Posts: 562
Threads: 41
Joined: Aug 2013
Reputation:
0
what you mean ? little bit more explanation?
if you made objects use streamer.inc file then
CreateDynamicObject
then put them under ongamemodeinit()
Posts: 200
Threads: 39
Joined: Aug 2013
Reputation:
0
- I have a one map, and i'm don't know to put in what line of pawno, i'm add under OnGameModeIt() but fail, and im thinking, can i'm put all map in a new pawno and put all that in filterscripts ??
Posts: 1,274
Threads: 54
Joined: Jul 2012
You can put mapping projects into Filter-Scripts and into Game-Modes.
Posts: 1,351
Threads: 35
Joined: Sep 2011
Reputation:
0
No, it has to be put under OnGameModeInit, either in an FS or in the GM, if it doesn't work there, then you've either exceeded the object limit, or there's a problem with the streamer you're using.
Posts: 1,274
Threads: 54
Joined: Jul 2012
Make sure to include <streamer> inside of the filter-script to get the objects to spawn (correctly).