05.12.2013, 11:31
Hello SA:MP,
I found a bug. When someone /crb (creates a barricade) the message which should show it only on cop radio appears to EVERYBODY (Normal players) ..and not at the cop radio..
Can you help me?
THANK YOU!
I found a bug. When someone /crb (creates a barricade) the message which should show it only on cop radio appears to EVERYBODY (Normal players) ..and not at the cop radio..
Can you help me?
THANK YOU!
Код:
//Barricade System if(dialogid == BARRICADES) { if(response == 1) { if(listitem == 0) { if(IsACop(playerid)){ if(IsPlayerInAnyVehicle(playerid)){ return SendClientMessageEx(playerid, COLOR_GREY, "You must be on the ground to use this command"); } if(PlayerInfo[playerid][pRank] < 3){ return SendClientMessageEx(playerid, COLOR_GREY, "You need to be of rank 3."); } new Float:Position[4]; for(new i; i<MAX_BARRICADES; i++){ if(Barricade[i] == 0){ GetPlayerPos(playerid, Position[0], Position[1], Position[2]); GetPlayerFacingAngle(playerid, Position[3]); Barricade[i] = CreateDynamicObject(981, Position[0], Position[1], Position[2], 0.0, 0.0, Position[3]+180.0, -1, -1, -1, 200.0); SetPlayerPos(playerid, Position[0], Position[1], Position[2]+5); new zone[MAX_ZONE_NAME]; GetPlayer3DZone(playerid, zone, sizeof(zone)); { SendRadioMessage(1, DEPTRADIO, string); SendRadioMessage(2, DEPTRADIO, string); SendRadioMessage(3, DEPTRADIO, string); SendRadioMessage(5, DEPTRADIO, string); SendRadioMessage(7, DEPTRADIO, string); SendRadioMessage(11, DEPTRADIO, string); SendRadioMessage(13, DEPTRADIO, string); format(string, sizeof(string), "HQ: A barricade has been placed by %s in %s.", GetPlayerNameEx(playerid), zone); } foreach(Player, x){ if(IsACop(x)){ SendClientMessageEx(x, TEAM_BLUE_COLOR, string); if (PlayerInfo[x][pRank] >= 3){ SendClientMessageEx(x, COLOR_YELLOW, "You can remove a barricade by typing /rrb."); } } } return 1; } } SendClientMessageEx(playerid, COLOR_GREY, "All available barriers have been deployed."); } else{ SendClientMessageEx(playerid, COLOR_GREY, "You're not SAPD / SAEM / FBI."); } return 1; } if(listitem == 1) { if(IsACop(playerid)){ if(IsPlayerInAnyVehicle(playerid)){ return SendClientMessageEx(playerid, COLOR_GREY, "You must be on the ground to use this command"); } if(PlayerInfo[playerid][pRank] < 3){ return SendClientMessageEx(playerid, COLOR_GREY, "You need to be of rank 3."); } new Float:Position[4]; for(new i; i<MAX_BARRICADES; i++){ if(Barricade[i] == 0){ GetPlayerPos(playerid, Position[0], Position[1], Position[2]); GetPlayerFacingAngle(playerid, Position[3]); Barricade[i] = CreateDynamicObject(1459, Position[0], Position[1], Position[2], 0.0, 0.0, Position[3]+180.0, -1, -1, -1, 200.0); SetPlayerPos(playerid, Position[0], Position[1], Position[2]+5); new zone[MAX_ZONE_NAME]; GetPlayer3DZone(playerid, zone, sizeof(zone)); { SendRadioMessage(1, DEPTRADIO, string); SendRadioMessage(2, DEPTRADIO, string); SendRadioMessage(3, DEPTRADIO, string); SendRadioMessage(5, DEPTRADIO, string); SendRadioMessage(7, DEPTRADIO, string); SendRadioMessage(11, DEPTRADIO, string); SendRadioMessage(13, DEPTRADIO, string); format(string, sizeof(string), "HQ: A barricade has been placed by %s in %s.", GetPlayerNameEx(playerid), zone); } foreach(Player, x){ if(IsACop(x)){ SendClientMessageEx(x, TEAM_BLUE_COLOR, string); if (PlayerInfo[x][pRank] >= 3){ SendClientMessageEx(x, COLOR_YELLOW, "You can remove a barricade by typing /rrb."); } } } return 1; } } SendClientMessageEx(playerid, COLOR_GREY, "All available barriers have been deployed."); } else{ SendClientMessageEx(playerid, COLOR_GREY, "You're not SAPD / SAEM / FBI."); } return 1; } if(listitem == 2) { if(IsACop(playerid)){ if(IsPlayerInAnyVehicle(playerid)){ return SendClientMessageEx(playerid, COLOR_GREY, "You must be on the ground to use this command"); } if(PlayerInfo[playerid][pRank] < 3){ return SendClientMessageEx(playerid, COLOR_GREY, "You need to be of rank 3."); } new Float:Position[4]; for(new i; i<MAX_BARRICADES; i++){ if(Barricade[i] == 0){ GetPlayerPos(playerid, Position[0], Position[1], Position[2]); GetPlayerFacingAngle(playerid, Position[3]); Barricade[i] = CreateDynamicObject(978, Position[0], Position[1], Position[2]+0.6, 0.0, 0.0, Position[3]+180.0, -1, -1, -1, 200.0); SetPlayerPos(playerid, Position[0], Position[1], Position[2]+5); new zone[MAX_ZONE_NAME]; GetPlayer3DZone(playerid, zone, sizeof(zone)); { SendRadioMessage(1, DEPTRADIO, string); SendRadioMessage(2, DEPTRADIO, string); SendRadioMessage(3, DEPTRADIO, string); SendRadioMessage(5, DEPTRADIO, string); SendRadioMessage(7, DEPTRADIO, string); SendRadioMessage(11, DEPTRADIO, string); SendRadioMessage(13, DEPTRADIO, string); format(string, sizeof(string), "HQ: A barricade has been placed by %s in %s.", GetPlayerNameEx(playerid), zone); } foreach(Player, x){ if(IsACop(x)){ SendClientMessageEx(x, TEAM_BLUE_COLOR, string); if (PlayerInfo[x][pRank] >= 3){ SendClientMessageEx(x, COLOR_YELLOW, "You can remove a barricade by typing /rrb."); } } } return 1; } } SendClientMessageEx(playerid, COLOR_GREY, "All available barriers have been deployed."); } else{ SendClientMessageEx(playerid, COLOR_GREY, "You're not SAPD / SAEM / FBI."); } return 1; } if(listitem == 3) { if(IsACop(playerid)){ if(IsPlayerInAnyVehicle(playerid)){ return SendClientMessageEx(playerid, COLOR_GREY, "You must be on the ground to use this command"); } if(PlayerInfo[playerid][pRank] < 3){ return SendClientMessageEx(playerid, COLOR_GREY, "You need to be of rank 3."); } new Float:Position[4]; for(new i; i<MAX_BARRICADES; i++){ if(Barricade[i] == 0){ GetPlayerPos(playerid, Position[0], Position[1], Position[2]); GetPlayerFacingAngle(playerid, Position[3]); Barricade[i] = CreateDynamicObject(18728, Position[0], Position[1], Position[2]-2.8, 0.0, 0.0, Position[3]+180.0, -1, -1, -1, 200.0); new zone[MAX_ZONE_NAME]; GetPlayer3DZone(playerid, zone, sizeof(zone)); { SendRadioMessage(1, DEPTRADIO, string); SendRadioMessage(2, DEPTRADIO, string); SendRadioMessage(3, DEPTRADIO, string); SendRadioMessage(5, DEPTRADIO, string); SendRadioMessage(7, DEPTRADIO, string); SendRadioMessage(11, DEPTRADIO, string); SendRadioMessage(13, DEPTRADIO, string); format(string, sizeof(string), "HQ: A flare was set by %s in %s.", GetPlayerNameEx(playerid), zone); } foreach(Player, x){ if(IsACop(x)){ SendClientMessageEx(x, TEAM_BLUE_COLOR, string); if (PlayerInfo[x][pRank] >= 3){ SendClientMessageEx(x, COLOR_YELLOW, "You can remove a barricade by typing /rrb."); } } } return 1; } } SendClientMessageEx(playerid, COLOR_GREY, "All available barriers have been deployed."); } else{ SendClientMessageEx(playerid, COLOR_GREY, "You're not SAPD / SAEM / FBI."); } return 1; } if(listitem == 4) { if(IsACop(playerid)){ if(IsPlayerInAnyVehicle(playerid)){ SendClientMessageEx(playerid, COLOR_GREY, "You must be on the ground to use this command"); return 1; } if(PlayerInfo[playerid][pRank] < 3){ SendClientMessageEx(playerid, COLOR_GREY, "You need to be of rank 3."); return 1; } new Float:Position[4]; for(new i; i<MAX_BARRICADES; i++){ if(Barricade[i] == 0){ GetPlayerPos(playerid, Position[0], Position[1], Position[2]); GetPlayerFacingAngle(playerid, Position[3]); Barricade[i] = CreateDynamicObject(1238, Position[0], Position[1], Position[2]-0.7, 0.0, 0.0, Position[3]+180.0, -1, -1, -1, 200.0); new zone[MAX_ZONE_NAME]; GetPlayer3DZone(playerid, zone, sizeof(zone)); { SendRadioMessage(1, DEPTRADIO, string); SendRadioMessage(2, DEPTRADIO, string); SendRadioMessage(3, DEPTRADIO, string); SendRadioMessage(5, DEPTRADIO, string); SendRadioMessage(7, DEPTRADIO, string); SendRadioMessage(11, DEPTRADIO, string); SendRadioMessage(13, DEPTRADIO, string); format(string, sizeof(string), "HQ: A cone has been placed by %s in %s.", GetPlayerNameEx(playerid), zone); } foreach(Player, x){ if(IsACop(x)){ SendClientMessageEx(x, TEAM_BLUE_COLOR, string); if (PlayerInfo[x][pRank] >= 3){ SendClientMessageEx(x, COLOR_YELLOW, "You can remove a barricade by typing /rrb."); } } } return 1; } } SendClientMessageEx(playerid, COLOR_GREY, "All available barriers have been deployed."); } else{ SendClientMessageEx(playerid, COLOR_GREY, "You're not SAPD / SAEM / FBI.");} return 1; } } }