18.10.2013, 00:29
how do i fix these 5 warnings
HERE IS MY SCRIPT
Код:
C:\DOCUME~1\HP_ADM~1\Desktop\1V1SER~1\GAMEMO~1\1v1.pwn(574) : warning 217: loose indentation C:\DOCUME~1\HP_ADM~1\Desktop\1V1SER~1\GAMEMO~1\1v1.pwn(575) : warning 217: loose indentation C:\DOCUME~1\HP_ADM~1\Desktop\1V1SER~1\GAMEMO~1\1v1.pwn(738) : warning 217: loose indentation C:\DOCUME~1\HP_ADM~1\Desktop\1V1SER~1\GAMEMO~1\1v1.pwn(916) : warning 217: loose indentation C:\DOCUME~1\HP_ADM~1\Desktop\1V1SER~1\GAMEMO~1\1v1.pwn(1313) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Warnings.
Код:
/* 1v1/ Dm Server - Version 4.2.0 - Latest By Anak I made it in late 2012, I don't use it so i release it on Sa-mp forums. Feel free to edit the script. Don't remove credits! Don't release anywhere else without my permission. Contact: Real Name: Nouman Arshad Forum Name: Anak Sa-mp account: http://forum.sa-mp.com/member.php?u=1725...8.80891120 ********: /nouman.arshad.98 Email: noumanarshad0320@gmail.com Website: 1v1crew.tk */ //----------------------------------------------------------------- //INCLUDES #include <a_samp> #include <Dini> #include <sscanf2> #include "../include/gl_common.inc" //DEFINES #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #define COLOR_GREY 0xAFAFAFAA #define COLOR_PURPLE2 0x880088FF #define COLOR_ACTIVEBORDER 0xB4B4B4FF #define COLOR_ACTIVECAPTION 0x99B4D1FF #define COLOR_ACTIVECAPTIONTEXT 0x000000FF #define COLOR_ALICEBLUE 0xF0F8FFFF #define COLOR_ANTIQUEWHITE 0xFAEBD7FF #define COLOR_APPWORKSPACE 0xABABABFF #define COLOR_AQUA 0x00FFFFFF #define COLOR_AQUAMARINE 0x7FFFD4FF #define COLOR_AZURE 0xF0FFFFFF #define COLOR_BEIGE 0xF5F5DCFF #define COLOR_BISQUE 0xFFE4C4FF #define COLOR_BLACK 0x000000FF #define COLOR_BLANCHEDALMOND 0xFFEBCDFF #define COLOR_BLUE 0x0000FFFF #define COLOR_BLUEVIOLET 0x8A2BE2FF #define COLOR_BROWN 0xA52A2AFF #define LIGHTBLUE 0x0000FFFF #define COLOR_BURLYWOOD 0xDEB887FF #define COLOR_BUTTONFACE 0xF0F0F0FF #define COLOR_BUTTONHIGHLIGHT 0xFFFFFFFF #define COLOR_BUTTONSHADOW 0xA0A0A0FF #define COLOR_CADETBLUE 0x5F9EA0FF #define COLOR_CHARTREUSE 0x7FFF00FF #define COLOR_CHOCOLATE 0xD2691EFF #define COLOR_CONTROL 0xF0F0F0FF #define COLOR_CONTROLDARK 0xA0A0A0FF #define COLOR_CONTROLDARKDARK 0x696969FF #define COLOR_CONTROLLIGHT 0xE3E3E3FF #define COLOR_CONTROLLIGHTLIGHT 0xFFFFFFFF #define COLOR_CONTROLTEXT 0x000000FF #define COLOR_CORAL 0xFF7F50FF #define COLOR_CORNFLOWERBLUE 0x6495EDFF #define COLOR_CORNSILK 0xFFF8DCFF #define COLOR_CRIMSON 0xDC143CFF #define COLOR_CYAN 0x00FFFFFF #define COLOR_DARKBLUE 0x00008BFF #define COLOR_DARKCYAN 0x008B8BFF #define COLOR_DARKGOLDENROD 0xB8860BFF #define COLOR_DARKGRAY 0xA9A9A9FF #define COLOR_DARKGREEN 0x006400FF #define COLOR_DARKKHAKI 0xBDB76BFF #define COLOR_DARKMAGENTA 0x8B008BFF #define COLOR_DARKOLIVEGREEN 0x556B2FFF #define COLOR_DARKORANGE 0xFF8C00FF #define COLOR_DARKORCHID 0x9932CCFF #define COLOR_DARKRED 0x8B0000FF #define COLOR_DARKSALMON 0xE9967AFF #define COLOR_DARKSEAGREEN 0x8FBC8BFF #define COLOR_DARKSLATEBLUE 0x483D8BFF #define COLOR_DARKSLATEGRAY 0x2F4F4FFF #define COLOR_DARKTURQUOISE 0x00CED1FF #define COLOR_DARKVIOLET 0x9400D3FF #define COLOR_DEEPPINK 0xFF1493FF #define COLOR_DEEPSKYBLUE 0x00BFFFFF #define COLOR_DESKTOP 0x000000FF #define COLOR_DIMGRAY 0x696969FF #define COLOR_DODGERBLUE 0x1E90FFFF #define COLOR_FIREBRICK 0xB22222FF #define COLOR_FLORALWHITE 0xFFFAF0FF #define COLOR_FORESTGREEN 0x228B22FF #define COLOR_FUCHSIA 0xFF00FFFF #define COLOR_GAINSBORO 0xDCDCDCFF #define COLOR_GHOSTWHITE 0xF8F8FFFF #define COLOR_GOLD 0xFFD700FF #define COLOR_GOLDENROD 0xDAA520FF #define COLOR_GRADIENTACTIVECAPTION 0xB9D1EAFF #define COLOR_GRADIENTINACTIVECAPTION 0xD7E4F2FF #define COLOR_GRAY 0x808080FF #define COLOR_GRAYTEXT 0x808080FF #define COLOR_GREEN 0x008000FF #define COLOR_GREENYELLOW 0xADFF2FFF #define COLOR_HIGHLIGHT 0x3399FFFF #define COLOR_HIGHLIGHTTEXT 0xFFFFFFFF #define COLOR_HONEYDEW 0xF0FFF0FF #define COLOR_HOTPINK 0xFF69B4FF #define COLOR_HOTTRACK 0x0066CCFF #define COLOR_INACTIVEBORDER 0xF4F7FCFF #define COLOR_INACTIVECAPTION 0xBFCDDBFF #define COLOR_INACTIVECAPTIONTEXT 0x434E54FF #define COLOR_INDIANRED 0xCD5C5CFF #define COLOR_INDIGO 0x4B0082FF #define COLOR_INFO 0xFFFFE1FF #define COLOR_INFOTEXT 0x000000FF #define COLOR_IVORY 0xFFFFF0FF #define COLOR_KHAKI 0xF0E68CFF #define COLOR_LAVENDER 0xE6E6FAFF #define COLOR_LAVENDERBLUSH 0xFFF0F5FF #define COLOR_LAWNGREEN 0x7CFC00FF #define COLOR_LEMONCHIFFON 0xFFFACDFF #define COLOR_LIGHTBLUE 0xADD8E6FF #define COLOR_LIGHTCORAL 0xF08080FF #define COLOR_LIGHTCYAN 0xE0FFFFFF #define COLOR_LIGHTGOLDENRODYELLOW 0xFAFAD2FF #define COLOR_LIGHTGRAY 0xD3D3D3FF #define COLOR_LIGHTGREEN 0x90EE90FF #define COLOR_LIGHTPINK 0xFFB6C1FF #define COLOR_LIGHTSALMON 0xFFA07AFF #define COLOR_LIGHTSEAGREEN 0x20B2AAFF #define COLOR_LIGHTSKYBLUE 0x87CEFAFF #define COLOR_LIGHTSLATEGRAY 0x778899FF #define COLOR_LIGHTSTEELBLUE 0xB0C4DEFF #define COLOR_LIGHTYELLOW 0xFFFFE0FF #define YELLOW 0xFFFFE0FF #define COLOR_LIME 0x00FF00FF #define COLOR_LIMEGREEN 0x32CD32FF #define COLOR_LINEN 0xFAF0E6FF #define COLOR_MAGENTA 0xFF00FFFF #define COLOR_MAROON 0x800000FF #define COLOR_MEDIUMAQUAMARINE 0x66CDAAFF #define COLOR_MEDIUMBLUE 0x0000CDFF #define COLOR_MEDIUMORCHID 0xBA55D3FF #define COLOR_MEDIUMPURPLE 0x9370DBFF #define COLOR_MEDIUMSEAGREEN 0x3CB371FF #define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF #define COLOR_MEDIUMSPRINGGREEN 0x00FA9AFF #define COLOR_MEDIUMTURQUOISE 0x48D1CCFF #define COLOR_MEDIUMVIOLETRED 0xC71585FF #define COLOR_MENU 0xF0F0F0FF #define COLOR_MENUBAR 0xF0F0F0FF #define COLOR_MENUHIGHLIGHT 0x3399FFFF #define COLOR_MENUTEXT 0x000000FF #define COLOR_MIDNIGHTBLUE 0x191970FF #define COLOR_MINTCREAM 0xF5FFFAFF #define COLOR_MISTYROSE 0xFFE4E1FF #define COLOR_MOCCASIN 0xFFE4B5FF #define COLOR_NAVAJOWHITE 0xFFDEADFF #define COLOR_NAVY 0x000080FF #define COLOR_OLDLACE 0xFDF5E6FF #define COLOR_OLIVE 0x808000FF #define COLOR_OLIVEDRAB 0x6B8E23FF #define