How to change the amount a paycheck gives?
#1

Title says all

It gives 20K atm, I wanna change it so it gives 3-5K



pawn Код:
// Paycheck
    foreach(Player, i)
    {
        if(IsPlayerLoggedIn(i))
        {
            if(PlayerInfo[i][pMinutes] >= 40)
            {
                new string[128], idx;
                // Calculating Paycheck
                new paycheck = ((PlayerInfo[i][pMinutes]*PlayerInfo[i][pMinutes]) / 12) * PlayerInfo[i][pLevel];
                new taxamount = (TaxPercent * paycheck) / 100;
                new finalpaycheck = paycheck + strval(FACPAY(i)) - taxamount;
                if(PlayerInfo[i][pInternet]) {finalpaycheck = finalpaycheck - 50; TaxMoney += 50;}
                idx = PlayerInfo[i][pBiz];
                if(PlayerInfo[i][pBiz]) {finalpaycheck = finalpaycheck - (BizInfo[idx][bLevel] * PlayerInfo[i][pLevel]); TaxMoney += (BizInfo[idx][bLevel] * PlayerInfo[i][pLevel]);}
                idx = PlayerInfo[i][pHouse];
                if(PlayerInfo[i][pHouse]) {finalpaycheck = finalpaycheck - (HouseInfo[idx][hLevel] * PlayerInfo[i][pLevel]); TaxMoney += (HouseInfo[idx][hLevel] * PlayerInfo[i][pLevel]);}
                if(PlayerInfo[i][pVIP] == 2) {finalpaycheck = finalpaycheck * (125/100);}
                if(PlayerInfo[i][pVIP] == 3) {finalpaycheck = finalpaycheck * (150/100);}
                if(PlayerInfo[i][pVIP] == 4) {finalpaycheck = finalpaycheck * (200/100);}
                finalpaycheck = finalpaycheck + ((bonus/100)*finalpaycheck);
                // Increasing Respect
                new calc, stack[4];
                if(PlayerInfo[i][pMinutes] >= 120)
                {
                    calc = (PlayerInfo[i][pMinutes]/60);
                    format(stack, sizeof(stack), "%d", calc);
                    PlayerInfo[i][pHours] += strval(stack);
                }
                else
                {
                    PlayerInfo[i][pHours] ++;
                }
                // Levels: 1-30
                new OldLevel = PlayerInfo[i][pLevel];
                if(PlayerInfo[i][pLevel] == 1 && PlayerInfo[i][pHours] >= 4) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 2 && PlayerInfo[i][pHours] >= 12) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 3 && PlayerInfo[i][pHours] >= 16) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 4 && PlayerInfo[i][pHours] >= 20) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 5 && PlayerInfo[i][pHours] >= 24) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 6 && PlayerInfo[i][pHours] >= 60) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 7 && PlayerInfo[i][pHours] >= 80) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 8 && PlayerInfo[i][pHours] >= 100) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 9 && PlayerInfo[i][pHours] >= 125) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 10 && PlayerInfo[i][pHours] >= 144) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 11 && PlayerInfo[i][pHours] >= 173) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 12 && PlayerInfo[i][pHours] >= 200) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 13 && PlayerInfo[i][pHours] >= 250) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 14 && PlayerInfo[i][pHours] >= 300) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 15 && PlayerInfo[i][pHours] >= 350) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 16 && PlayerInfo[i][pHours] >= 400) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 17 && PlayerInfo[i][pHours] >= 450) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 18 && PlayerInfo[i][pHours] >= 500) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 19 && PlayerInfo[i][pHours] >= 550) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 20 && PlayerInfo[i][pHours] >= 600) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 21 && PlayerInfo[i][pHours] >= 700) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 22 && PlayerInfo[i][pHours] >= 750) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 23 && PlayerInfo[i][pHours] >= 800) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 24 && PlayerInfo[i][pHours] >= 850) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 25 && PlayerInfo[i][pHours] >= 900) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 26 && PlayerInfo[i][pHours] >= 950) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 27 && PlayerInfo[i][pHours] >= 1000) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 28 && PlayerInfo[i][pHours] >= 1050) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 29 && PlayerInfo[i][pHours] >= 1100) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 30 && PlayerInfo[i][pHours] >= 1125) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 31 && PlayerInfo[i][pHours] >= 1150) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 32 && PlayerInfo[i][pHours] >= 1175) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 33 && PlayerInfo[i][pHours] >= 1200) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 34 && PlayerInfo[i][pHours] >= 1225) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 35 && PlayerInfo[i][pHours] >= 1260) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 36 && PlayerInfo[i][pHours] >= 1280) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 37 && PlayerInfo[i][pHours] >= 1310) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 38 && PlayerInfo[i][pHours] >= 1290) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 39 && PlayerInfo[i][pHours] >= 1320) PlayerInfo[i][pLevel]++;
                else if(PlayerInfo[i][pLevel] == 41 && PlayerInfo[i][pHours] >= 1350) PlayerInfo[i][pLevel]++;
                new NewLevel = PlayerInfo[i][pLevel];
                // Setting Level
                format(string, sizeof(string), "~r~Level up");
                GameTextForPlayer(i, string, 5000, 1);
                PlayerPlaySound(i, 1052, 0.0, 0.0, 0.0);
                SetPlayerScore(i, PlayerInfo[i][pLevel]);
                new oldbalance = PlayerInfo[i][pBank];
                PlayerInfo[i][pBank] += finalpaycheck;
                TaxMoney += taxamount;
                // Paycheck Report
                //SendClientMessage(i, COLOR_LIGHTBLUE, "|________ BANK STATEMENT ________|");
                SendClientMessage(i, COLOR_WHITE, "{FF6347}===================== {FFFFFF}Los Santos Payday {FF6347}=====================");
                format(string, sizeof(string), "{FF6347}Minutes Played: {FFFFFF}%d {FF6347} {FF6347}Level: {FFFFFF}%d  {FF6347}Respect: {FFFFFF}%d", PlayerInfo[i][pMinutes], PlayerInfo[i][pLevel], PlayerInfo[i][pHours]);
                SendClientMessage(i, COLOR_FADE1, string);
                format(string, sizeof(string), "{FF6347}Paycheck: {FFFFFF}$%d  {FF6347}Tax: {FFFFFF}$%d (%d percent)  {FF6347}Final Paycheck: {FFFFFF}$%d", paycheck, taxamount, TaxPercent, finalpaycheck);
                SendClientMessage(i, COLOR_FADE1, string);
                format(string, sizeof(string), "{FF6347}Old Balance: {FFFFFF}$%d {FF6347}Faction Pay: {FFFFFF}$%d {FF6347}New Balance: {FFFFFF}$%d", oldbalance, FACPAY(i), PlayerInfo[i][pBank]);
                SendClientMessage(i, COLOR_FADE1, string);
                if(OldLevel != NewLevel) SendClientMessage(i, COLOR_FADE1, "{FF6347}* You have increased your level by playing a lot.");
                SendClientMessage(i, COLOR_WHITE, "{FF6347}==========================================================");
                /*if(PlayerInfo[i][pMinutes] >= 120)
                {
                    format(string, sizeof(string), "* You have been given %d respect points for playing for %d minutes.", strval(stack), PlayerInfo[i][pMinutes]);
                    if(PlayerInfo[i][pVIPBuddy]) PlayerInfo[i][pVIPBuddy] -= strval(stack);
                }
                else
                {
                    format(string, sizeof(string), "* You have been given 1 respect point for playing for %d minutes.", PlayerInfo[i][pMinutes]);
                    if(PlayerInfo[i][pVIPBuddy]) PlayerInfo[i][pVIPBuddy] --;
                }
                SendClientMessage(i, COLOR_LIGHTBLUE, string);*/

