05.12.2013, 11:22
Hello guys, i'm almost DONE with my new GM, but now im facing an seriously problem, something like admin levels is saving inside my database and DO loading when I connect again.
But something such as a house key ((which getting saved into the database, I can see my key inside it)) doenst load?
Is there something wrong with my public here?
But something such as a house key ((which getting saved into the database, I can see my key inside it)) doenst load?
Is there something wrong with my public here?
Код HTML:
public OnAccountLoad(playerid) { new tickets[256], drugs[256]; PlayerInfo[playerid][pDatabaseID] = cache_get_row_int(0, 0); PlayerInfo[playerid][pRegistered] = cache_get_row_int(0, 4); PlayerInfo[playerid][pCash] = cache_get_row_int(0, 5); PlayerInfo[playerid][pBank] = cache_get_row_int(0, 6); PlayerInfo[playerid][pSkin] = cache_get_row_int(0, 7); PlayerInfo[playerid][pSex] = cache_get_row_int(0, 8); PlayerInfo[playerid][pAge] = cache_get_row_int(0, 9); cache_get_row(0, 10, PlayerInfo[playerid][pOrigin], dbHandle, 128); PlayerInfo[playerid][pLevel] = cache_get_row_int(0, 11); PlayerInfo[playerid][pExp] = cache_get_row_int(0, 12); PlayerInfo[playerid][pHours] = cache_get_row_int(0, 13); PlayerInfo[playerid][pAdmin] = cache_get_row_int(0, 14); PlayerInfo[playerid][pHelper] = cache_get_row_int(0, 15); PlayerInfo[playerid][pInt] = cache_get_row_int(0, 16); PlayerInfo[playerid][pWorld] = cache_get_row_int(0, 17); PlayerInfo[playerid][pJailed] = cache_get_row_int(0, 18); PlayerInfo[playerid][pJailTime] = cache_get_row_int(0, 19); PlayerInfo[playerid][pBanned] = cache_get_row_int(0, 20); PlayerInfo[playerid][pWarns] = cache_get_row_int(0, 21); PlayerInfo[playerid][pDonateRank] = cache_get_row_int(0, 22); PlayerInfo[playerid][pCarLic] = cache_get_row_int(0, 23); PlayerInfo[playerid][pWepLic] = cache_get_row_int(0, 24); PlayerInfo[playerid][pFlyLic] = cache_get_row_int(0, 25); PlayerInfo[playerid][pPosX] = cache_get_row_float(0, 26); PlayerInfo[playerid][pPosY] = cache_get_row_float(0, 27); PlayerInfo[playerid][pPosZ] = cache_get_row_float(0, 28); PlayerInfo[playerid][pPosA] = cache_get_row_float(0, 29); PlayerInfo[playerid][pDied] = cache_get_row_int(0, 30); PlayerInfo[playerid][pFightStyle] = cache_get_row_int(0, 31); PlayerInfo[playerid][pPen] = cache_get_row_int(0, 32); cache_get_row(0, 33, PlayerInfo[playerid][pNote1], dbHandle, 128); PlayerInfo[playerid][pNote1s] = cache_get_row_int(0, 34); cache_get_row(0, 35, PlayerInfo[playerid][pNote2], dbHandle, 128); PlayerInfo[playerid][pNote2s] = cache_get_row_int(0, 36); cache_get_row(0, 37, PlayerInfo[playerid][pNote3], dbHandle, 128); PlayerInfo[playerid][pNote3s] = cache_get_row_int(0, 38); cache_get_row(0, 39, PlayerInfo[playerid][pAttributes], dbHandle, 128); PlayerInfo[playerid][pPayCheckMade] = cache_get_row_int(0, 40); PlayerInfo[playerid][pPayCheckMoney] = cache_get_row_int(0, 41); PlayerInfo[playerid][pUpgrade] = cache_get_row_int(0, 42); PlayerInfo[playerid][pPayDayTime] = cache_get_row_int(0, 43); PlayerInfo[playerid][pSHealth] = cache_get_row_float(0, 