Hi I need help with this pawno error code!
#1

This is the ERROR Code down bellow.
Код:
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(144) : warning 217: loose indentation
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(146) : warning 217: loose indentation
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(146) : error 029: invalid expression, assumed zero
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(146) : error 029: invalid expression, assumed zero
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(146) : error 029: invalid expression, assumed zero
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(146) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
And here is lines 144-146 plz help ive looked around on SA-MP forums but couldn't solve it.
Код:
	return 1;
}
CMD:tcar(playerid, params[])
Reply
#2

Is there coding under CMD:tcar(playerid, params[])?
If so, please show all the tcar cmd's functions.
Reply
#3

Use it like this :-
pawn Код:
CMD:tcar(playerid, params[])
{
    // Stuff
    return 1;
}
Reply
#4

Im still getting same errors tho
Reply
#5

No, there's lots of script stealers.
Just post all tcar's stuff here.
Reply
#6

idk shuld i just pm it to u??
Reply
#7

No need, as I said just post the tcar command.
Reply
#8

Ok
Код:
CMD:tcar(playerid, params[])
{
    // Stuff
    return 1;
}
{
    	if(strcmp(params,"1",true) == 0)
		{
	        if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);
			AddVehicleComponent(VehID, 1028);	AddVehicleComponent(VehID, 1030);	AddVehicleComponent(VehID, 1031);	AddVehicleComponent(VehID, 1138);	AddVehicleComponent(VehID, 1140);  AddVehicleComponent(VehID, 1170);
		    AddVehicleComponent(VehID, 1028);	AddVehicleComponent(VehID, 1030);	AddVehicleComponent(VehID, 1031);	AddVehicleComponent(VehID, 1138);	AddVehicleComponent(VehID, 1140);  AddVehicleComponent(VehID, 1170);
		    AddVehicleComponent(VehID, 1080);	AddVehicleComponent(VehID, 1086); AddVehicleComponent(VehID, 1087); AddVehicleComponent(VehID, 1010);
			ChangeVehiclePaintjob(VehID,1);
	        LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	        PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 2
		//======================================================================
		else if(strcmp(params,"2",true) == 0)
		{
			if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);
			AddVehicleComponent(VehID, 1028);	AddVehicleComponent(VehID, 1030);	AddVehicleComponent(VehID, 1031);	AddVehicleComponent(VehID, 1138);	AddVehicleComponent(VehID, 1140);  AddVehicleComponent(VehID, 1170);
		    AddVehicleComponent(VehID, 1080);	AddVehicleComponent(VehID, 1086); AddVehicleComponent(VehID, 1087); AddVehicleComponent(VehID, 1010); AddVehicleComponent(VehID, 1141); AddVehicleComponent(VehID, 1169);
			ChangeVehiclePaintjob(VehID,2);
	 		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	 		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 3
		//======================================================================
		else if(strcmp(params,"3",true) == 0)
		{
			if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(559,X,Y,Z,Angle,1,-1,-1);
	    	AddVehicleComponent(VehID,1065); AddVehicleComponent(VehID,1067); AddVehicleComponent(VehID,1162);
			AddVehicleComponent(VehID,1010); AddVehicleComponent(VehID,1073);
			ChangeVehiclePaintjob(VehID,1);
	 		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	 		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 4
		//======================================================================
		else if(strcmp(params,"4",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(565,X,Y,Z,Angle,1,-1,-1);
		    AddVehicleComponent(VehID,1046);
			AddVehicleComponent(VehID,1049); AddVehicleComponent(VehID,1053);
			AddVehicleComponent(VehID,1010); AddVehicleComponent(VehID,1073);
			ChangeVehiclePaintjob(VehID,1);
	 		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	 		PutPlayerInVehicle(playerid,VehID,0);
		}