                //if(PlayerInfo[i][pInternet]) SendClientMessage(i, COLOR_LIGHTBLUE, "* You have been charged $50 for having smartphone internet service activated.");
                idx = PlayerInfo[i][pBiz];
                if(PlayerInfo[i][pBiz])
                {
                    //format(string, sizeof(string), "* You have been charged $%d for having a business.", BizInfo[idx][bLevel] * PlayerInfo[i][pLevel]);
                    //SendClientMessage(i, COLOR_LIGHTBLUE, string);
                }
                idx = PlayerInfo[i][pHouse];
                if(PlayerInfo[i][pHouse])
                {
                    //format(string, sizeof(string), "* You have been charged $%d for having a house.", HouseInfo[idx][hLevel] * PlayerInfo[i][pLevel]);
                    //SendClientMessage(i, COLOR_LIGHTBLUE, string);
                }
                //if(PlayerInfo[i][pVIP] == 2) SendClientMessage(i, COLOR_VIP, "* Silver VIP: Your paycheck was 25 percent higher than usual.");
                //else if(PlayerInfo[i][pVIP] == 3) SendClientMessage(i, COLOR_VIP, "* Gold VIP: Your paycheck was 50 percent higher than usual.");
                //else if(PlayerInfo[i][pVIP] == 4) SendClientMessage(i, COLOR_VIP, "* Platinum VIP: Your paycheck was 100 percent higher than usual.");
                // Paycheck Bonus
                //format(string, sizeof(string), "* Bonus: Your paycheck was %d percent higher as we have %d players online.", bonus, bonus/2);
                //SendClientMessage(i, COLOR_LIME, string);
                // Clearing Playing Minutes
                PlayerInfo[i][pMinutes] = 0;
                // Giving a reward point
                /*if(!PlayerInfo[i][pVIP])
                {
                    PlayerInfo[i][pReward] ++;
                    if(PlayerInfo[i][pReward] >= 12)
                    {
                        PlayerInfo[i][pReward] = 0;
                        PlayerInfo[i][pVIP] = 2;
                        PlayerInfo[i][pVIPTemp] = 60*24;
                        format(string, sizeof(string), "RewardWarn: %s has been rewarded a Silver VIP package for 24 hours for being active.", RPN(i));
                        SendClientMessageToAll(COLOR_VIP, string);
                        Log("logs/makevip.log", string);
                        SendClientMessage(i, COLOR_LIGHTBLUE, " You will not be rewarded again until your Silver VIP reward time is over.");
                    }
                    else
                    {
                        format(string, sizeof(string), "* You have gained an activity point, you have total of %d points.", PlayerInfo[i][pReward]);
                        SendClientMessage(i, COLOR_VIP, string);
                    }
                }*/

                // Loyal Points
                if(!PlayerInfo[i][pLoyal])
                {
                    PlayerInfo[i][pLPoints] ++;
                    //format(string, sizeof(string), "* You have gained a loyalty point, you have total of %d points.", PlayerInfo[i][pLPoints]);
                    //SendClientMessage(i, COLOR_LIME, string);
                }
            }
            else
            {
                SendClientMessage(i, COLOR_LIGHTRED, " You haven't played long enough to recieve a paycheck.");
            }
            PayChecks = 1;
            SetTimer("
            CheckDone"
, 5000, false);
        }
    }
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#2

How did you set it to give 5K every paycheck?
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#3

Quote:
Originally Posted by khanz
Посмотреть сообщение
How did you set it to give 5K every paycheck?

IDK, Thats what I wanna do!
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#4

The paycheck isn't determined by 1 static number, it's based on several factors which include the player's level, the VIP level, the house, taxes, faction pay, and anything else I'm missing. If you want a static 5,000 paycheck then you can remove most of that code and just give the player $5,000.
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