[Map] Death Farm
#1


Hi aLL i made this map for Zombie Servers & TDM Servers so take a look at Information :

Map Name : Death Farm
Map Location : Los Santos [ in the air ]

Map Screen Shots :




Download Link : http://www.upload.ee/files/3716162/Death-Farm.map.html

Code :
Код:
AddStaticVehicleEx(569,2003.7998000,-2565.5996100,15.1000000,0.0000000,-1,-1,15); //Freight Flat
CreateObject(3898,247.8000000,1056.3000500,31.1000000,0.0000000,0.0000000,0.0000000); //object(lib_street15) (1)
CreateObject(2907,1920.8000500,-2562.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (1)
CreateObject(2907,1915.5999800,-2530.8999000,14.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (2)
CreateObject(2971,1963.3000500,-2534.6001000,12.5000000,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (1)
CreateObject(3073,1955.1999500,-2564.8000500,14.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_broke) (1)
CreateObject(3073,1973.4000200,-2585.3000500,25.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_broke) (2)
CreateObject(851,1956.4000200,-2539.6001000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (1)
CreateObject(7973,1924.5999800,-2549.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(vgnboigashot23) (1)
CreateObject(6283,1991.0000000,-2533.3999000,17.7000000,0.0000000,0.0000000,0.0000000); //object(pier04b_law2) (1)
CreateObject(5406,1963.0000000,-2587.1999500,17.4000000,0.0000000,0.0000000,0.0000000); //object(laecrackmotel4) (1)
CreateObject(2909,1983.3000500,-2564.5000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_frontgate) (1)
CreateObject(2909,1988.0000000,-2553.5000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_frontgate) (2)
CreateObject(2035,1987.5000000,-2563.3999000,12.6000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
CreateObject(3924,1996.0000000,-2552.1999500,52.3000000,0.0000000,0.0000000,0.0000000); //object(playroom) (1)
CreateObject(1337,1870.0752000,-2583.4199200,13.0468800,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(1503,1882.8000500,-2582.1001000,12.5000000,0.0000000,0.0000000,34.0000000); //object(dyn_ramp) (1)
CreateObject(1503,1857.0000000,-2561.6001000,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_ramp) (2)
CreateObject(3270,1908.6999500,-2494.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(bonyrd_block2_) (1)
CreateObject(4886,1929.8000500,-2461.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(gngspwnhus1_las) (1)
CreateObject(4886,1929.5000000,-2432.3000500,15.7000000,0.0000000,0.0000000,0.0000000); //object(gngspwnhus1_las) (2)
CreateObject(5033,1837.1992200,-2456.5000000,26.6000000,0.0000000,0.0000000,357.9950000); //object(unmainstat_las) (1)
CreateObject(1337,2109.1796900,-2442.8535200,13.0468800,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
CreateObject(7621,2109.8999000,-2560.1001000,18.5000000,0.0000000,0.0000000,0.0000000); //object(vegasnfrates06) (1)
CreateObject(7834,2112.8000500,-2532.6999500,16.5000000,0.0000000,0.0000000,0.0000000); //object(vegasnfrates08) (1)
CreateObject(8335,2038.9000200,-2542.0000000,16.5000000,0.0000000,0.0000000,0.0000000); //object(vgsfrates08) (1)
CreateObject(8073,2070.6999500,-2540.5000000,16.5000000,0.0000000,0.0000000,0.0000000); //object(vgsfrates02) (1)
CreateObject(7040,1856.8000500,-2647.8999000,16.0000000,0.0000000,0.0000000,0.0000000); //object(vgnplcehldbox01) (1)
CreateObject(8077,1866.3000500,-2493.1001000,16.6000000,0.0000000,0.0000000,0.0000000); //object(vgsfrates06) (1)
CreateObject(10231,2059.0000000,-2467.3999000,14.9000000,0.0000000,0.0000000,0.0000000); //object(freightboxes) (1)
CreateObject(5820,1833.6999500,-2514.1001000,28.6000000,0.0000000,0.0000000,0.0000000); //object(odrampbit02) (1)
CreateObject(1337,1827.9755900,-2516.8701200,17.6589300,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (4)
