That is disabled,it's a check of roleplay name but anti roleplay name is off atm.
pawn Code:
public OnPlayerSpawn(playerid)
{
SetRealMoney(playerid, ScriptMoney[playerid]);
ScriptMoneyUpdated[playerid] = 1;
SetRealMoney(playerid, ScriptMoney[playerid]);
TextDrawShowForPlayer(playerid, mg0);
new pName[MAX_PLAYER_NAME];
new string[128];
InitLockDoors(playerid);
if(IsPlayerNPC(playerid)) return 1;
STDPlayer[playerid] = 0;
gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
if (gTeam[playerid] == 4) //medic / criminal reset team
{
gTeam[playerid] = 3;
}
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");
SetTimerEx("KickPlayerOut",500,false,"i",playerid);
}
if(PlayerInfo[playerid][pAdminDuty] == 1)
{
Delete3DTextLabel(DutyLabel[playerid]);
DutyLabel[playerid] = Create3DTextLabel("Admin On Duty \n Do NOT Attack",0xFF000099,0,0,0,50,-1,1);
Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
}
else if(PlayerInfo[playerid][pTesterDuty] == 1)
{
Delete3DTextLabel(DutyLabel[playerid]);
DutyLabel[playerid] = Create3DTextLabel("Tester On Duty \n Do NOT Attack",0x00AA0099,0,0,0,50,-1,1);
Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
}
if(!gPlayerAnimLibsPreloaded[playerid])
{
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"BLOWJOBZ");
PreloadAnimLib(playerid,"RIFLE");
PreloadAnimLib(playerid,"UZI");
PreloadAnimLib(playerid,"SHOTGUN");
PreloadAnimLib(playerid,"COLT45");
PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"FIGHT_D");
PreloadAnimLib(playerid,"PAULNMAC");
PreloadAnimLib(playerid,"SWEET");
PreloadAnimLib(playerid,"SWAT");
gPlayerAnimLibsPreloaded[playerid] = 1;
}
if (IsDead[playerid] == 1)
{
SetPlayerPos(playerid,DeathPosX[playerid],DeathPosY[playerid],DeathPosZ[playerid]);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid, DeathSkin[playerid]);
Died[playerid] = 1;
SetTimerEx("DeathAnim", 500,false,"i",playerid);
AutoDeathTimer[playerid] = SetTimerEx("AutoDeath",300000,false,"i",playerid);
SendClientMessage(playerid,COLOR_LIGHTRED,"------------------ Health Advise -----------------");
SendClientMessage(playerid,COLOR_WHITE,"You are bleeding to death.In 5 minutes you will die.");
SendClientMessage(playerid,COLOR_WHITE,"Remember that the medics can revive you.");
SendClientMessage(playerid,COLOR_WHITE,"If you die you will loose 10.000");
SendClientMessage(playerid,COLOR_WHITE,"You can either /accept death or call medics with /service ers");
SendClientMessage(playerid,COLOR_LIGHTRED,"--------------------------------------------------------");
return 1;
}
TextDrawHideForPlayer(playerid, Textdraw39[playerid]);
TextDrawHideForPlayer(playerid, Textdraw40[playerid]);
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 5)
{
if(PlayerInfo[playerid][pMember] < 1)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 10)
{
if(PlayerInfo[playerid][pMember] != 8)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(PlayerInfo[playerid][pRegularCount] <= 72000 && PlayerInfo[playerid][pRegularRank] == 0)
{
PlayerInfo[playerid][pRegularRank] = 1;
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s Has been Automatically Promoted to Regular Player!", pName);
SendClientMessageToAll(COLOR_WHITE, string);
GameTextForPlayer(playerid, "~y~PROMOTED ~n~~p~REGULAR PLAYER !!!!!", 10000, 5);
if (PlayerInfo[playerid][pHelper] == 0)
{
PlayerInfo[playerid][pHelper] = 1;
