[Map] HQ para Vagos "RPG"
#1

Olб povo , Hoje trago uma HQ "Head Quarter" dos Vagos, esta HQ tem grades, 1 garagem com 2 entradas, uma бrea grande e uma parte de Culvito " De Drogas " xD

Imagens
http://s847.photobucket.com/user/dav...ideshow/album4

Code
pawn Код:
CreateObject(987,2348.8999000,-1288.0999800,27.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (77)
CreateObject(987,2337.3999000,-1288.0999800,27.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (83)
CreateObject(987,2325.3999000,-1288.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (84)
CreateObject(987,2313.6001000,-1288.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (85)
CreateObject(987,2313.6992200,-1276.1992200,27.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (86)
CreateObject(987,2313.8000500,-1264.4000200,27.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (87)
CreateObject(987,2313.5996100,-1252.5000000,27.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (88)
CreateObject(987,2313.7998000,-1240.7998000,27.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (89)
CreateObject(987,2313.6992200,-1229.2998000,27.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (90)
CreateObject(987,2313.5996100,-1217.5996100,27.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (91)
CreateObject(987,2313.6992200,-1205.6992200,27.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (92)
CreateObject(987,2313.6001000,-1194.0999800,27.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (93)
CreateObject(987,2313.6001000,-1182.1999500,27.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (94)
CreateObject(987,2313.6001000,-1173.5999800,27.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (95)
CreateObject(987,2313.6001000,-1165.5000000,25.8000000,0.0000000,354.0000000,269.0000000); //object(elecfence_bar) (96)
CreateObject(987,2325.6992200,-1166.0996100,26.3000000,0.2470000,0.2420000,175.2430000); //object(elecfence_bar) (97)
CreateObject(987,2337.5000000,-1166.0996100,26.5000000,0.0000000,0.7420000,179.7360000); //object(elecfence_bar) (98)
CreateObject(987,2348.3999000,-1166.6999500,26.3000000,0.0000000,358.9950000,176.2360000); //object(elecfence_bar) (99)
CreateObject(987,2360.6999500,-1179.0999800,26.0000000,0.0000000,358.9950000,91.4820000); //object(elecfence_bar) (100)
CreateObject(987,2360.3999000,-1167.4000200,26.1000000,0.0000000,358.9950000,176.2320000); //object(elecfence_bar) (101)
CreateObject(987,2360.6999500,-1197.9000200,26.6000000,359.7500000,359.7420000,89.4740000); //object(elecfence_bar) (102)
CreateObject(987,2361.1001000,-1209.5000000,26.7000000,0.0000000,358.9870000,89.7170000); //object(elecfence_bar) (103)
CreateObject(987,2361.0000000,-1221.0999800,26.9000000,0.0000000,359.4870000,90.4670000); //object(elecfence_bar) (104)
CreateObject(987,2360.8000500,-1231.0999800,26.8000000,0.0000000,359.4840000,90.4610000); //object(elecfence_bar) (105)
CreateObject(987,2360.7998000,-1242.2998000,26.8000000,0.0000000,359.4840000,90.4560000); //object(elecfence_bar) (106)
CreateObject(987,2361.0000000,-1254.0000000,26.8000000,0.0000000,359.4840000,90.4610000); //object(elecfence_bar) (107)
CreateObject(987,2360.8000500,-1265.8000500,27.1000000,0.0000000,359.4840000,89.9610000); //object(elecfence_bar) (108)
CreateObject(987,2360.6999500,-1288.0999800,26.8000000,0.0000000,359.4840000,90.4610000); //object(elecfence_bar) (109)
CreateObject(987,2360.6001000,-1276.9000200,26.9000000,0.0000000,359.4840000,89.2110000); //object(elecfence_bar) (110)
CreateObject(987,2360.3000500,-1265.8000500,22.1000000,0.0000000,359.4780000,89.9560000); //object(elecfence_bar) (111)
CreateObject(987,2314.0000000,-1247.6999500,22.3000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (112)
CreateObject(987,2313.6999500,-1189.8000500,22.3000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (113)
CreateObject(980,2360.6999500,-1182.5999800,29.3000000,0.0000000,0.0000000,269.7450000); //object(airportgate) (10)
CreateObject(3029,2350.8999000,-1171.1999500,27.0000000,0.0000000,0.0000000,272.0000000); //object(cr1_door) (1)
CreateObject(14877,2326.3000500,-1189.3000500,29.1000000,0.0000000,0.0000000,90.0000000); //object(michelle-stairs) (1)
CreateObject(3409,2341.6001000,-1257.9000200,27.0000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (1)
