Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(" Textdraw for Server ");
print(" By Aryan ");
Textdraw0 = TextDrawCreate(328.000000, 392.746643, "Dark Eagle Generation");
TextDrawLetterSize(Textdraw0, 0.761999, 3.802667);
TextDrawTextSize(Textdraw0, -700.000000, -563.733520);
TextDrawAlignment(Textdraw0, 2);
TextDrawColor(Textdraw0, 8388863);
TextDrawSetShadow(Textdraw0, 12);
TextDrawSetOutline(Textdraw0, 0);
TextDrawBackgroundColor(Textdraw0, 51);
TextDrawFont(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(0.000000, 378.559967, "LD_SPAC:white");
TextDrawLetterSize(Textdraw1, 0.000000, 0.000000);
TextDrawTextSize(Textdraw1, 640.000000, 91.839996);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, 255);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 0);
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 4);
Textdraw2 = TextDrawCreate(0.000000, 0.000000, "LD_SPAC:white");
TextDrawLetterSize(Textdraw2, 0.000000, 0.000000);
TextDrawTextSize(Textdraw2, 640.000000, 120.213340);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, 255);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 0);
TextDrawFont(Textdraw2, 4);
Textdraw3 = TextDrawCreate(0.799999, 97.813331, "LD_SPAC:white");
TextDrawLetterSize(Textdraw3, 0.000000, 0.000000);
TextDrawTextSize(Textdraw3, 639.200012, 20.906661);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, 8388863);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 0);
TextDrawFont(Textdraw3, 4);
Textdraw4 = TextDrawCreate(257.600006, 97.813308, "Welcome......");
TextDrawLetterSize(Textdraw4, 0.449999, 1.600000);
TextDrawAlignment(Textdraw4, 1);
TextDrawColor(Textdraw4, -1);
TextDrawSetShadow(Textdraw4, 0);
TextDrawSetOutline(Textdraw4, 2);
TextDrawBackgroundColor(Textdraw4, 51);
TextDrawFont(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(233.600006, 392.746643, "Dark Eagle Generation");
TextDrawLetterSize(Textdraw5, 0.702000, 3.802665);
TextDrawAlignment(Textdraw5, 1);
TextDrawColor(Textdraw5, -1);
TextDrawSetShadow(Textdraw5, 0);
TextDrawSetOutline(Textdraw5, 1);
TextDrawBackgroundColor(Textdraw5, 51);
TextDrawFont(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
Textdraw6 = TextDrawCreate(-0.000000, 437.546691, "LD_SPAC:white");
TextDrawLetterSize(Textdraw6, 0.000000, 0.000000);
TextDrawTextSize(Textdraw6, 640.000000, 15.679992);
TextDrawAlignment(Textdraw6, 1);
TextDrawColor(Textdraw6, 8388863);
TextDrawSetShadow(Textdraw6, 0);
TextDrawSetOutline(Textdraw6, 0);
TextDrawFont(Textdraw6, 4);
Textdraw7 = TextDrawCreate(0.799999, 439.786682, "LD_SPAC:white");
TextDrawLetterSize(Textdraw7, 0.000000, 0.000000);
TextDrawTextSize(Textdraw7, 639.200012, 3.733337);
TextDrawAlignment(Textdraw7, 1);
TextDrawColor(Textdraw7, 255);
TextDrawSetShadow(Textdraw7, 0);
TextDrawSetOutline(Textdraw7, 0);
TextDrawFont(Textdraw7, 4);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawHideForAll(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawHideForAll(Textdraw7);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}