COLOR_ORANGE 0xFFA500FF #define ORANGE 0xFFA500FF #define COLOR_ORANGERED 0xFF4500FF #define COLOR_ORCHID 0xDA70D6FF #define COLOR_PALEGOLDENROD 0xEEE8AAFF #define COLOR_PALEGREEN 0x98FB98FF #define COLOR_PALETURQUOISE 0xAFEEEEFF #define COLOR_PALEVIOLETRED 0xDB7093FF #define COLOR_PAPAYAWHIP 0xFFEFD5FF #define COLOR_PEACHPUFF 0xFFDAB9FF #define COLOR_PERU 0xCD853FFF #define COLOR_PINK 0xFFC0CBFF #define COLOR_PLUM 0xDDA0DDFF #define COLOR_POWDERBLUE 0xB0E0E6FF #define COLOR_PURPLE 0x800080FF #define COLOR_RED 0xFF0000FF #define COLOR_ROSYBROWN 0xBC8F8FFF #define COLOR_ROYALBLUE 0x4169E1FF #define COLOR_SADDLEBROWN 0x8B4513FF #define COLOR_SALMON 0xFA8072FF #define COLOR_SANDYBROWN 0xF4A460FF #define COLOR_SCROLLBAR 0xC8C8C8FF #define COLOR_SEAGREEN 0x2E8B57FF #define COLOR_SEASHELL 0xFFF5EEFF #define COLOR_SIENNA 0xA0522DFF #define COLOR_SILVER 0xC0C0C0FF #define COLOR_SKYBLUE 0x87CEEBFF #define COLOR_SLATEBLUE 0x6A5ACDFF #define COLOR_SLATEGRAY 0x708090FF #define COLOR_SNOW 0xFFFAFAFF #define COLOR_SPRINGGREEN 0x00FF7FFF #define COLOR_STEELBLUE 0x4682B4FF #define COLOR_TAN 0xD2B48CFF #define COLOR_TEAL 0x008080FF #define COLOR_THISTLE 0xD8BFD8FF #define COLOR_TOMATO 0xFF6347FF #define COLOR_TRANSPARENT 0xFFFFFF00 #define COLOR_TURQUOISE 0x40E0D0FF #define COLOR_VIOLET 0xEE82EEFF #define COLOR_WHEAT 0xF5DEB3FF #define COLOR_WHITE 0xFFFFFFFF #define COLOR_WHITESMOKE 0xF5F5F5FF #define COLOR_WINDOW 0xFFFFFFFF #define COLOR_WINDOWFRAME 0x646464FF #define COLOR_WINDOWTEXT 0x000000FF #define COLOR_YELLOW 0xFFFF00FF #define COLOR_YELLOWGREEN 0x9ACD32FF #define STEALTH_ORANGE 0xFF880000 #define STEALTH_OLIVE 0x66660000 #define STEALTH_GREEN 0x33DD1100 #define STEALTH_PINK 0xFF22EE00 #define STEALTH_BLUE 0x0077BB00 #define DIALOG_ATTACH_INDEX 13500 #define DIALOG_ATTACH_INDEX_SELECTION DIALOG_ATTACH_INDEX+1 #define DIALOG_ATTACH_EDITREPLACE DIALOG_ATTACH_INDEX+2 #define DIALOG_ATTACH_MODEL_SELECTION DIALOG_ATTACH_INDEX+3 #define DIALOG_ATTACH_BONE_SELECTION DIALOG_ATTACH_INDEX+4 enum AttachmentEnum { attachmodel, attachname[24] } new AttachmentObjects[][AttachmentEnum] = { {18632, "FishingRod"}, {18633, "GTASAWrench1"}, {18634, "GTASACrowbar1"}, {18635, "GTASAHammer1"}, {18636, "PoliceCap1"}, {18637, "PoliceShield1"}, {18638, "HardHat1"}, {18639, "BlackHat1"}, {18640, "Hair1"}, {18975, "Hair2"}, {19136, "Hair4"}, {19274, "Hair5"}, {18641, "Flashlight1"}, {18642, "Taser1"}, {18643, "LaserPointer1"}, {19080, "LaserPointer2"}, {19081, "LaserPointer3"}, {19082, "LaserPointer4"}, {19083, "LaserPointer5"}, {19084, "LaserPointer6"}, {18644, "Screwdriver1"}, {18645, "MotorcycleHelmet1"}, {18865, "MobilePhone1"}, {18866, "MobilePhone2"}, {18867, "MobilePhone3"}, {18868, "MobilePhone4"}, {18869, "MobilePhone5"}, {18870, "MobilePhone6"}, {18871, "MobilePhone7"}, {18872, "MobilePhone8"}, {18873, "MobilePhone9"}, {18874, "MobilePhone10"}, {18875, "Pager1"}, {18890, "Rake1"}, {18891, "Bandana1"}, {18892, "Bandana2"}, {18893, "Bandana3"}, {18894, "Bandana4"}, {18895, "Bandana5"}, {18896, "Bandana6"}, {18897, "Bandana7"}, {18898, "Bandana8"}, {18899, "Bandana9"}, {18900, "Bandana10"}, {18901, "Bandana11"}, {18902, "Bandana12"}, {18903, "Bandana13"}, {18904, "Bandana14"}, {18905, "Bandana15"}, {18906, "Bandana16"}, {18907, "Bandana17"}, {18908, "Bandana18"}, {18909, "Bandana19"}, {18910, "Bandana20"}, {18911, "Mask1"}, {18912, "Mask2"}, {18913, "Mask3"}, {18914, "Mask4"}, {18915, "Mask5"}, {18916, "Mask6"}, {18917, "Mask7"}, {18918, "Mask8"}, {18919, "Mask9"}, {18920, "Mask10"}, {18921, "Beret1"}, {18922, "Beret2"}, {18923, "Beret3"}, {18924, "Beret4"}, {18925, "Beret5"}, {18926, "Hat1"}, {18927, "Hat2"}, {18928, "Hat3"}, {18929, "Hat4"}, {18930, "Hat5"}, {18931, "Hat6"}, {18932, "Hat7"}, {18933, "Hat8"}, {18934, "Hat9"}, {18935, "Hat10"}, {18936, "Helmet1"}, {18937, "Helmet2"}, {18938, "Helmet3"}, {18939, "CapBack1"}, {18940, "CapBack2"}, {18941, "CapBack3"}, {18942, "CapBack4"}, {18943, "CapBack5"}, {18944, "HatBoater1"}, {18945, "HatBoater2"}, {18946, "HatBoater3"}, {18947, "HatBowler1"}, {18948, "HatBowler2"}, {18949, "HatBowler3"}, {18950, "HatBowler4"}, {18951, "HatBowler5"}, {18952, "BoxingHelmet1"}, {18953, "CapKnit1"}, {18954, "CapKnit2"}, {18955, "CapOverEye1"}, {18956, "CapOverEye2"}, {18957, "CapOverEye3"}, {18958, "CapOverEye4"}, {18959, "CapOverEye5"}, {18960, "CapRimUp1"}, {18961, "CapTrucker1"}, {18962, "CowboyHat2"}, {18963, "CJElvisHead"}, {18964, "SkullyCap1"}, {18965, "SkullyCap2"}, {18966, "SkullyCap3"}, {18967, "HatMan1"}, {18968, "HatMan2"}, {18969, "HatMan3"}, {18970, "HatTiger1"}, {18971, "HatCool1"}, {18972, "HatCool2"}, {18973, "HatCool3"}, {18974, "MaskZorro1"}, {18976, "MotorcycleHelmet2"}, {18977, "MotorcycleHelmet3"}, {18978, "MotorcycleHelmet4"}, {18979, "MotorcycleHelmet5"}, {19006, "GlassesType1"}, {19007, "GlassesType2"}, {19008, "GlassesType3"}, {19009, "GlassesType4"}, {19010, "GlassesType5"}, {19011, "GlassesType6"}, {19012, "GlassesType7"}, {19013, "GlassesType8"}, {19014, "GlassesType9"}, {19015, "GlassesType10"}, {19016, "GlassesType11"}, {19017, "GlassesType12"}, {19018, "GlassesType13"}, {19019, "GlassesType14"}, {19020, "GlassesType15"}, {19021, "GlassesType16"}, {19022, "GlassesType17"}, {19023, "GlassesType18"}, {19024, "GlassesType19"}, {19025, "GlassesType20"}, {19026, "GlassesType21"}, {19027, "GlassesType22"}, {19028, "GlassesType23"}, {19029, "GlassesType24"}, {19030, "GlassesType25"}, {19031, "GlassesType26"}, {19032, "GlassesType27"}, {19033, "GlassesType28"}, {19034, "GlassesType29"}, {19035, "GlassesType30"}, {19036, "HockeyMask1"}, {19037, "HockeyMask2"}, {19038, "HockeyMask3"}, {19039, "WatchType1"}, {19040, "WatchType2"}, {19041, "WatchType3"}, {19042, "WatchType4"}, {19043, "WatchType5"}, {19044, "WatchType6"}, {19045, "WatchType7"}, {19046, "WatchType8"}, {19047, "WatchType9"}, {19048, "WatchType10"}, {19049, "WatchType11"}, {19050, "WatchType12"}, {19051, "WatchType13"}, {19052, "WatchType14"}, {19053, "WatchType15"}, {19085, "EyePatch1"}, {19086, "ChainsawDildo1"}, {19090, "PomPomBlue"}, {19091, "PomPomRed"}, {19092, "PomPomGreen"}, {19093, "HardHat2"}, {19094, "BurgerShotHat1"}, {19095, "CowboyHat1"}, {19096, "CowboyHat3"}, {19097, "CowboyHat4"}, {19098, "CowboyHat5"}, {19099, "PoliceCap2"}, {19100, "PoliceCap3"}, {19101, "ArmyHelmet1"}, {19102, "ArmyHelmet2"}, {19103, "ArmyHelmet3"}, {19104, "ArmyHelmet4"}, {19105, "ArmyHelmet5"}, {19106, "ArmyHelmet6"}, {19107, "ArmyHelmet7"}, {19108, "ArmyHelmet8"}, {19109, "ArmyHelmet9"}, {19110, "ArmyHelmet10"}, {19111, "ArmyHelmet11"}, {19112, "ArmyHelmet12"}, {19113, "SillyHelmet1"}, {19114, "SillyHelmet2"}, {19115, "SillyHelmet3"}, {19116, "PlainHelmet1"}, {19117, "PlainHelmet2"}, {19118, "PlainHelmet3"}, {19119, "PlainHelmet4"}, {19120, "PlainHelmet5"}, {19137, "CluckinBellHat1"}, {19138, "PoliceGlasses1"}, {19139, "PoliceGlasses2"}, {19140, "PoliceGlasses3"}, {19141, "SWATHelmet1"}, {19142, "SWATArmour1"}, {19160, "HardHat3"}, {19161, "PoliceHat1"}, {19162, "PoliceHat2"}, {19163, "GimpMask1"}, {19317, "bassguitar01"}, {19318, "flyingv01"}, {19319, "warlock01"}, {19330, "fire_hat01"}, {19331, "fire_hat02"}, {19346, "hotdog01"}, {19347, "badge01"}, {19348, "cane01"}, {19349, "monocle01"}, {19350, "moustache01"}, {19351, "moustache02"}, {19352, "tophat01"}, {19487, "tophat02"}, {19488, "HatBowler6"}, {19513, "whitephone"}, {19515, "GreySwatArm"} }; new AttachmentBones[][24] = { {"Spine"}, {"Head"}, {"Left upper arm"}, {"Right upper arm"}, {"Left hand"}, {"Right hand"}, {"Left thigh"}, {"Right thigh"}, {"Left foot"}, {"Right foot"}, {"Right calf"}, {"Left calf"}, {"Left forearm"}, {"Right forearm"}, {"Left clavicle"}, {"Right clavicle"}, {"Neck"}, {"Jaw"} }; new USED_AD[MAX_PLAYERS]; new ON_DRUGS[MAX_PLAYERS]; new challenge[MAX_PLAYERS]; new buyad[MAX_PLAYERS]; new AD_TIMER_ID; new DRUG_TIMER_RESPONSE1; new armour_ls; new armour_drylake; new swanoff_drylake; new Health_drylake; new armour_sfa; #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) new total_vehicles_from_files=0; new PlayerText:Textdraw0; new PlayerText:Textdraw1; new PlayerText:Textdraw2; new PlayerText:Textdraw3; new PlayerText:Textdraw4; new PlayerText:Textdraw5; new KillStreak[MAX_PLAYERS]; enum gPInfo { Logged, Regged, Level, IsSpecing, Float:X, Float:Y, Float:Z, Float:Ang } new PInfo[MAX_PLAYERS][gPInfo]; main() { print("\n----------------------------------"); print("1v1 /Dm by Anak Loaded. Version 4.2.0 Checked!"); print("----------------------------------\n"); } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == armour_ls) { SetPlayerArmour(playerid, 100); } else if(pickupid == armour_drylake) { SetPlayerArmour(playerid, 100); } else if(pickupid == swanoff_drylake) { GivePlayerWeapon(playerid, 26, 50000); } else if(pickupid == Health_drylake) { SetPlayerHealth(playerid, 100); } else if(pickupid == armour_sfa) { SetPlayerArmour(playerid, 100); } return 1; } public OnGameModeInit() { //dmap_GameModeInit(); // SPECIAL total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt"); // LAS VENTURAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt"); // SAN FIERRO total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt"); // LOS SANTOS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt"); // OTHER AREAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt"); printf("Total vehicles from files: %d",total_vehicles_from_files); //AddStaticVehicleEx(522,-1191.9000244,-976.9000244,137.6999969,268.0000000,132,4,15); //NRG-500 CreateObject(972,-1005.0000000,-923.4000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(tunnelentrance) (1) CreateObject(972,-1005.0000000,-948.2000122,128.1999969,0.0000000,0.0000000,0.0000000); //object(tunnelentrance) (2) CreateObject(972,-1005.0000000,-973.0000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tunnelentrance) (3) CreateObject(972,-1005.0000000,-997.7999878,128.1999969,0.0000000,0.0000000,0.0000000); //object(tunnelentrance) (4) CreateObject(972,-1005.0999756,-1022.2999878,128.1999969,0.0000000,0.0000000,0.0000000); //object(tunnelentrance) (5) CreateObject(972,-1005.0000000,-1047.1999512,128.1999969,0.0000000,0.0000000,0.0000000); //object(tunnelentrance) (6) CreateObject(972,-1005.0999756,-1056.0000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tunnelentrance) (7) CreateObject(972,-1016.2000122,-1062.9000244,128.1999969,0.0000000,0.0000000,270.0000000); //object(tunnelentrance) (8) CreateObject(972,-1041.0000000,-1063.0000000,128.1999969,0.0000000,0.0000000,270.0000000); //object(tunnelentrance) (9) CreateObject(972,-1065.6999512,-1062.9000244,128.1999969,0.0000000,0.0000000,270.0000000); //object(tunnelentrance) (10) CreateObject(972,-1090.6999512,-1062.8000488,128.1999969,0.0000000,0.0000000,270.0000000); //object(tunnelentrance) (11) CreateObject(972,-1115.5000000,-1062.9000244,128.1999969,0.0000000,0.0000000,270.0000000); //object(tunnelentrance) (12) CreateObject(972,-1140.4000244,-1063.0000000,128.1999969,0.0000000,0.0000000,270.0000000); //object(tunnelentrance) (13) CreateObject(972,-1165.1999512,-1062.9000244,128.1999969,0.0000000,0.0000000,270.0000000); //object(tunnelentrance) (14) CreateObject(972,-1189.1999512,-1063.0999756,128.1999969,0.0000000,0.0000000,270.0000000); //object(tunnelentrance) (15) CreateObject(972,-1195.6999512,-1052.0000000,128.1999969,0.0000000,0.0000000,180.0000000); //object(tunnelentrance) (16) CreateObject(972,-1195.6999512,-1027.1999512,128.1999969,0.0000000,0.0000000,179.9945068); //object(tunnelentrance) (17) CreateObject(972,-1195.6999512,-1002.4000244,128.1999969,0.0000000,0.0000000,179.9945068); //object(tunnelentrance) (18) CreateObject(972,-1195.8000488,-977.7999878,128.1999969,0.0000000,0.0000000,179.9945068); //object(tunnelentrance) (19) CreateObject(972,-1195.8000488,-953.0999756,128.1999969,0.0000000,0.0000000,179.9945068); //object(tunnelentrance) (20) CreateObject(972,-1187.5000000,-933.4000244,128.1999969,0.0000000,0.0000000,141.9945068); //object(tunnelentrance) (21) CreateObject(972,-1169.6999512,-918.9000244,128.1999969,0.0000000,0.0000000,119.9927979); //object(tunnelentrance) (22) CreateObject(972,-1148.0000000,-914.0000000,128.1999969,0.0000000,0.0000000,90.0000000); //object(tunnelentrance) (23) CreateObject(972,-1123.0999756,-914.0000000,128.1999969,0.0000000,0.0000000,90.0000000); //object(tunnelentrance) (24) CreateObject(972,-1098.3000488,-913.9000244,128.1999969,0.0000000,0.0000000,90.0000000); //object(tunnelentrance) (25) CreateObject(972,-1073.5999756,-913.7999878,128.1999969,0.0000000,0.0000000,90.0000000); //object(tunnelentrance) (26) CreateObject(972,-1048.8000488,-913.9000244,128.1999969,0.0000000,0.0000000,90.0000000); //object(tunnelentrance) (27) CreateObject(972,-1023.9000244,-913.9000244,128.1999969,0.0000000,0.0000000,90.0000000); //object(tunnelentrance) (28) CreateObject(972,-1004.5000000,-913.9000244,128.1999969,0.0000000,0.0000000,90.0000000); //object(tunnelentrance) (29) CreateObject(11095,-1108.5999756,-995.7000122,133.3999939,0.0000000,0.0000000,0.0000000); //object(stadbridge_sfs) (1) CreateObject(11095,-1040.5000000,-945.5999756,133.1999969,0.0000000,0.0000000,50.0000000); //object(stadbridge_sfs) (2) CreateObject(790,-1179.3000488,-943.7999878,127.5000000,0.0000000,0.0000000,211.3824463); //object(sm_fir_tallgroup) (1) CreateObject(790,-1113.3000488,-1012.4000244,127.0000000,0.0000000,0.0000000,171.3824463); //object(sm_fir_tallgroup) (2) CreateObject(790,-1050.9000244,-945.0000000,128.1999969,0.0000000,0.0000000,211.3824463); //object(sm_fir_tallgroup) (3) CreateObject(791,-1052.5999756,-974.2999878,127.5000000,0.0000000,0.0000000,0.0000000); //object(vbg_fir_copse) (1) CreateObject(791,-1160.8000488,-1007.9000244,123.5000000,352.0000000,0.0000000,0.0000000); //object(vbg_fir_copse) (2) CreateObject(790,-1165.6999512,-1053.1999512,128.1999969,0.0000000,0.0000000,171.3812256); //object(sm_fir_tallgroup) (4) CreateObject(790,-1143.0999756,-1035.0999756,128.1999969,0.0000000,0.0000000,141.3812256); //object(sm_fir_tallgroup) (5) CreateObject(790,-1088.5999756,-931.2000122,128.1999969,0.0000000,0.0000000,141.3775635); //object(sm_fir_tallgroup) (6) CreateObject(790,-1029.0000000,-1054.5999756,128.1999969,0.0000000,0.0000000,141.3775635); //object(sm_fir_tallgroup) (7) CreateObject(790,-1040.6999512,-1051.0000000,128.1999969,0.0000000,0.0000000,121.3775635); //object(sm_fir_tallgroup) (8) CreateObject(17324,-1076.9000244,-1037.6999512,128.0000000,0.0000000,0.0000000,142.0000000); //object(cw_combbarn) (1) CreateObject(3279,-1151.5999756,-999.0999756,128.1999969,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1) CreateObject(3279,-1049.0999756,-968.4000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2) CreateObject(3279,-1039.5999756,-1041.3000488,128.1999969,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3) CreateObject(727,-1011.7999878,-951.4000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (1) CreateObject(727,-1019.9000244,-917.7999878,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (2) CreateObject(727,-1019.0999756,-946.4000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (3) CreateObject(727,-1008.4000244,-919.7999878,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (4) CreateObject(727,-1028.4000244,-936.4000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (5) CreateObject(727,-1019.9000244,-927.7999878,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (6) CreateObject(727,-1009.0000000,-938.7000122,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (7) CreateObject(727,-1049.4000244,-922.7000122,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (8) CreateObject(727,-1037.0000000,-929.4000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (9) CreateObject(727,-1035.9000244,-917.4000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (10) CreateObject(727,-1177.5999756,-921.2000122,132.5000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (11) CreateObject(727,-1150.1999512,-920.4000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (12) CreateObject(727,-1168.6999512,-925.7000122,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (13) CreateObject(727,-1134.8000488,-930.4000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (14) CreateObject(727,-1115.3000488,-927.2999878,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (15) CreateObject(727,-1131.5000000,-919.2999878,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (16) CreateObject(727,-1122.0000000,-934.7999878,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (17) CreateObject(727,-1100.5999756,-915.7000122,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (18) CreateObject(727,-1103.4000244,-943.5999756,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (19) CreateObject(727,-1071.9000244,-947.9000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (20) CreateObject(727,-1103.0000000,-928.5000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (21) CreateObject(727,-1160.5999756,-932.2999878,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (22) CreateObject(727,-1137.0999756,-942.9000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (23) CreateObject(727,-1150.3000488,-931.4000244,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (24) CreateObject(727,-1125.1999512,-944.5999756,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (25) CreateObject(727,-1172.5000000,-940.5000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (26) CreateObject(727,-1160.6999512,-939.0999756,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (27) CreateObject(727,-1183.0999756,-946.5000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (28) CreateObject(727,-1191.0999756,-953.0000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (29) CreateObject(790,-1103.3000488,-1053.3000488,128.1999969,0.0000000,0.0000000,121.3812256); //object(sm_fir_tallgroup) (9) CreateObject(790,-1059.8000488,-1048.9000244,128.1999969,0.0000000,0.0000000,121.3769531); //object(sm_fir_tallgroup) (