapon[giveplayerid],ammo[giveplayerid]); weapon[giveplayerid] = 0; ammo[giveplayerid] = 0; } else { SendClientMessage(playerid, COLOR_GRAD1, " Your too far away."); return 1; } } else { format(string, sizeof(string), " %d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); } } return 1; }