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Ahhh I see now, I was in such a rush to see what the results would be I didn't properly check how the define actually works.
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What kind of benching you can execute with this?
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crash @ Pawn Compiler Library (WinXp SP3, 32bit, Intel)
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I tested this using SendClientMessage to All 33 times. Results show it's being run 19.5 times a ms. Isn't that too slow? If only sendclientmessage is taking so much time to execute how can someone keep it under 50 ms as you said. And yes, I've closed my being, browser and any other computer stuff before testing this.
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What is benchmark, (someone bumped an 1 year old POST)
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Does the benchmark results in Linux differ than the Windows results? (Different high/low memory usage programs)
Off-topic = 500 POST YAAAAAAAAAAY NEW GANGSTA WOOOOOHOO
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Well firstly I tried to run this on a more of a complexed code. the code involves destroying and creating several phone textdraws, and it gets a speed of around 19.50 per ms. its got me really worried since I wouldnt want my sever to get slow on a 300-400 database. and the posterr of this benchmarking system wrote that functiokns that are made for players to use should be around 50 times per ms.