[Map] Mini Pista Andromoda
#1

Mini Pista Andromoda

INTRODUЗAO
#Foi o meu primeiro mapa que eu fiz porque comeзei esses dias mecher com samp Server
#Primeiro Trabalho aqui no forum eu nao sei mecher direito aqui , na vd nao sei nada.
#Resolvi posta esse MAPA pra vcs de uma pista bacana. para vcs por em seus servidor etc
#e uma pista e corrida Cujo o objetivo e derrubar outros Participante Na Agua Ou Lugares Alto
#Mapa Feito Mais Para diversao para vcs espero que gostem .... Obrigado

EXTRAS
Gente eu comeзei a trabalha com samp a pouco tempo eu estou com muita forзa de vontade pra aprende esta sendo um pouco dificil pra min , sem ajuda de ninguem , sempre estou quebrando a cabeзa porque estou tentando faze um gamemode pra posta pra vcs na vd eu nao sei quase nada de samp . sou um noob , mais creio que eu seguir em frente deus vai me ajudar e eu vou me orgulhar um dia de min mesmo ...

Videos Do Mapa :
[ame]http://www.youtube.com/watch?v=yFP8zfN9r5o[/ame]

OBS : NAO FUI EU QUE CRIEI O VIDEO FOI NO PC DO MEU IRMAO ESTA UM POUCO LENTO . MAIS PROMETO MELHORAR

Gente caso eu errei alguma coisa comente que eu quero melhorar casa vez mais .

