13.11.2013, 18:12
[Plugin] FCNPC - Fully Controllable NPC sa-mp 0.3x R2
13.11.2013, 20:22
Wow nice work!
15.11.2013, 20:33
very good but how i can put my npc for all the virtual worlds?
16.11.2013, 07:29
16.11.2013, 08:19
i want to put the npc being watched in all virtualworlds
16.11.2013, 09:55
iknow and it is impossible
16.11.2013, 12:39
ok then thanks anyway i can do this with checkpoints but i cant do it with npcs, but in some servers i see npcs in diferent virtualworlds well i think i see it is the same npcs for diferent vitualworlds i dont know.
16.11.2013, 12:56
for example;
you can set npc with id 0 into virtual world 1
but you cant set npc with id 0 into world 1 and 2 and 3.
The only way of doing it is adding another npc for each virtual world but thats pretty lame because you dont want to take so much playerslots for just adding them into different virtual worlds..well..i wouldnt.
you can set npc with id 0 into virtual world 1
but you cant set npc with id 0 into world 1 and 2 and 3.
The only way of doing it is adding another npc for each virtual world but thats pretty lame because you dont want to take so much playerslots for just adding them into different virtual worlds..well..i wouldnt.
16.05.2014, 14:08
Is it works on 0.3z?
16.05.2014, 14:16
Maybe useful:
Код:
class CAimSyncData { public: BYTE byteCameraMode; // 0x0000 - 0x0001 CVector vecFront; // 0x0001 - 0x000D CVector vecPosition; // 0x000D - 0x0019 float fZAim; // 0x0019 - 0x001D BYTE byteWeaponStateAndZoom; // 0x001D - 0x001E BYTE unk; // 0x001E - 0x001F // Size = 0x1F }; Weapon state: result = (unsigned int)*(_BYTE *)(byteWeaponStateAndZoom) >> 6; Camera zoom: v6 = (double)(*(_BYTE *)(byteWeaponStateAndZoom) & 0x3F) * 0.01587301678955555 * 35.0 + 35.0;
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