10) CreateObject(3268,-1189.0999756,-977.0000000,128.1999969,0.0000000,0.0000000,180.0000000); //object(mil_hangar1_) (1) CreateObject(790,-1189.3000488,-1028.1999512,128.1999969,0.0000000,0.0000000,171.3812256); //object(sm_fir_tallgroup) (11) CreateObject(790,-1126.4000244,-933.4000244,128.1999969,0.0000000,0.0000000,171.3812256); //object(sm_fir_tallgroup) (12) CreateObject(790,-1057.9000244,-1014.0000000,128.8999939,0.0000000,0.0000000,171.3812256); //object(sm_fir_tallgroup) (13) CreateObject(790,-1159.1999512,-960.4000244,128.1999969,0.0000000,0.0000000,171.3812256); //object(sm_fir_tallgroup) (14) CreateObject(5262,-1193.5000000,-987.4000244,131.0000000,0.0000000,0.0000000,270.0000000); //object(las2dkwar04) (1) CreateObject(5269,-1186.4000244,-966.2000122,130.5000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar05) (1) CreateObject(5269,-1197.8000488,-978.5000000,130.5000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar05) (2) CreateObject(7040,-1086.6999512,-935.9000244,131.6000061,0.0000000,0.0000000,0.0000000); //object(vgnplcehldbox01) (1) CreateObject(3374,-1105.0000000,-977.5999756,129.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (1) CreateObject(3374,-1105.5000000,-982.5000000,129.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (2) CreateObject(10814,-1086.3000488,-989.2000122,132.3000031,0.0000000,0.0000000,0.0000000); //object(apfuel2_sfse) (1) CreateObject(13489,-1021.9000244,-1023.5000000,130.8000031,0.0000000,0.0000000,0.0000000); //object(sw_fueldrum04) (1) CreateObject(13489,-1021.2999878,-1012.7999878,130.8000031,0.0000000,0.0000000,0.0000000); //object(sw_fueldrum04) (2) CreateObject(727,-1038.5000000,-1031.1999512,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (30) CreateObject(727,-1018.0999756,-1030.6999512,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (31) CreateObject(727,-1035.1999512,-1018.0000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (32) CreateObject(727,-1025.5999756,-985.0000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (33) CreateObject(727,-1009.9000244,-1013.5000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (34) CreateObject(727,-1028.5000000,-999.0000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (35) CreateObject(790,-1143.5000000,-982.7999878,128.1999969,0.0000000,0.0000000,211.3824463); //object(sm_fir_tallgroup) (15) CreateObject(790,-1085.8000488,-965.2000122,128.1999969,0.0000000,0.0000000,211.3824463); //object(sm_fir_tallgroup) (16) CreateObject(790,-1052.5000000,-1038.0999756,128.1999969,0.0000000,0.0000000,211.3824463); //object(sm_fir_tallgroup) (17) CreateObject(790,-1128.3000488,-999.5999756,128.1999969,0.0000000,0.0000000,211.3824463); //object(sm_fir_tallgroup) (18) CreateObject(790,-1118.0999756,-1053.0000000,128.1999969,0.0000000,0.0000000,211.3824463); //object(sm_fir_tallgroup) (19) CreateObject(16599,-1146.5000000,-1052.4000244,133.0000000,0.0000000,0.0000000,0.0000000); //object(by_fuel06) (1) CreateObject(16599,-1140.8000488,-1052.0999756,133.0000000,0.0000000,0.0000000,0.0000000); //object(by_fuel06) (2) CreateObject(8493,-1176.4000244,-1027.5999756,142.1000061,0.0000000,0.0000000,336.0000000); //object(pirtshp01_lvs) (1) CreateObject(972,-1195.6999512,-1052.0000000,135.3999939,0.0000000,0.0000000,179.9945068); //object(tunnelentrance) (30) CreateObject(972,-1189.0999756,-1063.0999756,135.5000000,0.0000000,0.0000000,270.0000000); //object(tunnelentrance) (31) CreateObject(11440,-1130.5999756,-1016.9000244,127.5999985,0.0000000,0.0000000,0.0000000); //object(des_pueblo1) (1) CreateObject(11440,-1075.5999756,-973.4000244,127.6999969,0.0000000,0.0000000,0.0000000); //object(des_pueblo1) (2) CreateObject(11440,-1137.0000000,-956.9000244,127.6999969,0.0000000,0.0000000,40.0000000); //object(des_pueblo1) (3) CreateObject(11457,-1011.4000244,-993.2999878,127.8000031,0.0000000,0.0000000,0.0000000); //object(des_pueblo09) (1) CreateObject(972,-1005.2000122,-1004.0000000,135.0000000,0.0000000,0.0000000,0.0000000); //object(tunnelentrance) (32) CreateObject(11459,-1150.1999512,-1035.9000244,128.1000061,0.0000000,0.0000000,0.0000000); //object(des_pueblo11) (1) CreateObject(11459,-1049.5999756,-1048.6999512,128.1000061,0.0000000,0.0000000,0.0000000); //object(des_pueblo11) (2) CreateObject(18256,-1092.9000244,-988.5999756,132.8999939,0.0000000,0.0000000,4.7039795); //object(w7bark01) (1) CreateObject(11544,-1107.6999512,-992.0999756,139.0000000,0.0000000,0.0000000,0.0000000); //object(des_ntfrescape2) (1) CreateObject(5269,-1184.0000000,-978.4000244,130.5000000,0.0000000,0.0000000,268.0000000); //object(las2dkwar05) (3) CreateObject(727,-1171.0999756,-963.5000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (36) CreateObject(727,-1164.3000488,-983.2000122,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (37) CreateObject(727,-1158.0000000,-969.0000000,128.1999969,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (38) CreateObject(17007,-1042.4000244,-1013.9000244,128.0000000,0.0000000,0.0000000,0.0000000); //object(wt6supps01) (1) CreateObject(17067,-1123.8000488,-1039.0000000,128.0000000,0.0000000,0.0000000,98.0000000); //object(cw2_logcabins) (1) CreateObject(3374,-1100.5999756,-980.5000000,129.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (3) CreateObject(3374,-1102.5000000,-980.7000122,132.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (4) CreateObject(3374,-1118.9000244,-929.9000244,129.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (5) CreateObject(3374,-1112.4000244,-931.4000244,129.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (6) CreateObject(3374,-1112.5000000,-931.2000122,132.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (7) CreateObject(3374,-1166.3000488,-993.2000122,129.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (8) CreateObject(3374,-1162.5999756,-990.4000244,129.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (9) CreateObject(3374,-1018.5999756,-1047.8000488,129.