07.12.2013, 13:18
Hello, I would like to know how it works out that I have complicated, I want to repair 7 warning but nose
Quote:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> new Puerta; new Puerta1; new puerta2; #define IsPlayerInRangeOfPoint public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); SetTimer("Movimiento", 13000, true); Puerta = CreateObject(980,-48.4847,717.0677,67.7679,90.0000,0.0000,0.0000); // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); SetTimer("Movimiento1", 13000, true); Puerta1 = CreateObject(980, -27,6353,781,1064,29,1415,90.0000,0.0000,-44.1800); // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); SetTimer("Movimiento2", 25000, true); puerta2 = CreateObject(980,50,6232, 704,5142, 21,6274,90.0000,0.0000,0.0000); return 1; } forward Movimiento(); public Movimiento() { for(new i; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInRangeOfPoint(i, 3, -48.4847,717.0677,22.8863)) //Posicion donde Se Ejecutara La Funcion { MoveObject(Puerta,-48.4847,717.0677,67.7679,3.5); //Posicion De la Puerta Abierta } else { MoveObject(Puerta,-48.4847,717.0677,22.8863,3.5); //Posicion De la Puerta Cerrada } } } } forward Movimiento1(); public Movimiento1() { for(new i; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInRangeOfPoint(i, 3, -27,6353,781,1064,29,1415)) //Posicion donde Se Ejecutara La Funcion { MoveObject(Puerta1,-27.9949, 781.3693, 72.7373,3.5); //Posicion De la Puerta Abierta } else { MoveObject(Puerta1,-27,6353,781,1064,29,1415,3.5); //Posicion De la Puerta Cerrada } } } } forward Movimiento2(); public Movimiento2() { for(new i; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInRangeOfPoint(i, 3, 50,6232, 704,5142, 21,6274)) //Posicion donde Se Ejecutara La Funcion { MoveObject(puerta2,50,6232, 704,5142, 97,5193,3.5); //Posicion De la Puerta Abierta } else { MoveObject(puerta2,50,6232, 704,5142, 21,6274,3.5); //Posicion De la Puerta Cerrada } } } } |