CreateObject(3409,2337.8000500,-1258.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (2)
CreateObject(3409,2334.0000000,-1258.0999800,27.0000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (3)
CreateObject(3409,2334.0000000,-1258.0996100,27.0000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (4)
CreateObject(1649,2349.8999000,-1254.0000000,28.6000000,0.0000000,0.0000000,90.7500000); //object(wglasssmash) (1)
CreateObject(1649,2350.3000500,-1261.0999800,28.6000000,0.0000000,0.0000000,89.7470000); //object(wglasssmash) (2)
CreateObject(1649,2348.1001000,-1263.3000500,28.6000000,0.0000000,359.7500000,359.9920000); //object(wglasssmash) (3)
CreateObject(1649,2343.8000500,-1263.3000500,28.6000000,0.0000000,359.7470000,359.9890000); //object(wglasssmash) (4)
CreateObject(1649,2339.3999000,-1263.3000500,28.6000000,0.0000000,359.7470000,359.9890000); //object(wglasssmash) (5)
CreateObject(1649,2335.0000000,-1263.3000500,28.6000000,0.0000000,359.7470000,359.9890000); //object(wglasssmash) (6)
CreateObject(1649,2330.5996100,-1263.2998000,28.6000000,0.0000000,359.7420000,359.9840000); //object(wglasssmash) (7)
CreateObject(1649,2326.1999500,-1263.3000500,28.6000000,0.0000000,359.7470000,359.9890000); //object(wglasssmash) (8)
CreateObject(1649,2324.0000000,-1261.0000000,28.6000000,0.0000000,359.7470000,269.9890000); //object(wglasssmash) (9)
CreateObject(1649,2323.8999000,-1254.0999800,28.6000000,0.0000000,359.7470000,269.9890000); //object(wglasssmash) (10)
CreateObject(1649,2326.1001000,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9890000); //object(wglasssmash) (11)
CreateObject(1649,2330.3999000,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (12)
CreateObject(1649,2334.6999500,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (13)
CreateObject(1649,2339.1001000,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (14)
CreateObject(1649,2343.3999000,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (15)
CreateObject(1649,2347.8000500,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (16)
CreateObject(1649,2348.0996100,-1263.2998000,28.6000000,0.0000000,359.7470000,179.9890000); //object(wglasssmash) (17)
CreateObject(1649,2343.6992200,-1263.2998000,28.6000000,0.0000000,359.7420000,179.9840000); //object(wglasssmash) (18)
CreateObject(1649,2339.3999000,-1263.3000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (19)
CreateObject(1649,2335.1001000,-1263.3000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (20)
CreateObject(1649,2330.6999500,-1263.3000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (21)
CreateObject(1649,2326.3000500,-1263.3000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (22)
CreateObject(1649,2324.1001000,-1261.0999800,28.6000000,0.0000000,359.7470000,89.9890000); //object(wglasssmash) (23)
CreateObject(1649,2323.8999000,-1254.0000000,28.6000000,0.0000000,359.7470000,90.2390000); //object(wglasssmash) (24)
CreateObject(1649,2326.0996100,-1251.7998000,28.6000000,0.0000000,359.7470000,359.9830000); //object(wglasssmash) (25)
CreateObject(1649,2330.5000000,-1251.9000200,28.6000000,0.0000000,359.7470000,359.9780000); //object(wglasssmash) (26)
CreateObject(1649,2334.6999500,-1251.9000200,28.6000000,0.0000000,359.7470000,359.9780000); //object(wglasssmash) (27)
CreateObject(1649,2339.0000000,-1251.8000500,28.6000000,0.0000000,359.7470000,359.9780000); //object(wglasssmash) (28)
CreateObject(1649,2343.3000500,-1251.8000500,28.6000000,0.0000000,359.7470000,359.9780000); //object(wglasssmash) (29)
CreateObject(1649,2347.6999500,-1251.8000500,28.6000000,0.0000000,359.7470000,359.9780000); //object(wglasssmash) (30)
CreateObject(1649,2349.8000500,-1253.9000200,28.6000000,0.0000000,0.0000000,268.7470000); //object(wglasssmash) (31)
CreateObject(1649,2350.3000500,-1261.0999800,28.6000000,0.0000000,0.0000000,269.7420000); //object(wglasssmash) (32)
CreateObject(987,2313.8999000,-1222.1999500,22.3000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (90)
CreateObject(3294,2313.6001000,-1217.9000200,24.0000000,0.0000000,0.0000000,0.0000000); //object(cxf_spraydoor1) (1)
CreateObject(3294,2360.8999000,-1272.0000000,24.4000000,0.0000000,0.0000000,0.0000000); //object(cxf_spraydoor1) (2)
CreateObject(1318,2352.0000000,-1170.3000500,28.1000000,0.0000000,0.0000000,272.0000000); //object(arrow) (1)

