[Map] Death Farm
#1


Hi aLL i made this map for Zombie Servers & TDM Servers so take a look at Information :

Map Name : Death Farm
Map Location : Los Santos [ in the air ]

Map Screen Shots :




Download Link : http://www.upload.ee/files/3716162/Death-Farm.map.html

Code :
Код:
AddStaticVehicleEx(569,2003.7998000,-2565.5996100,15.1000000,0.0000000,-1,-1,15); //Freight Flat
CreateObject(3898,247.8000000,1056.3000500,31.1000000,0.0000000,0.0000000,0.0000000); //object(lib_street15) (1)
CreateObject(2907,1920.8000500,-2562.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (1)
CreateObject(2907,1915.5999800,-2530.8999000,14.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (2)
CreateObject(2971,1963.3000500,-2534.6001000,12.5000000,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (1)
CreateObject(3073,1955.1999500,-2564.8000500,14.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_broke) (1)
CreateObject(3073,1973.4000200,-2585.3000500,25.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_broke) (2)
CreateObject(851,1956.4000200,-2539.6001000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (1)
CreateObject(7973,1924.5999800,-2549.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(vgnboigashot23) (1)
CreateObject(6283,1991.0000000,-2533.3999000,17.7000000,0.0000000,0.0000000,0.0000000); //object(pier04b_law2) (1)
CreateObject(5406,1963.0000000,-2587.1999500,17.4000000,0.0000000,0.0000000,0.0000000); //object(laecrackmotel4) (1)
CreateObject(2909,1983.3000500,-2564.5000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_frontgate) (1)
CreateObject(2909,1988.0000000,-2553.5000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_frontgate) (2)
CreateObject(2035,1987.5000000,-2563.3999000,12.6000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
CreateObject(3924,1996.0000000,-2552.1999500,52.3000000,0.0000000,0.0000000,0.0000000); //object(playroom) (1)
CreateObject(1337,1870.0752000,-2583.4199200,13.0468800,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(1503,1882.8000500,-2582.1001000,12.5000000,0.0000000,0.0000000,34.0000000); //object(dyn_ramp) (1)
CreateObject(1503,1857.0000000,-2561.6001000,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_ramp) (2)
CreateObject(3270,1908.6999500,-2494.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(bonyrd_block2_) (1)
CreateObject(4886,1929.8000500,-2461.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(gngspwnhus1_las) (1)
CreateObject(4886,1929.5000000,-2432.3000500,15.7000000,0.0000000,0.0000000,0.0000000); //object(gngspwnhus1_las) (2)
CreateObject(5033,1837.1992200,-2456.5000000,26.6000000,0.0000000,0.0000000,357.9950000); //object(unmainstat_las) (1)
CreateObject(1337,2109.1796900,-2442.8535200,13.0468800,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
CreateObject(7621,2109.8999000,-2560.1001000,18.5000000,0.0000000,0.0000000,0.0000000); //object(vegasnfrates06) (1)
CreateObject(7834,2112.8000500,-2532.6999500,16.5000000,0.0000000,0.0000000,0.0000000); //object(vegasnfrates08) (1)
CreateObject(8335,2038.9000200,-2542.0000000,16.5000000,0.0000000,0.0000000,0.0000000); //object(vgsfrates08) (1)
CreateObject(8073,2070.6999500,-2540.5000000,16.5000000,0.0000000,0.0000000,0.0000000); //object(vgsfrates02) (1)
CreateObject(7040,1856.8000500,-2647.8999000,16.0000000,0.0000000,0.0000000,0.0000000); //object(vgnplcehldbox01) (1)
CreateObject(8077,1866.3000500,-2493.1001000,16.6000000,0.0000000,0.0000000,0.0000000); //object(vgsfrates06) (1)
CreateObject(10231,2059.0000000,-2467.3999000,14.9000000,0.0000000,0.0000000,0.0000000); //object(freightboxes) (1)
CreateObject(5820,1833.6999500,-2514.1001000,28.6000000,0.0000000,0.0000000,0.0000000); //object(odrampbit02) (1)