CreateObject(9817,2064.1999500,-2525.8999000,24.3000000,0.0000000,0.0000000,0.0000000); //object(scaff1b_sfw) (1)
CreateObject(8068,1979.7998000,-2605.6992200,19.3000000,0.0000000,0.0000000,0.0000000); //object(hseing04_lvs) (1)
CreateObject(8494,2037.3000500,-2633.8999000,17.7000000,0.0000000,0.0000000,0.0000000); //object(lowbuild01_lvs) (1)
CreateObject(1358,1920.8000500,-2554.6999500,13.8000000,0.0000000,0.0000000,2.0000000); //object(cj_skip_rubbish) (1)
CreateObject(1369,1932.8000500,-2565.6001000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_wheelchair1) (1)
CreateObject(18353,2442.3999000,-1233.4000200,322.2999900,0.0000000,0.0000000,0.0000000); //object(cs_landbit_67) (1)
CreateObject(18353,2365.8999000,-1157.5999800,322.3999900,0.0000000,0.0000000,182.0000000); //object(cs_landbit_67) (2)
CreateObject(18353,2343.6999500,-1258.4000200,322.8999900,0.0000000,0.0000000,270.0000000); //object(cs_landbit_67) (3)
CreateObject(867,2427.3999000,-1257.5000000,311.7999900,0.0000000,0.0000000,0.0000000); //object(p_rubble04col) (1)
CreateObject(758,2371.6999500,-1168.6999500,311.1000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock6) (1)
CreateObject(758,2352.1001000,-1165.3000500,311.1000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock6) (2)
CreateObject(867,2349.1001000,-1253.3000500,312.2999900,0.0000000,0.0000000,0.0000000); //object(p_rubble04col) (2)
CreateObject(867,2347.6001000,-1254.0999800,313.2000100,0.0000000,0.0000000,0.0000000); //object(p_rubble04col) (3)
CreateObject(749,2346.0000000,-1186.9000200,311.1000100,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column3) (1)
CreateObject(744,2327.1999500,-1242.9000200,311.6000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (1)
CreateObject(3418,2359.1001000,-1276.9000200,313.7999900,0.0000000,0.0000000,0.0000000); //object(ce_oldhut02) (1)
CreateObject(3418,2334.6001000,-1260.1999500,313.7999900,0.0000000,0.0000000,304.0000000); //object(ce_oldhut02) (2)
CreateObject(3418,2357.8999000,-1151.9000200,313.2000100,0.0000000,0.0000000,210.0000000); //object(ce_oldhut02) (3)
CreateObject(3415,2339.8999000,-1167.8000500,311.1000100,0.0000000,0.0000000,0.0000000); //object(ce_loghut1) (1)
CreateObject(3414,2364.6999500,-1185.5999800,313.1000100,0.0000000,0.0000000,0.0000000); //object(ce_oldhut1) (1)
CreateObject(3417,2379.3000500,-1142.1999500,311.1000100,0.0000000,0.0000000,0.0000000); //object(ce_loghut02) (1)
CreateObject(3362,2391.6001000,-1161.4000200,311.1000100,0.0000000,0.0000000,0.0000000); //object(des_ruin2_) (1)
CreateObject(3362,2344.8000500,-1229.8000500,311.6000100,0.0000000,0.0000000,0.0000000); //object(des_ruin2_) (2)
CreateObject(10401,2393.1001000,-1181.3000500,313.3999900,0.0000000,0.0000000,0.0000000); //object(hc_shed02_sfs) (1)
CreateObject(11014,2444.1999500,-1192.8000500,314.0000000,0.0000000,0.0000000,320.0000000); //object(drivingschlgrg_sfs) (1)
CreateObject(10885,2432.3000500,-1174.1999500,314.1000100,0.0000000,0.0000000,276.0000000); //object(navyfence_sfse) (1)
CreateObject(10402,2326.8000500,-1183.6999500,315.0000000,0.0000000,0.0000000,326.0000000); //object(hc_secfence_sfs) (1)
CreateObject(10402,2328.0000000,-1219.0999800,315.8999900,0.0000000,0.0000000,40.0000000); //object(hc_secfence_sfs) (2)
CreateObject(10402,2378.5000000,-1282.3000500,315.2999900,0.0000000,0.0000000,52.0000000); //object(hc_secfence_sfs) (3)
CreateObject(10402,2417.3000500,-1271.5999800,319.6000100,0.0000000,0.0000000,320.0000000); //object(hc_secfence_sfs) (4)
CreateObject(17011,2451.1001000,-1228.0000000,311.0000000,0.0000000,0.0000000,0.0000000); //object(truth_barn04) (1)
CreateObject(17053,2413.1999500,-1235.5000000,311.0000000,0.0000000,0.0000000,0.0000000); //object(cw_bigbarn03) (1)
CreateObject(17054,2414.3999000,-1200.0000000,310.8999900,0.0000000,0.0000000,0.0000000); //object(cw_bigbarn04) (1)
