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		what you mean ? little bit more explanation?
if you made objects use streamer.inc file then
CreateDynamicObject
then put them under ongamemodeinit()
	
	
	
	
		
	
 
 
	
	
	
		
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		- I have a one map, and i'm don't know to put in what line of pawno, i'm add under OnGameModeIt() but fail, and im thinking, can i'm put all map in a new pawno and put all that in filterscripts ??
	
	
	
	
		
	
 
 
	
	
	
		
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		You can put mapping projects into Filter-Scripts and into Game-Modes.
	
	
	
	
		
	
 
 
	
	
	
		
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		No, it has to be put under OnGameModeInit, either in an FS or in the GM, if it doesn't work there, then you've either exceeded the object limit, or there's a problem with the streamer you're using.
	
	
	
	
		
	
 
 
	
	
	
		
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		Make sure to include <streamer> inside of the filter-script to get the objects to spawn (correctly).