CreateObject(1337,1827.9755900,-2516.8701200,17.6589300,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (4)
CreateObject(9817,2064.1999500,-2525.8999000,24.3000000,0.0000000,0.0000000,0.0000000); //object(scaff1b_sfw) (1)
CreateObject(8068,1979.7998000,-2605.6992200,19.3000000,0.0000000,0.0000000,0.0000000); //object(hseing04_lvs) (1)
CreateObject(8494,2037.3000500,-2633.8999000,17.7000000,0.0000000,0.0000000,0.0000000); //object(lowbuild01_lvs) (1)
CreateObject(1358,1920.8000500,-2554.6999500,13.8000000,0.0000000,0.0000000,2.0000000); //object(cj_skip_rubbish) (1)
CreateObject(1369,1932.8000500,-2565.6001000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_wheelchair1) (1)
CreateObject(18353,2442.3999000,-1233.4000200,322.2999900,0.0000000,0.0000000,0.0000000); //object(cs_landbit_67) (1)
CreateObject(18353,2365.8999000,-1157.5999800,322.3999900,0.0000000,0.0000000,182.0000000); //object(cs_landbit_67) (2)
CreateObject(18353,2343.6999500,-1258.4000200,322.8999900,0.0000000,0.0000000,270.0000000); //object(cs_landbit_67) (3)
CreateObject(867,2427.3999000,-1257.5000000,311.7999900,0.0000000,0.0000000,0.0000000); //object(p_rubble04col) (1)
CreateObject(758,2371.6999500,-1168.6999500,311.1000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock6) (1)
CreateObject(758,2352.1001000,-1165.3000500,311.1000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock6) (2)
CreateObject(867,2349.1001000,-1253.3000500,312.2999900,0.0000000,0.0000000,0.0000000); //object(p_rubble04col) (2)
CreateObject(867,2347.6001000,-1254.0999800,313.2000100,0.0000000,0.0000000,0.0000000); //object(p_rubble04col) (3)
CreateObject(749,2346.0000000,-1186.9000200,311.1000100,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column3) (1)
CreateObject(744,2327.1999500,-1242.9000200,311.6000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (1)
CreateObject(3418,2359.1001000,-1276.9000200,313.7999900,0.0000000,0.0000000,0.0000000); //object(ce_oldhut02) (1)
CreateObject(3418,2334.6001000,-1260.1999500,313.7999900,0.0000000,0.0000000,304.0000000); //object(ce_oldhut02) (2)
CreateObject(3418,2357.8999000,-1151.9000200,313.2000100,0.0000000,0.0000000,210.0000000); //object(ce_oldhut02) (3)
CreateObject(3415,2339.8999000,-1167.8000500,311.1000100,0.0000000,0.0000000,0.0000000); //object(ce_loghut1) (1)
CreateObject(3414,2364.6999500,-1185.5999800,313.1000100,0.0000000,0.0000000,0.0000000); //object(ce_oldhut1) (1)
CreateObject(3417,2379.3000500,-1142.1999500,311.1000100,0.0000000,0.0000000,0.0000000); //object(ce_loghut02) (1)
CreateObject(3362,2391.6001000,-1161.4000200,311.1000100,0.0000000,0.0000000,0.0000000); //object(des_ruin2_) (1)
CreateObject(3362,2344.8000500,-1229.8000500,311.6000100,0.0000000,0.0000000,0.0000000); //object(des_ruin2_) (2)
CreateObject(10401,2393.1001000,-1181.3000500,313.3999900,0.0000000,0.0000000,0.0000000); //object(hc_shed02_sfs) (1)
CreateObject(11014,2444.1999500,-1192.8000500,314.0000000,0.0000000,0.0000000,320.0000000); //object(drivingschlgrg_sfs) (1)
CreateObject(10885,2432.3000500,-1174.1999500,314.1000100,0.0000000,0.0000000,276.0000000); //object(navyfence_sfse) (1)
CreateObject(10402,2326.8000500,-1183.6999500,315.0000000,0.0000000,0.0000000,326.0000000); //object(hc_secfence_sfs) (1)
CreateObject(10402,2328.0000000,-1219.0999800,315.8999900,0.0000000,0.0000000,40.0000000); //object(hc_secfence_sfs) (2)
CreateObject(10402,2378.5000000,-1282.3000500,315.2999900,0.0000000,0.0000000,52.0000000); //object(hc_secfence_sfs) (3)
CreateObject(10402,2417.3000500,-1271.5999800,319.6000100,0.0000000,0.0000000,320.0000000); //object(hc_secfence_sfs) (4)
CreateObject(17011,2451.1001000,-1228.0000000,311.0000000,0.0000000,0.0000000,0.0000000); //object(truth_barn04) (1)