CreateObject(17057,2411.6001000,-1209.9000200,311.2999900,0.0000000,0.0000000,0.0000000); //object(cw_haypile03) (1)
CreateObject(17039,2375.5000000,-1263.0999800,311.6000100,0.0000000,0.0000000,0.0000000); //object(cuntw_weebarn1_) (1)
CreateObject(17000,2360.0000000,-1245.5999800,311.6000100,0.0000000,0.0000000,0.0000000); //object(wt6suppsxc) (1)
CreateObject(16406,2333.0000000,-1228.1999500,318.1000100,0.0000000,0.0000000,0.0000000); //object(desn2_weemineb) (1)
CreateObject(16405,2437.0000000,-1211.3000500,312.8999900,0.0000000,0.0000000,0.0000000); //object(desn2_hutskel03) (1)
CreateObject(12922,2371.1001000,-1214.6999500,315.0000000,0.0000000,0.0000000,320.0000000); //object(sw_farment02) (1)
CreateObject(12957,2377.0000000,-1234.1999500,312.2999900,0.0000000,0.0000000,0.0000000); //object(sw_pickupwreck01) (1)
CreateObject(12961,2389.8999000,-1212.8000500,311.8999900,0.0000000,0.0000000,0.0000000); //object(sw_hedstones) (1)
CreateObject(1227,2367.6999500,-1233.5000000,312.5000000,0.0000000,0.0000000,0.0000000); //object(dump1) (1)
CreateObject(1338,2377.0000000,-1220.5000000,312.1000100,0.0000000,0.0000000,0.0000000); //object(binnt08_la) (1)
CreateObject(1369,2386.5000000,-1241.0000000,312.1000100,0.0000000,0.0000000,0.0000000); //object(cj_wheelchair1) (2)
CreateObject(2673,2385.1999500,-1235.6999500,311.6000100,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (1)
CreateObject(3593,2394.8999000,-1237.3000500,312.2999900,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (1)
CreateObject(3593,2392.3000500,-1236.5999800,312.2999900,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (2)
CreateObject(3593,2389.5000000,-1234.5999800,312.2999900,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (3)
CreateObject(3594,2386.8999000,-1232.4000200,312.2999900,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (1)
CreateObject(13591,2383.6999500,-1232.1999500,314.7999900,0.0000000,0.0000000,0.0000000); //object(kickcar28) (1)
Hope You Liked it Guys , Have Fun!
+REP If You Liked it .
Best Regards : Ayham
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#2

Look's Good

_________

If you ask for rep+ , I ignore your post
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#3

The location's not awfully good, you could have put it in the Las Venturas desert. Good job anyway for the objects.
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#4

Quote:
Originally Posted by DanishHaq
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The location's not awfully good, you could have put it in the Las Venturas desert. Good job anyway for the objects.
Actually iam Working on another map at LV Desert , btw Thank You and i appreciate your opinion .
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#5

LOL... Look at the Exploded cars in the Second picture ... and i don't like Floating maps which are visible from the ground... and look at the Wall in the First picture.... If it was on the ground i will like it much.. I will give you 7/10 becuase i think you are new here and for the First jobs it's good
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#6

Quote:
Originally Posted by dakata994
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LOL... Look at the Exploded cars in the Second picture ... and i don't like Floating maps which are visible from the ground... and look at the Wall in the First picture.... If it was on the ground i will like it much.. I will give you 7/10 becuase i think you are new here and for the First jobs it's good
About the walls , i tested them very well and you cant escape , about eh exploded cars i faced a problem in the land not in the cars and i made them like this to avoid players from falling down . Thank You
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