Atenзao, Modifiquei estб abaixo a HQ Atualizada !
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#2

Nгo me leve a mal, mas seu mapa estб incoerente.

Sгo apenas cercas em volta de casas pobres, o que nгo tem muito a ver.
Reply
#3

Obrigado por dizer, irei melhorar

Seu comentario foi comovente (y)
Reply
#4

bais ou benos.
Reply
#5

Boas David, bem esse teu map й mesmo cara do rpg pt/br, que em nada tem a haver com realismo. Mesmo sendo RPG, eu acho que os maps dos servidores do gйnero deveriam ser um pouco mais realistas.
Sugiro que tires as grades e que no exterior dos edificios coloques sofas, garrafas, cenas de basket, lixo, essas cenas que a gente vк nos documentбrios da vida de alguns guetos americanos e que tambйm estгo presentes em alguns portugueses.
Reply
#6

Йййййййййййй bais ou benos, bais ou benos...
Reply
#7

Quote:
Originally Posted by BielCOP
Посмотреть сообщение
Йййййййййййй bais ou benos, bais ou benos...
І...
Reply
#8

HQ VAGOS - Modifiquei a HQ agora uma Base Simples, sem grades, mas com Basketball, Armas, Droga, policia de Refem, Campo de Boxe e Explosivos xD " Agora mais Realista "

