key Z and X?
#1

why those keys were not added here? Z and X are for zooming with sniper.
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#2

Interesting. I never knew you could zoom with those keys.

I would like to learn if they are usable aswelll.
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#3

Quote:
Originally Posted by Tamer T
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Interesting. I never knew you could zoom with those keys.

I would like to learn if they are usable aswelll.
Indeed, it could be nice, but I guess it will be: KEY_ZOOM or like anything near that. But i wonder if we are able add this into the a_samp or if it is client scripted.
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#4

This would be neat to add.
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#5

Did you check their keycode? I guess they are just aliases for the mousewheel, and that one is synced with code 16 or 32 if I remember correctly. I also think just one direction was detected, zooming in and out had the same code, or just one of them was actually detected. Didnt use it for ages so im not all sure.
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#6

Those keys are already in SA:MP and are usable for the sniper rifle.
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#7

Quote:
Originally Posted by Akira297
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Those keys are already in SA:MP and are usable for the sniper rifle.
He means in samp, for scripting. :P
He doesn't mean using it for in-game by default... he wants it to be integrated for KeyStateChange & ETC,.
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#8

This should not be added because people would use it to make scripts where you have to scroll with your mouse, and not all people do have a mouse wheel.
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#9

Quote:
Originally Posted by Jochemd
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This should not be added because people would use it to make scripts where you have to scroll with your mouse, and not all people do have a mouse wheel.
Havent seen one without a wheel for years. I doubt usb mice without a wheel are even produced anymore.
The only guys without that would probably be notebook users that play with the touchpad. And seriously, this is bad enough, so having no wheel for one or two missions wont make it any worse.
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#10

Quote:
Originally Posted by Jochemd
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This should not be added because people would use it to make scripts where you have to scroll with your mouse, and not all people do have a mouse wheel.
...And, they just use the Z and X keys (or map it to something else). It is not an excuse to exclude these keys from KeyStateChange :3
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