Код:
if(strcmp(cmd, "/tcar", true) == 0)
{
if(strcmp(params,"1",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
VehID = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);
AddVehicleComponent(VehID, 1028); AddVehicleComponent(VehID, 1030); AddVehicleComponent(VehID, 1031); AddVehicleComponent(VehID, 1138); AddVehicleComponent(VehID, 1140); AddVehicleComponent(VehID, 1170);
AddVehicleComponent(VehID, 1028); AddVehicleComponent(VehID, 1030); AddVehicleComponent(VehID, 1031); AddVehicleComponent(VehID, 1138); AddVehicleComponent(VehID, 1140); AddVehicleComponent(VehID, 1170);
AddVehicleComponent(VehID, 1080); AddVehicleComponent(VehID, 1086); AddVehicleComponent(VehID, 1087); AddVehicleComponent(VehID, 1010);
ChangeVehiclePaintjob(VehID,1);
LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,VehID,0);
}
//======================================================================
// Level 2
//======================================================================
else if(strcmp(params,"2",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
VehID = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);
AddVehicleComponent(VehID, 1028); AddVehicleComponent(VehID, 1030); AddVehicleComponent(VehID, 1031); AddVehicleComponent(VehID, 1138); AddVehicleComponent(VehID, 1140); AddVehicleComponent(VehID, 1170);
AddVehicleComponent(VehID, 1080); AddVehicleComponent(VehID, 1086); AddVehicleComponent(VehID, 1087); AddVehicleComponent(VehID, 1010); AddVehicleComponent(VehID, 1141); AddVehicleComponent(VehID, 1169);
ChangeVehiclePaintjob(VehID,2);
LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,VehID,0);
}
//======================================================================
// Level 3
//======================================================================
else if(strcmp(params,"3",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
VehID = CreateVehicle(559,X,Y,Z,Angle,1,-1,-1);
AddVehicleComponent(VehID,1065); AddVehicleComponent(VehID,1067); AddVehicleComponent(VehID,1162);
AddVehicleComponent(VehID,1010); AddVehicleComponent(VehID,1073);
ChangeVehiclePaintjob(VehID,1);
LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,VehID,0);
}
//======================================================================
// Level 4
//======================================================================
else if(strcmp(params,"4",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
VehID = CreateVehicle(565,X,Y,Z,Angle,1,-1,-1);
AddVehicleComponent(VehID,1046);
AddVehicleComponent(VehID,1049); AddVehicleComponent(VehID,1053);
AddVehicleComponent(VehID,1010); AddVehicleComponent(VehID,1073);
ChangeVehiclePaintjob(VehID,1);
LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,VehID,0);
}
//======================================================================
// Level 5
//======================================================================
else if(strcmp(params,"5",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
VehID = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1);
AddVehicleComponent(VehID,1088); AddVehicleComponent(VehID,1092);
AddVehicleComponent(VehID,1139); AddVehicleComponent(VehID,1010);
AddVehicleComponent(VehID,1073);
ChangeVehiclePaintjob(VehID,1);
LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,VehID,0);
}
//======================================================================
// Level 6
//======================================================================
else if(strcmp(params,"6",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
VehID = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1);
AddVehicleComponent(VehID, 1087); AddVehicleComponent(VehID, 1010);
AddVehicleComponent(VehID, 1138); AddVehicleComponent(VehID, 1170);
AddVehicleComponent(VehID, 1030); AddVehicleComponent(VehID, 1028);
AddVehicleComponent(VehID, 1170); AddVehicleComponent(VehID, 1031);
AddVehicleComponent(VehID, 1080); AddVehicleComponent(VehID, 1140);
AddVehicleComponent(VehID, 1086); AddVehicleComponent(VehID, 1028);
AddVehicleComponent(VehID, 1030); AddVehicleComponent(VehID, 1031);
AddVehicleComponent(VehID, 1140); AddVehicleComponent(VehID, 1138);
ChangeVehiclePaintjob(VehID,0);
LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,VehID,0);
}
//======================================================================
// Level 7
//======================================================================
else if(strcmp(params,"7",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
VehID = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1);
AddVehicleComponent(VehID,1034); AddVehicleComponent(VehID,1038);
AddVehicleComponent(VehID,1147); AddVehicleComponent(VehID,1010);
AddVehicleComponent(VehID,1073);
ChangeVehiclePaintjob(VehID,1);
LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,VehID,0);
}
//======================================================================
// Level 8
//======================================================================
else if(strcmp(params,"8",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
VehID = CreateVehicle(535,X,Y,Z,Angle,1,-1,-1);
ChangeVehiclePaintjob(VehID,1); AddVehicleComponent(VehID,1109);
AddVehicleComponent(VehID,1115); AddVehicleComponent(VehID,1117);
AddVehicleComponent(VehID,1073); AddVehicleComponent(VehID,1010);
AddVehicleComponent(VehID,1087); AddVehicleComponent(VehID,1114);
AddVehicleComponent(VehID,1081); AddVehicleComponent(VehID,1119);
AddVehicleComponent(VehID,1121);
LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,VehID,0);
}
//======================================================================
// Level 9
//======================================================================
else if(strcmp(params,"9",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
VehID = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1);
AddVehicleComponent(VehID,1092); AddVehicleComponent(VehID,1166);
AddVehicleComponent(VehID,1165); AddVehicleComponent(VehID,1090);
AddVehicleComponent(VehID,1094); AddVehicleComponent(VehID,1010);
AddVehicleComponent(VehID,1087); AddVehicleComponent(VehID,1163);
AddVehicleComponent(VehID,1091);
ChangeVehiclePaintjob(VehID,2);
LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,VehID,0);
}
//======================================================================
// Level 10
//======================================================================
else if(strcmp(params,"10",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
new Float:X,Float:Y,Float:Z,Float:Angle,VehID;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
VehID = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1);
AddVehicleComponent(VehID,1034); AddVehicleComponent(VehID,1038);
AddVehicleComponent(VehID,1147); AddVehicleComponent(VehID,1010);
AddVehicleComponent(VehID,1073);
ChangeVehiclePaintjob(VehID,0);
LinkVehicleToInterior(VehID, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,VehID,0);
}
//======================================================================
else
{
SendClientMessage(playerid, COLOR_RED, "Correct Usage: /tcar [1-10]");
}
return 1;
}