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (10) CreateObject(3374,-1018.7000122,-1043.4000244,129.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (11) CreateObject(3374,-1018.7999878,-1044.9000244,132.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (12) CreateObject(3374,-1164.5000000,-1029.8000488,129.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (13) CreateObject(3374,-1160.5000000,-1029.6999512,129.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (14) CreateObject(3374,-1162.4000244,-1029.8000488,132.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (15) armour_ls = CreatePickup(1242, 3, 1545.7163,-1631.7328,13.3828, -1); armour_drylake = CreatePickup(1242, 3, 16.6743,1409.8851,10.9030, -1); swanoff_drylake = CreatePickup(350, 3, 16.6743,1409.8851,10.9030, -1); Health_drylake = CreatePickup(1240, 3, 30.1322,1410.2271,11.1528, -1); armour_sfa = CreatePickup(1242, 3, -1250.7837,66.1808,14.1484, -1); SetGameModeText("Death Match (4.2.0)"); AddPlayerClass(1,-78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(3, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(192, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(15, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(17, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(20, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(24, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(25, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(27, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(28, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(45, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(61, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(70, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(99, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(112, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(123, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(149, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(161, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(164, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(163, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(167, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(264, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(275, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(277, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(285, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(294, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); AddPlayerClass(298, -78.3052,1385.9991,9.8040,281.6389,0,0,0,0,0,0); return 1; } public OnGameModeExit() { //dmap_GameModeExit(); return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid,-78.3052,1385.9991,9.8040); SetPlayerCameraPos(playerid, -74.7202, 1387.1851, 10.4307); SetPlayerCameraLookAt(playerid, -75.6765, 1386.8779, 10.4806); SetPlayerFacingAngle( playerid, 281.6389); SetPlayerInterior(playerid, 0); switch(classid) { case 0: GameTextForPlayer(playerid, "~y~pothead", 3000, 6); case 1: GameTextForPlayer(playerid, "~y~Gay!", 3000, 6); case 2: GameTextForPlayer(playerid, "~r~Anak", 3000, 6); case 3: GameTextForPlayer(playerid, "~y~Dat boss~n~~y~extra!", 3000, 6); case 4: GameTextForPlayer(playerid, "~y~Business man", 3000, 6); case 5: GameTextForPlayer(playerid, "~y~Rich guy", 3000, 6); case 6: GameTextForPlayer(playerid, "~y~Guard", 3000, 6); case 7: GameTextForPlayer(playerid, "~y~Noob gaurd", 3000, 6); case 8: GameTextForPlayer(playerid, "~y~worker", 3000, 6); case 9: GameTextForPlayer(playerid, "~y~Mad guy", 3000, 6); case 10: GameTextForPlayer(playerid, "~y~Beach beauty", 3000, 6); case 11: GameTextForPlayer(playerid, "~r~Banned ~y~Pilot", 3000, 6); case 12: GameTextForPlayer(playerid, "~r~Mad ~y~scientist", 3000, 6); case 13: GameTextForPlayer(playerid, "~y~gay skater", 3000, 6); case 14: GameTextForPlayer(playerid, "~y~Russian Mafia", 3000, 6); case 15: GameTextForPlayer(playerid, "~y~Made in china", 3000, 6); case 16: GameTextForPlayer(playerid, "~g~Big Smoke", 3000, 6); case 17: GameTextForPlayer(playerid, "~r~Mad ~y~Farmer", 3000, 6); case 18: GameTextForPlayer(playerid, "~b~Security", 3000, 6); case 19: GameTextForPlayer(playerid, "~b~Security", 3000, 6); case 20: GameTextForPlayer(playerid, "~y~Cluckin' bell", 3000, 6); case 21: GameTextForPlayer(playerid, "~r~Clown!", 3000, 6); case 22: GameTextForPlayer(playerid, "~r~Medic", 3000, 6); case 23: GameTextForPlayer(playerid, "~r~Medic", 3000, 6); case 24: GameTextForPlayer(playerid, "~b~s.w.a.t", 3000, 6); case 25: GameTextForPlayer(playerid, "~y~Admin's choice", 3000, 6); case 26: GameTextForPlayer(playerid, "~y~Cat", 3000, 6); } return 1; } public OnPlayerConnect(playerid) { SetPlayerColor(playerid, COLOR_GREY); Textdraw0 = CreatePlayerTextDraw(playerid,323.000000, 122.000000, "Welcome to ~r~1v1 server"); PlayerTextDrawAlignment(playerid,Textdraw0, 2); PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255); PlayerTextDrawFont(playerid,Textdraw0, 3); PlayerTextDrawLetterSize(playerid,Textdraw0, 0.789999, 2.700000); PlayerTextDrawColor(playerid,Textdraw0, -1); PlayerTextDrawSetOutline(playerid,Textdraw0, 0); PlayerTextDrawSetProportional(playerid,Textdraw0, 1); PlayerTextDrawSetShadow(playerid,Textdraw0, 1); PlayerTextDrawUseBox(playerid,Textdraw0, 1); PlayerTextDrawBoxColor(playerid,Textdraw0, 255); PlayerTextDrawTextSize(playerid,Textdraw0, 556.000000, 476.000000); PlayerTextDrawSetSelectable(playerid,Textdraw0, 0); Textdraw1 = CreatePlayerTextDraw(playerid,523.000000, 136.000000, "~y~the original"); PlayerTextDrawAlignment(playerid,Textdraw1, 2); PlayerTextDrawBackgroundColor(playerid,Textdraw1, 255); PlayerTextDrawFont(playerid,Textdraw1, 1); PlayerTextDrawLetterSize(playerid,Textdraw1, 0.349999, 0.899999); PlayerTextDrawColor(playerid,Textdraw1, -1); PlayerTextDrawSetOutline(playerid,Textdraw1, 0); PlayerTextDrawSetProportional(playerid,Textdraw1, 1); PlayerTextDrawSetShadow(playerid,Textdraw1, 1); PlayerTextDrawSetSelectable(playerid,Textdraw1, 0); Textdraw2 = CreatePlayerTextDraw(playerid,323.000000, 151.000000, "~w~Scripter: ~y~Anak"); PlayerTextDrawAlignment(playerid,Textdraw2, 2); PlayerTextDrawBackgroundColor(playerid,Textdraw2, 255); PlayerTextDrawFont(playerid,Textdraw2, 2); PlayerTextDrawLetterSize(playerid,Textdraw2, 0.500000, 1.000000); PlayerTextDrawColor(playerid,Textdraw2, -1); PlayerTextDrawSetOutline(playerid,Textdraw2, 0); PlayerTextDrawSetProportional(playerid,Textdraw2, 1); PlayerTextDrawSetShadow(playerid,Textdraw2, 1); PlayerTextDrawUseBox(playerid,Textdraw2, 1); PlayerTextDrawBoxColor(playerid,Textdraw2, 255); PlayerTextDrawTextSize(playerid,Textdraw2, 0.000000, 476.000000); PlayerTextDrawSetSelectable(playerid,Textdraw2, 0); Textdraw3 = CreatePlayerTextDraw(playerid,323.000000, 165.000000, "~y~please play fair.