Get old PlayerName after changed by SetPlayerName ??
#1

Hey Guys...
I Added a command which sets the name on %s[GRoVe],

but how to get my old name ?
To Change It To %s[Ballas] if he spawns as one ^^

MFG Bearfist
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#2

Is the name:

Weirdosport[Grove]

pawn Code:
GetPlayerName(playerid, Name, sizeof(Name));
strdel(string, strlen(string)-7, strlen(string));
SetPlayerName(playerid, Name);
_________________________________________________

[Grove]Weirdosport?

pawn Code:
GetPlayerName(playerid, Name, sizeof(Name));
strdel(Name, 0, 7);
SetPlayerName(playerid, Name);
The second is easier, but the first isn't impossible.

Of course for different gang tags you'd have to change the number 7.



[Grove]


1234567



To suit the gang-tag length.
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#3

Thanks...
but what to do if the name (strleng i think) is unknown and variable

U answered it xDDD
Thank Much =)

MFG Bearfist
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#4

Damn I don't understand you Wierdo and I have the same problem, get an old name after changing it to whatever...
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#5

strlen in a function, it works out the length of the name the player entered.

EDIT: This script only works with tag lengths that are set in stone, if you had players with varying tag lengths it wouldn't work.
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#6

yeah cos' I lost some of letters of my previous name ( can u give me the code to make for example /lv it will make a tag [LV]my_name and then when I type /ls it will just remove that [LV] tag ?? sorry i am noob but i really want to learn it thanks
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#7

It seemed to work on my quick test but i'll try it again when I get home later, might be a long wait..

PM me or something to remind me!
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#8

Strdel doesn't work o.O =(

I tried both Variations but none worked ...
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#9

It works for me...

pawn Code:
#include <a_samp>

public OnFilterScriptInit()
{
    new string[20] = "Weirdosport[LS]";
    print("\n");
    printf("Before: %s", string);
    strdel(string, strlen(string)-4, strlen(string));
    printf("After: %s",string);
    print("\n");
    string = "[LS]Weirdosport";
    printf("Before: %s", string);
    strdel(string, 0, 4);
    printf("After: %s",string);
    print("\n");
    return 1;
}
Compile + load that, it works.

_________________________________________________

Made some stocks to use:

pawn Code:
stock RemoveClanTagFromFront(playerid,taglen)
{
    new string[MAX_PLAYER_NAME];
    GetPlayerName(playerid, string, sizeof(string));
    strdel(string, 0, taglen);
    SetPlayerName(playerid, string);
    return 1;
}

stock RemoveClanTagFromEnd(playerid,taglen)
{
    new string[MAX_PLAYER_NAME];
    GetPlayerName(playerid, string, sizeof(string));
    strdel(string, strlen(string)-taglen, strlen(string));
    SetPlayerName(playerid, string);
    return 1;
}
"taglen" is counted as:
  • [LS] = 4
  • [Grove] = 7
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#10

pawn Code:
RemoveGangTag(name[])
{
  new first,last;
    for(new i; i<strlen(name);i++)
    {
       
        if(strfind(name,"[",true,i)>-1)first = strfind(name,"[",true,i);
        else continue;
    }
    last = strfind(name,"]",true,first);
    printf("%d,%d",first,last);
    if(first>-1)
    {
        if(last>first)
        {
            strdel(name,first,last+1);
        }
    }
    if(strfind(name,"[",true)>-1)RemoveGangTag(name);
}
Use

pawn Code:
OnPlayerConnect(playerid,ip[])
{
  new name[MAX_PLAYER_NAME];
  GetPlayerName(playerid,name,sizeof(name));
  RemoveGangTag(name);
  SetPlayerName(playerid,name);
}
=)


EDIT* Fixed it a couple times through lol
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