loading 3dtextlabel as float variable? wtf?
There is no need for saving/loading that, OnGameModeInit simply do this:
pawn Code:
new string[128];
format(string, sizeof(string), "Biz name:%s \nOwner: %s \nLevel: %d", BussinessInfo[idx][bName], BussinessInfo[idx][bOwner], BussinessInfo[idx][bLevel]);
BussinessInfo[idx][DLabel] = Create3DTextLabel(string, 0xFFFFFFAA, BusinessInfo[idx][bEntranceX],BusinessInfo[idx][bEntranceY],BusinessInfo[idx][bEntranceZ], 10.0, 0);
// idk if you want for non-owned bizzes make another string
And yes, label var MUST be a Text3D