~n~~w~this Gm is remade ~n~~y~for more info~n~~y~visit:~n~~p~www.1v1dm.tk"); PlayerTextDrawAlignment(playerid,Textdraw3, 2); PlayerTextDrawBackgroundColor(playerid,Textdraw3, 255); PlayerTextDrawFont(playerid,Textdraw3, 1); PlayerTextDrawLetterSize(playerid,Textdraw3, 0.559998, 2.299999); PlayerTextDrawColor(playerid,Textdraw3, -1); PlayerTextDrawSetOutline(playerid,Textdraw3, 0); PlayerTextDrawSetProportional(playerid,Textdraw3, 1); PlayerTextDrawSetShadow(playerid,Textdraw3, 1); PlayerTextDrawUseBox(playerid,Textdraw3, 1); PlayerTextDrawBoxColor(playerid,Textdraw3, 255); PlayerTextDrawTextSize(playerid,Textdraw3, 0.000000, 476.000000); PlayerTextDrawSetSelectable(playerid,Textdraw3, 0); Textdraw4 = CreatePlayerTextDraw(playerid,150.000000, 437.000000, "~w~the only ~r~1v1 /dm ~w~server 0.3x"); PlayerTextDrawAlignment(playerid,Textdraw4, 2); PlayerTextDrawBackgroundColor(playerid,Textdraw4, 255); PlayerTextDrawFont(playerid,Textdraw4, 1); PlayerTextDrawLetterSize(playerid,Textdraw4, 0.500000, 1.000000); PlayerTextDrawColor(playerid,Textdraw4, -1); PlayerTextDrawSetOutline(playerid,Textdraw4, 0); PlayerTextDrawSetProportional(playerid,Textdraw4, 1); PlayerTextDrawSetShadow(playerid,Textdraw4, 1); PlayerTextDrawUseBox(playerid,Textdraw4, 1); PlayerTextDrawBoxColor(playerid,Textdraw4, 255); PlayerTextDrawTextSize(playerid,Textdraw4, 0.000000, 1045.000000); PlayerTextDrawSetSelectable(playerid,Textdraw4, 0); Textdraw5 = CreatePlayerTextDraw(playerid,511.000000, 10.000000, "~y~www.1v1dm.tk"); PlayerTextDrawBackgroundColor(playerid,Textdraw5, 255); PlayerTextDrawFont(playerid,Textdraw5, 1); PlayerTextDrawLetterSize(playerid,Textdraw5, 0.500000, 1.000000); PlayerTextDrawColor(playerid,Textdraw5, -1); PlayerTextDrawSetOutline(playerid,Textdraw5, 0); PlayerTextDrawSetProportional(playerid,Textdraw5, 1); PlayerTextDrawSetShadow(playerid,Textdraw5, 1); PlayerTextDrawSetSelectable(playerid,Textdraw5, 0); /*PlayerTextDrawShow(playerid,Textdraw0); PlayerTextDrawShow(playerid,Textdraw1); PlayerTextDrawShow(playerid,Textdraw2); PlayerTextDrawShow(playerid,Textdraw3); PlayerTextDrawShow(playerid,Textdraw4); PlayerTextDrawShow(playerid,Textdraw5);*/ SetTimerEx("WELCOME_TD", 4*1000, false, "i", playerid); //TextDrawShowForPlayer(playerid,Textdraw0); KillStreak[playerid] = 0; buyad[playerid] =0; //noTotForest[playerid] = 0; new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "%s has joined The Server.", pname); //SendClientMessage(playerid, COLOR_WHITE, "Welcome to {0087FF}The Only | 1v1 | DM Server {FFFFFF}- {FFBE00}Version 4.1.4"); //SendClientMessage(playerid, COLOR_WHITE, "Type {FFBE00}/rules /help /cmds{FFFFFF} For Game Info. Don't forgot to visit our website."); //SendClientMessage(playerid, COLOR_WHITE, "This Account is not Registered. Type {FFBE00}/register {FFFFFF}to Save Your Stats."); //SendClientMessage(playerid, COLOR_RED, "IMPORTANT! {FFFFFF}You have 3 minutes to Register. Otherwise you will be kicked."); //SendClientMessage(playerid, COLOR_WHITE, "Welcome to {0087FF}The Only | 1v1 | DM Server {FFFFFF}- {FFBE00}Version 4.1.4"); SendClientMessageToAll(COLOR_GREY, string); PInfo[playerid][Logged] = 0; PInfo[playerid][Regged] = 0; PInfo[playerid][Level] = 0; new n[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid,n,sizeof(n)); format(file,sizeof(file),"MyAdmin/Users/%s.txt",n); if(dini_Exists(file)) // Works. { //SendClientMessage(playerid,LIGHTBLUE,"You are registered, Please /login!"); PInfo[playerid][Regged] = 1; PInfo[playerid][Logged] = 0; TogglePlayerControllable(playerid,0); return 1; } if(!dini_Exists(file)) // Works. { //SendClientMessage(playerid,LIGHTBLUE,"You are not registered, Please /register!"); PInfo[playerid][Regged] = 0; PInfo[playerid][Logged] = 0; TogglePlayerControllable(playerid,0); return 1; } return 1; } public OnPlayerDisconnect(playerid, reason) { KillStreak[playerid] = 0; new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); switch(reason) { case 0: format(string, sizeof(string), "%s has left the server. (Time Out)", pname); case 1: format(string, sizeof(string), "%s has left the server. (/q)", pname); case 2: format(string, sizeof(string), "%s has left the server. (Kicked!)", pname); } SendClientMessageToAll(COLOR_GREY, string); new n[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid,n,sizeof(n)); format(file,sizeof(file),"MyAdmin/Users/%s.txt",n); PInfo[playerid][Logged] = 0; // if(dini_Exists(file)) { dini_IntSet(file,"Logged",0); return 1; // Same here. } return 1; } new Float:RandomSpawns[][] = { {1249.7258, -2047.9263, 59.9209, 90.2055}, // Randomspawn {1241.2084, -2057.6521, 60.0190, 94.9352}, // Randomspawn {1241.0105, -2052.6873, 59.9975, 2.8144}, // Randomspawn {718.4906, -1477.3024, 5.4688, 357.9947}, // Randomspawn {722.3772, -1477.2856, 5.4688, 272.3814} // Randomspawn }; public OnPlayerSpawn(playerid) { USED_AD[playerid] =0; SetPlayerColor(playerid, COLOR_WHITE); challenge[playerid] =0; KillTimer(AD_TIMER_ID); if(GetPlayerScore(playerid) < 1) { SetPlayerScore(playerid, 10); new string[256], pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); SendClientMessageToAll(COLOR_PINK,"*[BOT]Anak: {FFFFFF}Enjoy! :)"); format(string, sizeof(string), "%[REWARD] [BOT]Anak