		//======================================================================
  		// Level 5
		//======================================================================
		else if(strcmp(params,"5",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1);
	    	AddVehicleComponent(VehID,1088); AddVehicleComponent(VehID,1092);
			AddVehicleComponent(VehID,1139); AddVehicleComponent(VehID,1010);
			AddVehicleComponent(VehID,1073);
			ChangeVehiclePaintjob(VehID,1);
	 		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	 		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 6
		//======================================================================
		else if(strcmp(params,"6",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	   		VehID = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);
			AddVehicleComponent(VehID, 1087); AddVehicleComponent(VehID, 1010);
			AddVehicleComponent(VehID, 1138); AddVehicleComponent(VehID, 1170);
			AddVehicleComponent(VehID, 1030); AddVehicleComponent(VehID, 1028);
			AddVehicleComponent(VehID, 1170); AddVehicleComponent(VehID, 1031);
	   		AddVehicleComponent(VehID, 1080); AddVehicleComponent(VehID, 1140);
			AddVehicleComponent(VehID, 1086); AddVehicleComponent(VehID, 1028);
			AddVehicleComponent(VehID, 1030);	AddVehicleComponent(VehID, 1031);
			AddVehicleComponent(VehID, 1140); AddVehicleComponent(VehID, 1138);
			ChangeVehiclePaintjob(VehID,0);
	 		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	 		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 7
		//======================================================================
		else if(strcmp(params,"7",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1);
		    AddVehicleComponent(VehID,1034); AddVehicleComponent(VehID,1038);
			AddVehicleComponent(VehID,1147); AddVehicleComponent(VehID,1010);
			AddVehicleComponent(VehID,1073);
			ChangeVehiclePaintjob(VehID,1);
	  		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	  		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 8
		//======================================================================
		else if(strcmp(params,"8",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(535,X,Y,Z,Angle,1,-1,-1);
			ChangeVehiclePaintjob(VehID,1); AddVehicleComponent(VehID,1109);
			AddVehicleComponent(VehID,1115); AddVehicleComponent(VehID,1117);
			AddVehicleComponent(VehID,1073); AddVehicleComponent(VehID,1010);
		    AddVehicleComponent(VehID,1087); AddVehicleComponent(VehID,1114);
			AddVehicleComponent(VehID,1081); AddVehicleComponent(VehID,1119);
			AddVehicleComponent(VehID,1121);
	  		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	  		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 9
		//======================================================================
		else if(strcmp(params,"9",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1);
	   		AddVehicleComponent(VehID,1092); AddVehicleComponent(VehID,1166);
	  		AddVehicleComponent(VehID,1165); AddVehicleComponent(VehID,1090);
		    AddVehicleComponent(VehID,1094); AddVehicleComponent(VehID,1010);
			AddVehicleComponent(VehID,1087); AddVehicleComponent(VehID,1163);
		    AddVehicleComponent(VehID,1091);
			ChangeVehiclePaintjob(VehID,2);
	  		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	  		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 10
		//======================================================================
		else if(strcmp(params,"10",true) == 0)
		{
			if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1);
	  		AddVehicleComponent(VehID,1034); AddVehicleComponent(VehID,1038);
	  		AddVehicleComponent(VehID,1147); AddVehicleComponent(VehID,1010);
	  		AddVehicleComponent(VehID,1073);
	  		ChangeVehiclePaintjob(VehID,0);
	  		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	  		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
		else
		{
	  		SendClientMessage(playerid, COLOR_RED, "Correct Usage: /tcar [1-10]");
		}
		return 1;
}
Reply
#9

