19.10.2013, 04:57
(
Последний раз редактировалось ungroup; 19.10.2013 в 16:43.
)
Sistema de Auto Escola
Estou aqui na madrugada de sexta-feira para sabado sem fazer nada entao resolvi gastar um tempo criando um sistema simples de auto escola.
Caracteristicas:
Basta modificar algumas coisas caso necessite para seu GameMode
http://i.imgur.com/wi76brn.png
http://i.imgur.com/wi76brn.png
http://i.imgur.com/VEVpXUR.png
http://i.imgur.com/EiRKGDZ.png
No topo do Game Mode- RaceCheckPoints
- Verifica se o player esta no veiculo da auto escola
- Lataria abaixo de 87 o player й reprovado
Basta modificar algumas coisas caso necessite para seu GameMode
Screenshots
http://i.imgur.com/wi76brn.png
http://i.imgur.com/wi76brn.png
http://i.imgur.com/VEVpXUR.png
http://i.imgur.com/EiRKGDZ.png
pawn Код:
#include <a_samp>
#include <cpstream>
#define DIALOG_AUTOESCOLA 0
new InAutoEscola[MAX_PLAYERS];
new carroauto[MAX_PLAYERS];
new CPAutoEscola;
new point[MAX_PLAYERS];
new Float:AutoPoints[8][3] = //Cordenadas dos Race Checkpoints
{
{566.0122,-1240.4834,16.9812},
{647.4115,-1202.2354,17.8508},
{794.5209,-1061.8385,24.4309},
{797.8555,-1255.2906,13.2295},
{782.1776,-1318.7532,13.1247},
{632.7460,-1290.5117,15.1381},
{595.6362,-1228.1689,17.5915},
{561.3011,-1279.6729,16.9883}
};
pawn Код:
CPAutoEscola = CPS_AddCheckpoint(545.2621,-1284.9412,17.2482,2.0,80);
pawn Код:
if(InAutoEscola[playerid] == 1)
{
new currentveh;
currentveh = GetPlayerVehicleID(playerid);
DestroyVehicle(currentveh);
InAutoEscola[playerid] = 0;
DisablePlayerRaceCheckpoint(playerid);
}
pawn Код:
if(CPS_IsPlayerInCheckpoint(playerid,CPAutoEscola))
{
if(pDados[playerid][Carteira] == 0)
{
ShowPlayerDialog(playerid,DIALOG_AUTOESCOLA,DIALOG_STYLE_MSGBOX,"AUTO ESCOLA","Voce gostaria de comeзar os teste da Auto Escola?","Sim","Nao");
return 1;
}else return SendClientMessage(playerid,-1,"(AUTO ESCOLA) Voce ja possui Carteira.");
}
pawn Код:
switch(point[playerid])
{
case 1:
{
DisablePlayerRaceCheckpoint(playerid);
SetPlayerRaceCheckpoint(playerid, 0, AutoPoints[1][0], AutoPoints[1][1], AutoPoints[1][2],AutoPoints[2][0], AutoPoints[2][1], AutoPoints[2][2], 10);
point[playerid] = 2;
return 1;
}
case 2:
{
DisablePlayerRaceCheckpoint(playerid);
SetPlayerRaceCheckpoint(playerid, 0, AutoPoints[2][0], AutoPoints[2][1], AutoPoints[2][2],AutoPoints[3][0], AutoPoints[3][1], AutoPoints[3][2], 10);
point[playerid] = 3;
return 1;
}
case 3:
{
DisablePlayerRaceCheckpoint(playerid);
SetPlayerRaceCheckpoint(playerid, 0, AutoPoints[3][0], AutoPoints[3][1], AutoPoints[3][2],AutoPoints[4][0], AutoPoints[4][1], AutoPoints[4][2], 10);
point[playerid] = 4;
return 1;
}
case 4:
{
DisablePlayerRaceCheckpoint(playerid);
SetPlayerRaceCheckpoint(playerid, 0, AutoPoints[4][0], AutoPoints[4][1], AutoPoints[4][2],AutoPoints[5][0], AutoPoints[5][1], AutoPoints[5][2], 10);
point[playerid] = 5;
return 1;
}
case 5:
{
DisablePlayerRaceCheckpoint(playerid);
SetPlayerRaceCheckpoint(playerid, 0, AutoPoints[5][0], AutoPoints[5][1], AutoPoints[5][2],AutoPoints[6][0], AutoPoints[6][1], AutoPoints[6][2], 10);
point[playerid] = 6;
return 1;
}
case 6:
{
DisablePlayerRaceCheckpoint(playerid);
SetPlayerRaceCheckpoint(playerid, 0, AutoPoints[6][0], AutoPoints[6][1], AutoPoints[6][2],AutoPoints[7][0], AutoPoints[7][1], AutoPoints[7][2], 10);
point[playerid] = 7;
return 1;
}
case 7:
{
DisablePlayerRaceCheckpoint(playerid);
SetPlayerRaceCheckpoint(playerid, 0, AutoPoints[7][0], AutoPoints[7][1], AutoPoints[7][2],AutoPoints[7][0], AutoPoints[7][1], AutoPoints[7][2], 10);
point[playerid] = 8;
return 1;
}
case 8:
{
if(IsPlayerInVehicle(playerid, carroauto[playerid]))
{
new Float:lataria;
GetVehicleHealth(carroauto[playerid], lataria);
if(lataria < 87)
{
DisablePlayerRaceCheckpoint(playerid);
new currentveh;
currentveh = GetPlayerVehicleID(playerid);
DestroyVehicle(currentveh);
SendClientMessage(playerid,-1,"(AUTO ESCOLA) Reprovado!! Voce danificou muito a lataria do veiculo.");
return 1;
}
DisablePlayerRaceCheckpoint(playerid);
GameTextForPlayer(playerid, "AUTO ESCOLA COMPLETA", 3000, 1);
pDados[playerid][Carteira] = 1;
InAutoEscola[playerid] = 0;
new currentveh;
currentveh = GetPlayerVehicleID(playerid);
DestroyVehicle(currentveh);
return 1;
}
else
{
DisablePlayerRaceCheckpoint(playerid);
new currentveh;
currentveh = GetPlayerVehicleID(playerid);
DestroyVehicle(currentveh);
SendClientMessage(playerid,-1,"(AUTO ESCOLA) Reprovado!! Voce nao estao em um veiculo da Auto Escola.");
return 1;
}
}
}
pawn Код:
if(dialogid == DIALOG_AUTOESCOLA)
{
if(response == 1)
{
InAutoEscola[playerid] = 1;
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid,X,Y,Z);
carroauto[playerid] = CreateVehicle(466, X,Y,Z,297.6633, 0, 0, -1);
PutPlayerInVehicle(playerid, carroauto[playerid], 0);
SendClientMessage(playerid,-1,"(AUTO ESCOLA) Voce iniciou a auto escola,siga as setas.");
SetPlayerRaceCheckpoint(playerid, 0, AutoPoints[0][0], AutoPoints[0][1], AutoPoints[0][2],AutoPoints[1][0], AutoPoints[1][1], AutoPoints[1][2], 10);
point[playerid] = 1;
GivePlayerMoney(playerid, -200);
return 1;
}
if(response == 0)
{
SendClientMessage(playerid,-1,"(AUTO ESCOLA) Voce desistiu da auto escola.");
GivePlayerMoney(playerid, -200);
return 1;
}
}