Objetos :
PHP код:
CreateObject(1337,1485.1270800,-1704.9685100,681.5954600,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(4206,1480.4000200,-1663.6999500,620.7999900,0.0000000,0.0000000,268.0000000); //object(pershingpool_lan) (1)
CreateObject(5441,836.7000100,-2126.0000000,12.0000000,0.0000000,0.0000000,270.0000000); //object(laeroad12) (1)
CreateObject(5507,836.7999900,-2214.3999000,12.0000000,0.0000000,0.0000000,270.0000000); //object(laeroad42) (1)
CreateObject(5507,836.7999900,-2272.3999000,12.0000000,0.0000000,0.0000000,270.0000000); //object(laeroad42) (2)
CreateObject(8417,857.7000100,-2320.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(bballcourt01_lvs) (1)
CreateObject(8417,817.0000000,-2320.3999000,12.0000000,0.0000000,0.0000000,0.0000000); //object(bballcourt01_lvs) (2)
CreateObject(3749,836.9000200,-2298.5000000,17.8000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(3749,836.5999800,-2067.8999000,17.8000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)
CreateObject(7033,837.2000100,-2333.1001000,16.5000000,0.0000000,0.0000000,0.0000000); //object(vgnhsegate02) (1)
CreateObject(16409,802.4000200,-2308.6001000,12.0000000,0.0000000,0.0000000,180.0000000); //object(by_weehangr) (1)
CreateObject(16409,872.4000200,-2306.6001000,12.0000000,0.0000000,0.0000000,0.0000000); //object(by_weehangr) (2)
CreateObject(5441,829.7999900,-2396.6999500,11.9000000,0.0000000,0.0000000,270.0000000); //object(laeroad12) (2)
CreateObject(5441,844.9000200,-2396.1001000,12.0000000,0.0000000,0.0000000,90.0000000); //object(laeroad12) (3)
CreateObject(8150,913.2000100,-2456.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence04) (1)
CreateObject(8150,761.7999900,-2454.3999000,14.9000000,0.0000000,0.0000000,358.0000000); //object(vgsselecfence04) (2)
CreateObject(5441,758.9000200,-2463.6001000,11.9000000,0.0000000,0.0000000,358.0000000); //object(laeroad12) (4)
CreateObject(5441,916.7999900,-2465.3999000,11.9000000,0.0000000,0.0000000,0.0000000); //object(laeroad12) (5)
CreateObject(8417,837.2999900,-2473.1001000,12.0000000,0.0000000,0.0000000,0.0000000); //object(bballcourt01_lvs) (3)
CreateObject(3749,830.5999800,-2454.6999500,17.8000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (5)
CreateObject(3749,843.9000200,-2454.8000500,17.8000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (6)
CreateObject(8150,849.5999800,-2389.6999500,15.0000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence04) (3)
CreateObject(8150,824.9000200,-2390.3999000,14.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence04) (4)
CreateObject(5441,837.7999900,-2552.8000500,12.1000000,0.0000000,0.0000000,270.0000000); //object(laeroad12) (6)
CreateObject(5441,966.5999800,-2530.0000000,12.1000000,0.0000000,0.0000000,90.0000000); //object(laeroad12) (7)
CreateObject(5441,706.2999900,-2526.8999000,11.9000000,0.0000000,0.0000000,268.0000000); //object(laeroad12) (8)
CreateObject(5441,769.7999900,-2577.3999000,11.9000000,0.0000000,0.0000000,0.0000000); //object(laeroad12) (9)
CreateObject(5441,902.4000200,-2580.3999000,12.1000000,0.0000000,0.0000000,0.0000000); //object(laeroad12) (10)
CreateObject(5441,903.2999900,-2603.1999500,12.1000000,0.0000000,0.0000000,180.0000000); //object(laeroad12) (11)
CreateObject(5441,773.2999900,-2602.5000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(laeroad12) (12)
CreateObject(5441,704.5000000,-2643.8999000,11.9000000,0.0000000,0.0000000,270.0000000); //object(laeroad12) (14)
CreateObject(5441,972.9000200,-2649.5000000,12.1000000,0.0000000,0.0000000,270.0000000); //object(laeroad12) (15)
CreateObject(5441,755.0999800,-2712.8999000,11.9000000,0.0000000,0.0000000,0.0000000); //object(laeroad12) (16)
CreateObject(5441,866.7000100,-2713.1001000,11.9000000,0.0000000,0.0000000,0.0000000); //object(laeroad12) (17)
CreateObject(5442,952.7999900,-2713.1999500,11.9000000,0.0000000,0.0000000,0.0000000); //object(laeroad13) (1)
CreateObject(5442,665.4000200,-2713.0000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(laeroad13) (2)
CreateObject(5441,583.5999800,-2712.8000500,11.9000000,0.0000000,0.0000000,0.0000000); //object(laeroad12) (18)
CreateObject(5441,472.2999900,-2712.6001000,11.9000000,0.0000000,0.0000000,0.0000000); //object(laeroad12) (19)
CreateObject(5441,354.2999900,-2712.6999500,11.9000000,0.0000000,0.0000000,0.0000000); //object(laeroad12) (20)
CreateObject(5441,237.7000000,-2712.6999500,11.9000000,0.0000000,0.0000000,0.0000000); //object(laeroad12) (21)
CreateObject(5441,124.7000000,-2712.8999000,11.9000000,0.0000000,0.0000000,0.0000000); //object(laeroad12) (22)
CreateObject(1634,113.4000000,-2709.1001000,13.1000000,0.0000000,0.0000000,90.0000000); //object(landjump2) (1)
CreateObject(1634,113.4000000,-2712.8999000,13.1000000,0.0000000,0.0000000,90.0000000); //object(landjump2) (2)
CreateObject(1634,113.5000000,-2716.8999000,13.1000000,0.0000000,0.0000000,90.0000000); //object(landjump2) (3)
/*
Objects converted: 44
Vehicles converted: 2
Vehicle models found: 1
----------------------
In the time this conversion took to finish 0.01 micro-fortnights have passed!
*/ 
Carros :
Quote:

AddStaticVehicleEx(411,807.2000100,-2307.8000500,12.8000000,272.0000000,89,110,15); //Infernus
AddStaticVehicleEx(411,867.2000100,-2307.8000500,12.8000000,88.0000000,98,68,15); //Infernus

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#2

Editei ... Motivo : Nem um
Reply
#3

Mapa flutuando
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#4

Wow homem ... bom mapa ... eu gosto!
((Im using ****** translate )
Reply
#5

English please
Reply
#6

Obrigado A Todos
Reply
#7

post here - PT
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