SendClientMessage(playerid, COLOR_WHITE, "You have been Promoted to a Helper!");
}
if (PlayerInfo[playerid][pAchievement7] == 0)
{
TextDrawSetString(Textdraw64[playerid],"Congratulations! ~n~~n~You have earned the medal ~n~~b~Regular Player (7) ~n~~n~~w~you won ~g~$200");
ShowAchievement(playerid);
SafeGivePlayerMoney(playerid,2500);
PlayerInfo[playerid][pAchievement7] = 1;
}
}
if(PlayerInfo[playerid][pRegularCount] <= 36000 && PlayerInfo[playerid][pRegularRank] == 1)
{
PlayerInfo[playerid][pRegularRank] = 2;
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s Has been Automatically Promoted to Regular Player Level 2!", pName);
SendClientMessageToAll(COLOR_WHITE, string);
GameTextForPlayer(playerid, "~y~PROMOTED ~n~~p~REGULAR PLAYER LEVEL 2!!!!!", 10000, 5);
if (PlayerInfo[playerid][pAchievement8] == 0)
{
TextDrawSetString(Textdraw64[playerid],"Congratulations! ~n~~n~You have earned the medal ~n~~b~Regular Level 2 (8) ~n~~n~~w~you won ~g~$5000");
ShowAchievement(playerid);
SafeGivePlayerMoney(playerid,5000);
PlayerInfo[playerid][pAchievement8] = 1;
}
}
if(PlayerInfo[playerid][pRegularCount] == 0 && PlayerInfo[playerid][pRegularRank] == 2)
{
PlayerInfo[playerid][pRegularRank] = 3;
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s Has been Automatically Promoted to Regular Player Level 3!", pName);
SendClientMessageToAll(COLOR_WHITE, string);
GameTextForPlayer(playerid, "~y~PROMOTED ~n~~p~REGULAR PLAYER LEVEL 3!!!!!", 10000, 5);
if (PlayerInfo[playerid][pHelper] == 1 || PlayerInfo[playerid][pHelper] == 0)
{
PlayerInfo[playerid][pHelper] = 2;
SendClientMessage(playerid, COLOR_WHITE, "You have been Promoted to a Master Helper!");
}
}
if (PlayerInfo[playerid][pAchievement5] == 0 && PlayerInfo[playerid][pConnectSeconds] >= 3600)
{
TextDrawSetString(Textdraw64[playerid],"Congratulations! ~n~~n~You have earned the medal ~n~~b~One Hour! (5) ~n~~n~~w~you won ~g~$100");
ShowAchievement(playerid);
SafeGivePlayerMoney(playerid,100);
PlayerInfo[playerid][pAchievement5] = 1;
}
if (PlayerInfo[playerid][pAchievement6] == 0 && PlayerInfo[playerid][pConnectSeconds] >= 18000)
{
TextDrawSetString(Textdraw64[playerid],"Congratulations! ~n~~n~You have earned the medal ~n~~b~Five Hours! (6) ~n~~n~~w~you won ~g~$250");
ShowAchievement(playerid);
SafeGivePlayerMoney(playerid,250);
PlayerInfo[playerid][pAchievement6] = 1;
}
if(gTeam[playerid] == 3)
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");
MedicBill[playerid] = 0;
new model = PlayerInfo[playerid][pChar];
if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(PlayerInfo[playerid][pSmokeAddicted] == 1)
{
SendClientMessage(playerid, COLOR_NICERED, "You feel the urge for a cigarette!");
SmokeAddictTimer[playerid] = SetTimerEx("SmokeAddictLooseHP",1800000, true, "i", playerid);
}
if(PlayerInfo[playerid][pLungCancer] == 1)
{
SendClientMessage(playerid, COLOR_NICERED, "You're having trouble breathing... (( Lung Cancer ))");
SetTimerEx("Cough", 3600000, 1, "d", playerid);
}
if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
IsFactionAbuser(playerid);
TogglePlayerControllable(playerid, 0);
SetTimerEx("Unfreezeply",5000,0,"d",playerid);
new Float:vector[3];
GetPlayerCameraFrontVector(playerid, vector[0], vector[1], vector[2]);
if(vector[2] <= -0.9958 && vector[2] >= -0.9964)
{
SendClientMessage(playerid, COLOR_GREY,"Hacker!!");
return 1;
}
return 1;
}