20.11.2013, 16:57
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Последний раз редактировалось landmine; 20.11.2013 в 18:35.
)
hey guy for somereason kidnap and detain don,t work could you help me ouut.. dosen,t put player in the vehicle
kidnap command
detain commands
in the detain command it say player has been detained but dosen,t put the player in the car
kidnap command
Код:
dcmd_kidnap(playerid,params[]) { new string[128]; new ID; if(sscanf(params, "u", ID)) { SendClientMessage(playerid,COLOR_ERROR,"USAGE: /kidnap (Player Name/ID)"); return 1; } if(IsSpawned[playerid] != 1) { SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command."); return 1; } if(IsFrozen[playerid] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command."); return 1; } if(LastVehicle[playerid] == 0) { SendClientMessage(playerid,COLOR_ERROR,"You must enter a vehicle before attempting to kidnap a player."); return 1; } if(InAdminMode[ID] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command on this player because they are in Administrator mode."); return 1; } if(IsKidnapped[playerid] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You are kidnapped. You cannot use this command."); return 1; } if(IsKidnapped[ID] == 1) { SendClientMessage(playerid,COLOR_ERROR,"They are kidnapped. You cannot kidnap them twice."); return 1; } if(gTeam[playerid] != TEAM_KIDNAP) { SendClientMessage(playerid,COLOR_ERROR,"Only kidnappers can use this command to kidnap players."); return 1; } if(!IsPlayerConnected(ID)) { format(string,sizeof(string),"The player ID (%d) is not connected to the server. You cannot kidnap them",ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(GetDistanceBetweenPlayers(playerid,ID) > 4) { format(string,sizeof(string),"%s(%d) is too far away. You cannot reach him to kidnap him.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { SendClientMessage(playerid,COLOR_ERROR,"You cannot kidnap someone while in a vehicle. Exit the vehicle first."); return 1; } if(GetPlayerState(ID) == PLAYER_STATE_DRIVER || GetPlayerState(ID) == PLAYER_STATE_PASSENGER) { SendClientMessage(playerid,COLOR_ERROR,"You cannot kidnap someone while they are in a vehicle. Get them to exit the vehicle first."); return 1; } if(playerid == ID) { SendClientMessage(playerid,COLOR_ERROR,"You cannot kidnap yourself, how can you even manage that?"); return 1; } if(IsSpawned[ID] != 1) { format(string,sizeof(string),"%s(%d) is not spawned. You cannot kidnap dead people ..",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(IsFrozen[ID] == 1) { format(string,sizeof(string),"%s(%d) is frozen by a Server Administrator. You cannot kidnap them.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(AttemptedToKidnapRecently[playerid] >= 1) { SendClientMessage(playerid,COLOR_ERROR,"You are tired from your last kidnap attempt. Please wait before trying to kidnap again."); return 1; } if(HasKidnappedRecently[playerid] >= 1) { SendClientMessage(playerid,COLOR_ERROR,"You are tired from your last kidnap. Please wait before kidnapping someone again."); return 1; } if(HasRope[playerid] == 0) { SendClientMessage(playerid,COLOR_ERROR,"You must have rope in order to use this command. Buy one from Supa Save."); return 1; } new crand = random(100); if(crand <= 30) { SendClientMessage(playerid,COLOR_ERROR,"Kidnap attempt failed. The player slipped out of your grasp."); AttemptedToKidnapRecently[playerid] =60; return 1; } if(GetDistanceBetweenPlayers(playerid,ID) <= 4 && crand > 30) { new current_zone = player_zone[playerid]; SendClientMessage(playerid,COLOR_DEADCONNECT,"[[_Kidnapped Player_]]"); format(string,sizeof(string),"You have grabbed %s(%d), tied them up with your rope and thrown them into your vehicle.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_RED,string); IncreaseWantedLevel(playerid,8); HasKidnappedRecently[playerid] =300; HasRope[playerid] --; IncreasePlayerScore(playerid,3); SendClientMessage(ID,COLOR_DEADCONNECT,"[[_Kidnapped_]]"); format(string,sizeof(string),"%s(%d) has tied you up and thrown you into their vehicle!. If you have scissors you can /cutrope.",PlayerName(playerid),playerid); SendClientMessage(ID,COLOR_RED,string); PutPlayerInVehicle(ID,LastVehicle[playerid],1); TogglePlayerControllable(ID,0); IsKidnapped[ID] =120; format(string,sizeof(string),"[KIDNAP] %s(%d) has tied %s(%d) up and thrown them into their vehicle!",PlayerName(playerid),playerid,PlayerName(ID),ID); SendClientMessageToAll(COLOR_RED,string); format(string,sizeof(string),"[POLICE RADIO] %s(%d) has tied %s(%d) up with rope and thrown them into their vehicle! Location: %s",PlayerName(playerid),playerid,PlayerName(ID),ID,zones[current_zone][zone_name]); SendClientMessageToAllCops(string); return 1; } return 1;
Код:
dcmd_detain(playerid,params[]) { new string[128]; new ID; if(sscanf(params, "u", ID)) { SendClientMessage(playerid,COLOR_ERROR,"USAGE: /detain (Player Name/ID)"); return 1; } if(IsSpawned[playerid] != 1) { SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command."); return 1; } if(IsFrozen[playerid] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command."); return 1; } if(gTeam[playerid] != TEAM_COP && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_CIA && gTeam[playerid] != TEAM_SWAT) { SendClientMessage(playerid,COLOR_ERROR,"Only law enforcement can take suspects into their vehicle."); return 1; } if(InAdminMode[ID] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command on this player because they are in Administrator mode."); return 1; } if(IsDetained[ID] == 1) { SendClientMessage(playerid,COLOR_ERROR,"This player is already detained."); return 1; } if(!IsPlayerConnected(ID)) { format(string,sizeof(string),"The player ID (%d) is not connected to the server. You cannot detain them",ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(IsKidnapped[playerid] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You are kidnapped. You cannot use this command."); return 1; } if(GetDistanceBetweenPlayers(playerid,ID) > 4) { format(string,sizeof(string),"%s(%d) is too far away. You cannot reach him to detain him.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(IsCuffed[ID] == 0) { format(string,sizeof(string),"%s(%d) is not cuffed. You cannot detain them.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(GetPlayerState(ID) == PLAYER_STATE_DRIVER || GetPlayerState(ID) == PLAYER_STATE_PASSENGER) { SendClientMessage(playerid,COLOR_ERROR,"You cannot detain a suspect while they are in a vehicle. Get them to exit the vehicle first."); return 1; } if(playerid == ID) { SendClientMessage(playerid,COLOR_ERROR,"You cannot detain yourself."); return 1; } if(IsSpawned[ID] != 1) { format(string,sizeof(string),"%s(%d) is not spawned. You cannot detain dead people ..",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(IsFrozen[ID] == 1) { format(string,sizeof(string),"%s(%d) is frozen by a Server Administrator. You cannot detain them.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1;