20.10.2013, 20:44
Verdant Bluffs Bar
If you have any issues please Private Message me or post in this thread.
Hey everyone, I just finished creating my second Mapping, i've been studying MTA Map Editor for a few weeks now and I am looking foward to improve! Soon, I will be switching from MTA Map Editor to SA:MP Map Construction. I hope you enjoy this Mapping and leave some positive/negative comments and advice! I hope I didn't do really bad, but I guess I am improving! Thanks Guys!
Alright, here are going to be some ScreenShots of my Mapping work, leave some advice and I hope you enjoy them! (Click on the album for a better view )
http://imgur.com/a/X6yKK
If you enjoyed my mapping and you are intrested in it, I released it below, and thanks! You can improve/add more objects ALL you want, go ahead!! Just, can you please leave a comment with advice so I can improve! Thanks guys.
Verdant Bluffs Mapping Code(CONVERTED)
Код:
CreateObject(9131,1288.5999800,-1863.1999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (1) CreateObject(9131,1303.8000500,-1863.4000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (2) CreateObject(9131,1303.4000200,-1879.1999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3) CreateObject(9131,1288.4000200,-1878.3000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (4) CreateObject(1649,1300.8994100,-1862.2998000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (1) CreateObject(1649,1291.8994100,-1862.2998000,14.1000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (2) CreateObject(1649,1296.3994100,-1862.3994100,18.1500000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (3) CreateObject(1649,1295.0000000,-1880.5999800,18.2600000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (4) CreateObject(1649,1291.9000200,-1862.3000500,18.1600000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (5) CreateObject(1649,1300.6999500,-1862.3000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (6) CreateObject(1649,1305.0999800,-1862.3000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (7) CreateObject(1649,1301.6999500,-1880.5999800,18.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (8) CreateObject(1649,1288.5000000,-1880.5999800,18.3000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (9) CreateObject(1649,1287.5000000,-1862.3000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (10) CreateObject(3461,1288.4000200,-1875.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1) CreateObject(3461,1304.0999800,-1877.0999800,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2) CreateObject(3461,1303.9000200,-1865.6999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3) CreateObject(3461,1288.8000500,-1865.0000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4) CreateObject(3461,1303.6999500,-1861.3000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (5) CreateObject(3461,1288.5000000,-1861.0000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (6) CreateObject(1432,1300.9000200,-1864.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1) CreateObject(1432,1291.6999500,-1864.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2) CreateObject(1432,1303.0000000,-1867.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3) CreateObject(1432,1300.0999800,-1868.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4) CreateObject(1432,1303.0999800,-1871.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (5) CreateObject(1432,1300.0999800,-1871.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (6) CreateObject(1432,1289.1999500,-1867.1999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (7) CreateObject(1432,1292.1999500,-1868.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (8) CreateObject(1432,1289.0999800,-1870.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (9) CreateObject(1432,1292.0999800,-1872.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (10) CreateObject(1432,1289.0999800,-1874.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (11) CreateObject(1432,1303.0000000,-1874.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (12) CreateObject(16151,1295.4000200,-1879.5000000,12.5000000,0.0000000,0.0000000,268.0000000); //object(ufo_bar) (1) CreateObject(1432,1299.9000200,-1874.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (13) CreateObject(1432,1292.0999800,-1875.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (14) CreateObject(640,1292.4000200,-1861.8000500,13.2000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (1) CreateObject(640,1300.5000000,-1861.8000500,13.2000000,0.0000000,0.0000000,270.0000000); //object(kb_planter_bush2) (2) CreateObject(630,1299.4000200,-1862.6999500,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (1) CreateObject(630,1301.5999800,-1862.6999500,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (2) CreateObject(630,1293.6999500,-1862.9000200,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (3) CreateObject(630,1291.3000500,-1862.8000500,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (4) CreateObject(633,1290.5000000,-1879.8000500,13.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (1) CreateObject(633,1300.6999500,-1880.1999500,13.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (2) CreateObject(1704,1290.3000500,-1878.5999800,12.5000000,0.0000000,0.0000000,90.0000000); //object(kb_chair03) (1) CreateObject(1704,1301.5000000,-1878.6999500,12.6000000,0.0000000,0.0000000,270.0000000); //object(kb_chair03) (2)
Comments and Advice.
Thank you to the people who will be commenting with advice, or enjoyed my mapping. I really appreciate it, thanks. If you didn't post a comment or advice yet, please do so, I am really looking foward to improving my Mapping skills!