Imagem
http://s847.photobucket.com/user/dav...lbum4modifcado

Code
pawn Код:
CreateObject(3029,2350.8999000,-1171.1999500,27.0000000,0.0000000,0.0000000,272.0000000); //object(cr1_door) (1)
CreateObject(14877,2326.2998000,-1189.2998000,29.1000000,0.0000000,0.0000000,90.0000000); //object(michelle-stairs) (1)
CreateObject(3409,2341.6001000,-1257.9000200,27.0000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (1)
CreateObject(3409,2337.8000500,-1258.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (2)
CreateObject(3409,2334.0000000,-1258.0999800,27.0000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (3)
CreateObject(3409,2334.0000000,-1258.0996100,27.0000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (4)
CreateObject(1649,2349.8999000,-1254.0000000,28.6000000,0.0000000,0.0000000,90.7500000); //object(wglasssmash) (1)
CreateObject(1649,2350.3000500,-1261.0999800,28.6000000,0.0000000,0.0000000,89.7470000); //object(wglasssmash) (2)
CreateObject(1649,2348.1001000,-1263.3000500,28.6000000,0.0000000,359.7500000,359.9920000); //object(wglasssmash) (3)
CreateObject(1649,2343.8000500,-1263.3000500,28.6000000,0.0000000,359.7470000,359.9890000); //object(wglasssmash) (4)
CreateObject(1649,2339.3999000,-1263.3000500,28.6000000,0.0000000,359.7470000,359.9890000); //object(wglasssmash) (5)
CreateObject(1649,2335.0000000,-1263.3000500,28.6000000,0.0000000,359.7470000,359.9890000); //object(wglasssmash) (6)
CreateObject(1649,2330.5996100,-1263.2998000,28.6000000,0.0000000,359.7420000,359.9840000); //object(wglasssmash) (7)
CreateObject(1649,2326.1999500,-1263.3000500,28.6000000,0.0000000,359.7470000,359.9890000); //object(wglasssmash) (8)
CreateObject(1649,2324.0000000,-1261.0000000,28.6000000,0.0000000,359.7470000,269.9890000); //object(wglasssmash) (9)
CreateObject(1649,2323.8999000,-1254.0999800,28.6000000,0.0000000,359.7470000,269.9890000); //object(wglasssmash) (10)
CreateObject(1649,2326.1001000,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9890000); //object(wglasssmash) (11)
CreateObject(1649,2330.3999000,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (12)
CreateObject(1649,2334.6999500,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (13)
CreateObject(1649,2339.1001000,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (14)
CreateObject(1649,2343.3999000,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (15)
CreateObject(1649,2347.8000500,-1251.8000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (16)
CreateObject(1649,2348.0996100,-1263.2998000,28.6000000,0.0000000,359.7470000,179.9890000); //object(wglasssmash) (17)
CreateObject(1649,2343.6992200,-1263.2998000,28.6000000,0.0000000,359.7420000,179.9840000); //object(wglasssmash) (18)
CreateObject(1649,2339.3999000,-1263.3000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (19)
CreateObject(1649,2335.1001000,-1263.3000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (20)
CreateObject(1649,2330.6999500,-1263.3000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (21)
CreateObject(1649,2326.3000500,-1263.3000500,28.6000000,0.0000000,359.7470000,179.9840000); //object(wglasssmash) (22)
CreateObject(1649,2324.1001000,-1261.0999800,28.6000000,0.0000000,359.7470000,89.9890000); //object(wglasssmash) (23)
CreateObject(1649,2323.8999000,-1254.0000000,28.6000000,0.0000000,359.7470000,90.2390000); //object(wglasssmash) (24)
CreateObject(1649,2326.0996100,-1251.7998000,28.6000000,0.0000000,359.7470000,359.9830000); //object(wglasssmash) (25)
CreateObject(1649,2330.5000000,-1251.9000200,28.6000000,0.0000000,359.7470000,359.9780000); //object(wglasssmash) (26)
CreateObject(1649,2334.6999500,-1251.9000200,28.6000000,0.0000000,359.7470000,359.9780000); //object(wglasssmash) (27)
CreateObject(1649,2339.0000000,-1251.8000500,28.6000000,0.0000000,359.7470000,359.9780000); //object(wglasssmash) (28)
CreateObject(1649,2343.2998000,-1251.7998000,28.6000000,0.0000000,359.7420000,359.9730000); //object(wglasssmash) (29)