Код:
if(strcmp(cmd, "/tcar", true) == 0)
{
    	if(strcmp(params,"1",true) == 0)
		{
	        if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);
			AddVehicleComponent(VehID, 1028);	AddVehicleComponent(VehID, 1030);	AddVehicleComponent(VehID, 1031);	AddVehicleComponent(VehID, 1138);	AddVehicleComponent(VehID, 1140);  AddVehicleComponent(VehID, 1170);
		    AddVehicleComponent(VehID, 1028);	AddVehicleComponent(VehID, 1030);	AddVehicleComponent(VehID, 1031);	AddVehicleComponent(VehID, 1138);	AddVehicleComponent(VehID, 1140);  AddVehicleComponent(VehID, 1170);
		    AddVehicleComponent(VehID, 1080);	AddVehicleComponent(VehID, 1086); AddVehicleComponent(VehID, 1087); AddVehicleComponent(VehID, 1010);
			ChangeVehiclePaintjob(VehID,1);
	        LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	        PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 2
		//======================================================================
		else if(strcmp(params,"2",true) == 0)
		{
			if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);
			AddVehicleComponent(VehID, 1028);	AddVehicleComponent(VehID, 1030);	AddVehicleComponent(VehID, 1031);	AddVehicleComponent(VehID, 1138);	AddVehicleComponent(VehID, 1140);  AddVehicleComponent(VehID, 1170);
		    AddVehicleComponent(VehID, 1080);	AddVehicleComponent(VehID, 1086); AddVehicleComponent(VehID, 1087); AddVehicleComponent(VehID, 1010); AddVehicleComponent(VehID, 1141); AddVehicleComponent(VehID, 1169);
			ChangeVehiclePaintjob(VehID,2);
	 		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	 		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 3
		//======================================================================
		else if(strcmp(params,"3",true) == 0)
		{
			if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(559,X,Y,Z,Angle,1,-1,-1);
	    	AddVehicleComponent(VehID,1065); AddVehicleComponent(VehID,1067); AddVehicleComponent(VehID,1162);
			AddVehicleComponent(VehID,1010); AddVehicleComponent(VehID,1073);
			ChangeVehiclePaintjob(VehID,1);
	 		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	 		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 4
		//======================================================================
		else if(strcmp(params,"4",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(565,X,Y,Z,Angle,1,-1,-1);
		    AddVehicleComponent(VehID,1046);
			AddVehicleComponent(VehID,1049); AddVehicleComponent(VehID,1053);
			AddVehicleComponent(VehID,1010); AddVehicleComponent(VehID,1073);
			ChangeVehiclePaintjob(VehID,1);
	 		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	 		PutPlayerInVehicle(playerid,VehID,0);
		}
		//======================================================================
  		// Level 5
		//======================================================================
		else if(strcmp(params,"5",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1);
	    	AddVehicleComponent(VehID,1088); AddVehicleComponent(VehID,1092);
			AddVehicleComponent(VehID,1139); AddVehicleComponent(VehID,1010);
			AddVehicleComponent(VehID,1073);
			ChangeVehiclePaintjob(VehID,1);
	 		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	 		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 6
		//======================================================================
		else if(strcmp(params,"6",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	   		VehID = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);
			AddVehicleComponent(VehID, 1087); AddVehicleComponent(VehID, 1010);
			AddVehicleComponent(VehID, 1138); AddVehicleComponent(VehID, 1170);
			AddVehicleComponent(VehID, 1030); AddVehicleComponent(VehID, 1028);
			AddVehicleComponent(VehID, 1170); AddVehicleComponent(VehID, 1031);
	   		AddVehicleComponent(VehID, 1080); AddVehicleComponent(VehID, 1140);
			AddVehicleComponent(VehID, 1086); AddVehicleComponent(VehID, 1028);
			AddVehicleComponent(VehID, 1030);	AddVehicleComponent(VehID, 1031);
			AddVehicleComponent(VehID, 1140); AddVehicleComponent(VehID, 1138);
			ChangeVehiclePaintjob(VehID,0);
	 		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	 		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 7
		//======================================================================
		else if(strcmp(params,"7",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1);
		    AddVehicleComponent(VehID,1034); AddVehicleComponent(VehID,1038);
			AddVehicleComponent(VehID,1147); AddVehicleComponent(VehID,1010);
			AddVehicleComponent(VehID,1073);
			ChangeVehiclePaintjob(VehID,1);
	  		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	  		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 8
		//======================================================================
		else if(strcmp(params,"8",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(535,X,Y,Z,Angle,1,-1,-1);
			ChangeVehiclePaintjob(VehID,1); AddVehicleComponent(VehID,1109);
			AddVehicleComponent(VehID,1115); AddVehicleComponent(VehID,1117);
			AddVehicleComponent(VehID,1073); AddVehicleComponent(VehID,1010);
		    AddVehicleComponent(VehID,1087); AddVehicleComponent(VehID,1114);
			AddVehicleComponent(VehID,1081); AddVehicleComponent(VehID,1119);
			AddVehicleComponent(VehID,1121);
	  		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	  		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 9
		//======================================================================
		else if(strcmp(params,"9",true) == 0)
 		{
	 		if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1);
	   		AddVehicleComponent(VehID,1092); AddVehicleComponent(VehID,1166);
	  		AddVehicleComponent(VehID,1165); AddVehicleComponent(VehID,1090);
		    AddVehicleComponent(VehID,1094); AddVehicleComponent(VehID,1010);
			AddVehicleComponent(VehID,1087); AddVehicleComponent(VehID,1163);
		    AddVehicleComponent(VehID,1091);
			ChangeVehiclePaintjob(VehID,2);
	  		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	  		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
  		// Level 10
		//======================================================================
		else if(strcmp(params,"10",true) == 0)
		{
			if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
			new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
			GetPlayerPos(playerid,X,Y,Z);
			GetPlayerFacingAngle(playerid,Angle);
	        VehID = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1);
	  		AddVehicleComponent(VehID,1034); AddVehicleComponent(VehID,1038);
	  		AddVehicleComponent(VehID,1147); AddVehicleComponent(VehID,1010);
	  		AddVehicleComponent(VehID,1073);
	  		ChangeVehiclePaintjob(VehID,0);
	  		LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
	  		PutPlayerInVehicle(playerid,VehID,0);
		}
 		//======================================================================
		else
		{
	  		SendClientMessage(playerid, COLOR_RED, "Correct Usage: /tcar [1-10]");
		}
		return 1;
}
Reply
#10

Thnx but now i got this
Код:
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(145) : warning 217: loose indentation
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(145) : error 017: undefined symbol "cmd"
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(147) : error 029: invalid expression, assumed zero
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(147) : warning 215: expression has no effect
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(147) : warning 215: expression has no effect
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(147) : error 001: expected token: ";", but found ")"
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(147) : error 029: invalid expression, assumed zero
C:\Users\Scripting!\Desktop\High Speed Drivers\gamemodes\MoeAdminSYstem.pwn(147) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


5 Errors.
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