18.10.2013, 11:37
Hey,
Since a few weeks, specific ID's on my server are bugged, whenever I try using a command, it keeps saying "Player is not connected."
I have this ID problem on all commands, not only on a specific command. I read that it's a sscanf issue and I updated my SSCANF plugin and include. Didn't work.
The ID's that are bugged are random, they change after every restart, I think relogging fixes it aswell, but I'm not sure. Kicking via RCON works fine, since it's implemented to SA-MP and has nothing to do with SSCANF.
Not very far, back like in 3-4 months ago I had the same issue, I had added a few commands by in mistake, I screwed few things, but I easily fixed it by rolling-back by commands.
Now I did the same, but the ID's are still bugged and ideas what can be the reason beneath this?
Since a few weeks, specific ID's on my server are bugged, whenever I try using a command, it keeps saying "Player is not connected."
pawn Код:
else if (ID==INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_WHITE,"Error: Player is not connected!");
The ID's that are bugged are random, they change after every restart, I think relogging fixes it aswell, but I'm not sure. Kicking via RCON works fine, since it's implemented to SA-MP and has nothing to do with SSCANF.
Not very far, back like in 3-4 months ago I had the same issue, I had added a few commands by in mistake, I screwed few things, but I easily fixed it by rolling-back by commands.
Now I did the same, but the ID's are still bugged and ideas what can be the reason beneath this?