CreateObject(17053,2413.1999500,-1235.5000000,311.0000000,0.0000000,0.0000000,0.0000000); //object(cw_bigbarn03) (1)
CreateObject(17054,2414.3999000,-1200.0000000,310.8999900,0.0000000,0.0000000,0.0000000); //object(cw_bigbarn04) (1)
CreateObject(17057,2411.6001000,-1209.9000200,311.2999900,0.0000000,0.0000000,0.0000000); //object(cw_haypile03) (1)
CreateObject(17039,2375.5000000,-1263.0999800,311.6000100,0.0000000,0.0000000,0.0000000); //object(cuntw_weebarn1_) (1)
CreateObject(17000,2360.0000000,-1245.5999800,311.6000100,0.0000000,0.0000000,0.0000000); //object(wt6suppsxc) (1)
CreateObject(16406,2333.0000000,-1228.1999500,318.1000100,0.0000000,0.0000000,0.0000000); //object(desn2_weemineb) (1)
CreateObject(16405,2437.0000000,-1211.3000500,312.8999900,0.0000000,0.0000000,0.0000000); //object(desn2_hutskel03) (1)
CreateObject(12922,2371.1001000,-1214.6999500,315.0000000,0.0000000,0.0000000,320.0000000); //object(sw_farment02) (1)
CreateObject(12957,2377.0000000,-1234.1999500,312.2999900,0.0000000,0.0000000,0.0000000); //object(sw_pickupwreck01) (1)
CreateObject(12961,2389.8999000,-1212.8000500,311.8999900,0.0000000,0.0000000,0.0000000); //object(sw_hedstones) (1)
CreateObject(1227,2367.6999500,-1233.5000000,312.5000000,0.0000000,0.0000000,0.0000000); //object(dump1) (1)
CreateObject(1338,2377.0000000,-1220.5000000,312.1000100,0.0000000,0.0000000,0.0000000); //object(binnt08_la) (1)
CreateObject(1369,2386.5000000,-1241.0000000,312.1000100,0.0000000,0.0000000,0.0000000); //object(cj_wheelchair1) (2)
CreateObject(2673,2385.1999500,-1235.6999500,311.6000100,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (1)
CreateObject(3593,2394.8999000,-1237.3000500,312.2999900,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (1)
CreateObject(3593,2392.3000500,-1236.5999800,312.2999900,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (2)
CreateObject(3593,2389.5000000,-1234.5999800,312.2999900,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (3)
CreateObject(3594,2386.8999000,-1232.4000200,312.2999900,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (1)
CreateObject(13591,2383.6999500,-1232.1999500,314.7999900,0.0000000,0.0000000,0.0000000); //object(kickcar28) (1)
Hope You Liked it Guys , Have Fun!
+REP If You Liked it .
Best Regards : Ayham
Reply
#2

Look's Good

_________

If you ask for rep+ , I ignore your post
Reply
#3

The location's not awfully good, you could have put it in the Las Venturas desert. Good job anyway for the objects.
Reply
#4

Quote:
Originally Posted by DanishHaq
Посмотреть сообщение
The location's not awfully good, you could have put it in the Las Venturas desert. Good job anyway for the objects.
Actually iam Working on another map at LV Desert , btw Thank You and i appreciate your opinion .
Reply
#5

LOL... Look at the Exploded cars in the Second picture ... and i don't like Floating maps which are visible from the ground... and look at the Wall in the First picture.... If it was on the ground i will like it much.. I will give you 7/10 becuase i think you are new here and for the First jobs it's good
Reply
#6

Quote:
Originally Posted by dakata994
Посмотреть сообщение
LOL... Look at the Exploded cars in the Second picture ... and i don't like Floating maps which are visible from the ground... and look at the Wall in the First picture.... If it was on the ground i will like it much.. I will give you 7/10 becuase i think you are new here and for the First jobs it's good
About the walls , i tested them very well and you cant escape , about eh exploded cars i faced a problem in the land not in the cars and i made them like this to avoid players from falling down . Thank You
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)