CreateObject(1649,2347.6999500,-1251.8000500,28.6000000,0.0000000,359.7470000,359.9780000); //object(wglasssmash) (30)
CreateObject(1649,2349.8000500,-1253.9000200,28.6000000,0.0000000,0.0000000,268.7470000); //object(wglasssmash) (31)
CreateObject(1649,2350.3000500,-1261.0999800,28.6000000,0.0000000,0.0000000,269.7420000); //object(wglasssmash) (32)
CreateObject(3294,2313.6001000,-1217.9000200,24.0000000,0.0000000,0.0000000,0.0000000); //object(cxf_spraydoor1) (1)
CreateObject(3294,2360.8999000,-1272.0000000,24.4000000,0.0000000,0.0000000,0.0000000); //object(cxf_spraydoor1) (2)
CreateObject(1318,2352.0000000,-1170.3000500,28.1000000,0.0000000,0.0000000,272.0000000); //object(arrow) (1)
CreateObject(946,2354.0000000,-1227.0000000,29.2000000,0.0000000,0.0000000,90.0000000); //object(bskball_lax) (1)
CreateObject(946,2324.5000000,-1226.6999500,29.2000000,0.0000000,0.0000000,269.7500000); //object(bskball_lax) (2)
CreateObject(14791,2346.6999500,-1184.6999500,35.9000000,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (1)
CreateObject(1946,2340.3000500,-1226.8000500,27.2000000,0.0000000,0.0000000,0.0000000); //object(baskt_ball_hi) (1)
CreateObject(1347,2350.8999000,-1183.1999500,27.7000000,0.0000000,0.0000000,0.0000000); //object(cj_wastebin) (1)
CreateObject(2359,2319.5000000,-1188.9000200,28.4000000,0.0000000,0.0000000,2.5000000); //object(ammo_box_c5) (1)
CreateObject(2358,2320.1999500,-1188.9000200,28.3000000,0.0000000,0.0000000,1.5000000); //object(ammo_box_c2) (1)
CreateObject(3016,2320.8999000,-1188.9000200,27.3000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (1)
CreateObject(3015,2319.1999500,-1188.6999500,27.3000000,89.0000000,269.9960000,91.0040000); //object(cr_cratestack) (1)
CreateObject(3015,2320.1999500,-1188.9000200,27.2000000,0.0000000,353.2500000,269.0000000); //object(cr_cratestack) (2)
CreateObject(1271,2321.0000000,-1189.1999500,29.5000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (1)
CreateObject(931,2320.1999500,-1188.8000500,28.1000000,0.0000000,0.0000000,0.0000000); //object(rack3) (1)
CreateObject(2358,2320.8999000,-1188.9000200,28.3000000,0.0000000,0.0000000,1.5000000); //object(ammo_box_c2) (3)
CreateObject(3016,2321.1999500,-1188.9000200,27.3000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (4)
CreateObject(3015,2319.8000500,-1188.6999500,27.3000000,271.2500000,179.7530000,359.2470000); //object(cr_cratestack) (3)
CreateObject(1271,2319.3999000,-1189.1999500,29.5000000,0.0000000,359.7500000,358.5000000); //object(gunbox) (2)
CreateObject(1271,2320.1999500,-1189.1999500,29.5000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (3)
CreateObject(3092,2331.0000000,-1257.5000000,28.5000000,0.0000000,0.0000000,0.0000000); //object(dead_tied_cop) (1)
CreateObject(2907,2343.6001000,-1257.5000000,29.1000000,272.0000000,90.0000000,82.0000000); //object(kmb_deadtorso) (1)
CreateObject(2906,2343.3999000,-1257.5000000,29.0000000,275.0250000,264.3020000,76.7800000); //object(kmb_deadarm) (1)
CreateObject(2905,2343.5000000,-1257.5000000,28.3000000,271.6770000,63.4440000,334.6840000); //object(kmb_deadleg) (1)
CreateObject(2905,2343.6999500,-1257.5000000,28.4000000,271.6750000,63.4400000,344.4320000); //object(kmb_deadleg) (2)
CreateObject(2908,2344.0000000,-1257.0000000,27.1000000,0.0000000,0.0000000,180.0000000); //object(kmb_deadhead) (1)
CreateObject(2906,2344.1001000,-1257.5000000,27.1000000,0.0000000,0.0000000,314.0000000); //object(kmb_deadarm) (2)
CreateObject(1252,2320.5000000,-1188.9000200,27.4000000,0.0000000,0.0000000,0.0000000); //object(barrelexpos) (1)
CreateObject(1225,2321.8999000,-1189.3000500,27.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateObject(1225,2322.6999500,-1189.3000500,27.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
CreateObject(1225,2337.3000500,-1262.8000500,27.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
CreateObject(1225,2336.8000500,-1252.4000200,27.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)

Atualizada
Reply
#9

Bem melhor agora
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