44); PlayerInfo[playerid][pCellPhone] = cache_get_row_int(0, 45); PlayerInfo[playerid][pNumber] = cache_get_row_int(0, 46); PlayerInfo[playerid][pSavings] = cache_get_row_int(0, 47); PlayerInfo[playerid][pHouseKey] = cache_get_row_int(0, 48); PlayerInfo[playerid][pMeleeWep] = cache_get_row_int(0, 49); PlayerInfo[playerid][pPerm1] = cache_get_row_int(0, 50); PlayerInfo[playerid][pPerm2] = cache_get_row_int(0, 51); PlayerInfo[playerid][pAmmo1] = cache_get_row_int(0, 52); PlayerInfo[playerid][pAmmo2] = cache_get_row_int(0, 53); PlayerInfo[playerid][pRadio] = cache_get_row_int(0, 54); PlayerInfo[playerid][pChannel] = cache_get_row_int(0, 55); PlayerInfo[playerid][pOwnedChannel] = cache_get_row_int(0, 56); PlayerInfo[playerid][pAuthed] = cache_get_row_int(0, 57); PlayerInfo[playerid][pCrashed] = cache_get_row_int(0, 58); PlayerInfo[playerid][pMask] = cache_get_row_int(0, 59); PlayerInfo[playerid][pAccentOn] = cache_get_row_int(0, 60); cache_get_row(0, 61, PlayerInfo[playerid][pAccent], dbHandle, 128); PlayerInfo[playerid][pBMX] = cache_get_row_int(0, 62); PlayerInfo[playerid][pCarKey] = cache_get_row_int(0, 63); cache_get_row(0, 64, PlayerVehicle[playerid][pVeh1], dbHandle, 255); cache_get_row(0, 65, PlayerVehicle[playerid][pVeh2], dbHandle, 255); cache_get_row(0, 66, PlayerVehicle[playerid][pVeh3], dbHandle, 255); PlayerInfo[playerid][pVehicles] = cache_get_row_int(0, 67); PlayerInfo[playerid][pVehSlot] = cache_get_row_int(0, 68); PlayerInfo[playerid][pHunger] = cache_get_row_float(0, 69); PlayerInfo[playerid][pSpareKey] = cache_get_row_int(0, 70); PlayerInfo[playerid][pLighter] = cache_get_row_int(0, 71); PlayerInfo[playerid][pCigars] = cache_get_row_int(0, 72); PlayerInfo[playerid][pBizKey] = cache_get_row_int(0, 73); PlayerInfo[playerid][pWorkOn] = cache_get_row_int(0, 74); PlayerInfo[playerid][pWalk] = cache_get_row_int(0, 75); PlayerInfo[playerid][pArmour] = cache_get_row_float(0, 76); PlayerInfo[playerid][pHasArmour] = cache_get_row_int(0, 77); PlayerInfo[playerid][pFaction] = cache_get_row_int(0, 78); PlayerInfo[playerid][pRank] = cache_get_row_int(0, 79); PlayerInfo[playerid][pBadgeNumber] = cache_get_row_int(0, 80); PlayerInfo[playerid][pDriveWarns] = cache_get_row_int(0, 81); PlayerInfo[playerid][pJailTime2] = cache_get_row_int(0, 82); PlayerInfo[playerid][pArrested] = cache_get_row_int(0, 83); PlayerInfo[playerid][pTalk] = cache_get_row_int(0, 84); PlayerInfo[playerid][pSwat] = cache_get_row_int(0, 85); PlayerInfo[playerid][pSlot] = cache_get_row_int(0, 86); cache_get_row(0, 87, tickets, dbHandle, 255); AssignPlayerTickets(playerid, tickets); PlayerInfo[playerid][pJob] = cache_get_row_int(0, 88); PlayerInfo[playerid][pJobRank] = cache_get_row_int(0, 89); PlayerInfo[playerid][pCareer] = cache_get_row_int(0, 90); PlayerInfo[playerid][pSideJob] = cache_get_row_int(0, 91); PlayerInfo[playerid][pSpawnType] = cache_get_row_int(0, 92); PlayerInfo[playerid][pPrisoned] = cache_get_row_int(0, 93); cache_get_row(0, 94, drugs, dbHandle, 255); AssignPlayerDrugs(playerid, drugs); PlayerInfo[playerid][pSeeds] = cache_get_row_int(0, 95); return 1; }