a little help here!
#1

pawn Код:
COMMAND:eject(playerid,params[])
{
   new id;
   if(sscanf(params,"u", id)) return SCM(playerid, RED, "Eject player from vehicle: /eject <playerid>");
   if(!IsPlayerConnected(playerid)) return SCM(playerid, RED, "Player is not connected");
   if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid, RED, "You are not in vehicle");
   if(playerState == PLAYER_STATE_PASSANGER)
   {
     SCM(playerid, RED, "You are not driver");
   }
   RemovePlayerFromVehicle(id);
   return 1;
}
pawn Код:
C:\Users\John\Desktop\Server\filterscripts\TuNiAdmin.pwn(557) : error 017: undefined symbol "playerState"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase
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#2

Make it this :-
pawn Код:
COMMAND:eject(playerid,params[])
{
   new id;
   if(sscanf(params,"u", id)) return SCM(playerid, RED, "Eject player from vehicle: /eject <playerid>");
   if(!IsPlayerConnected(playerid)) return SCM(playerid, RED, "Player is not connected");
   if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid, RED, "You are not in vehicle");
   if(PlayerState == PLAYER_STATE_PASSANGER)
   {
     SCM(playerid, RED, "You are not driver");
   }
   RemovePlayerFromVehicle(id);
   return 1;
}
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#3

Where does playerState come from?
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