have given 10 score as a reward to Player '%s' for being new member.", pname); SendClientMessageToAll(COLOR_PINK, string); } /*SetPlayerPos(playerid, 1580.3962,-1636.7898,13.5579); SetPlayerFacingAngle( playerid, 83.3784);*/ new Random = random(sizeof(RandomSpawns)); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); SetPlayerInterior(playerid, 0); SetPlayerColor(playerid, COLOR_WHITE); /* if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, "Your money is $0, you have been given $50000."); GivePlayerMoney(playerid, 50000); }*/ GivePlayerWeapon(playerid, 9, 1); GivePlayerWeapon(playerid, 24, 6000); GivePlayerWeapon(playerid, 26, 6000); GivePlayerWeapon(playerid, 28, 6000); GivePlayerWeapon(playerid, 31, 6000); GivePlayerWeapon(playerid, 34, 6000); //GameTextForPlayer(playerid, "~w~/skin and /saveskin", 4000, 3); if(PInfo[playerid][IsSpecing] == 1) // If the player is still spectating { PInfo[playerid][IsSpecing] = 0; // Player is no longer spectating SetPlayerPos(playerid, PInfo[playerid][X], PInfo[playerid][Y], PInfo[playerid][Z]); // Setting the player to the old x y z SetPlayerFacingAngle(playerid, PInfo[playerid][Ang]); // Setting the player to the correct facing angle... ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 28, 200); } return 1; } public OnPlayerDeath(playerid, killerid, reason) { SetPlayerColor(playerid, COLOR_GREY); if(challenge[playerid] == 1) { new string[256], pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "[CHALLENGE] %s has got killed in a challenge", pname); SendClientMessageToAll(COLOR_PINK, string); challenge[playerid] =0; } //GameTextForPlayer(playerid, "~r~owned ~w~try again!!", 5000, 3); SendDeathMessage(killerid, playerid, reason); if(GetPlayerWeapon(killerid) == 38) { SendClientMessage(playerid, COLOR_ORANGE,"Unfair Kill!"); SendClientMessage(playerid, COLOR_PINK,"Unfair Death!"); GameTextForPlayer(playerid,"~r~unfair death",4000,3); } else { if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID ) { if(GetPlayerWantedLevel(killerid) < 6) { SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1); } KillStreak[killerid] ++; GivePlayerMoney(killerid, 500); } SetPlayerWantedLevel(playerid, 0); KillStreak[playerid] = 0; SetPlayerScore(killerid,GetPlayerScore(killerid)+5); new str[ 256 ], KillerName[MAX_PLAYER_NAME]; //here, you're defining a string and the killername GetPlayerName(killerid, KillerName, sizeof(KillerName)); //receive the information of the killer's name switch(KillStreak[killerid]) { case 2: format(str, sizeof(str), "[KILLINGSPREE] ~g~%s has performed a ~y~double kill!", KillerName); case 3: format(str, sizeof(str), "[KILLINGSPREE] ~y~Triple Kill for ~b~%s!", KillerName); case 4: format(str, sizeof(str), "[KILLINGSPREE] ~p~Fourth Kill for ~r~%s!", KillerName); case 5: format(str, sizeof(str), "[KILLINGSPREE] ~r~%s is dominating with ~p~five kills!", KillerName); case 6: format(str, sizeof(str), "[KILLINGSPREE] ~w~%s is epic !! Imagine that !! ~y~six kills!", KillerName); case 7: format(str, sizeof(str), "[KILLINGSPREE] ~r~Epic luck for %s with ~w~seven kills!", KillerName); case 8: format(str, sizeof(str), "[KILLINGSPREE] ~p~%s is Amazing Killer with ~y~eight kills!", KillerName); case 9: format(str, sizeof(str), "[KILLINGSPREE] ~g~%s is Profesional !! ~b~nine kills!", KillerName); case 10: format(str, sizeof(str), "[KILLINGSPREE] ~b~%s is annihilating ! ~g~ten kills!", KillerName); } GameTextForAll(str,4000,4); new string[128]; GivePlayerMoney(killerid, 10000); SetPlayerColor(killerid, COLOR_MAROON); format(string, sizeof(string), "You Received $10000 For Your Bonus Kill. You Have Now $%d", GetPlayerMoney(killerid)); SendClientMessage(killerid, COLOR_YELLOW, string); new string_2[128], wepname[32], killername[24], playername[24]; GetPlayerName(playerid, playername, sizeof(playername)); GetPlayerName(killerid, killername, sizeof(killername)); GetWeaponName(reason, wepname, sizeof(wepname)); SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1); SetPlayerWantedLevel(playerid, 0); format(string_2, sizeof(string_2), "%s (%d) Died. Killed By %s (%d) - %s", playername, playerid , killername, killerid, wepname); SendClientMessageToAll(COLOR_MAROON, string_2); } } public OnVehicleSpawn(vehicleid) { return 1; } forward AD_TIMER(playerid); forward DRUG_TIMER(playerid); forward DRUG_TIMER_RESPONSE(playerid); public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/clothes", true)) { new string[128]; for(new x;x<MAX_PLAYER_ATTACHED_OBJECTS;x++) { if(IsPlayerAttachedObjectSlotUsed(playerid, x)) format(string, sizeof(string), "%s%d (Used)\n", string, x); else format(string, sizeof(string), "%s%d\n", string, x); } ShowPlayerDialog(playerid, DIALOG_ATTACH_INDEX_SELECTION, DIALOG_STYLE_LIST, \ "{FF0000}Clothes", string, "Select", "Cancel"); return 1; } return SendClientMessage(playerid, COLOR_RED, "Invalid Command - Type /cmds to see a list of available commands."); } /*forward OnPlayerCommandPerformed(playerid, cmdtext[], success); public OnPlayerCommandPerformed(playerid, cmdtext[], success) { if(!success) SendClientMessage(playerid, COLOR_RED, "Command not found. Please check /cmds."); return 1; }*/ public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public AD_TIMER(playerid) { SendClientMessage(playerid, COLOR_GREY, "You can use /ad now."); USED_AD[playerid] =0; KillTimer(AD_TIMER_ID); return 1; } public DRUG_TIMER_RESPONSE(playerid) { new Float:health; GetPlayerHealth(playerid,health); DRUG_TIMER_RESPONSE1 = SetTimerEx("DRUG_TIMER_RESPONSE", 2000, false, "i", playerid); if (health < 95.0) { SetPlayerHealth(playerid, health+3); } return 1; } public DRUG_TIMER(playerid) { KillTimer(DRUG_TIMER_RESPONSE1); ON_DRUGS[playerid] =0; GameTextForPlayer(playerid, "Your drugs are worn off", 3000, 3); return 1; } forward WELCOME_TD(playerid); public WELCOME_TD(playerid) { PlayerTextDrawDestroy(playerid, Textdraw0); PlayerTextDrawDestroy(playerid, Textdraw1); PlayerTextDrawDestroy(playerid, Textdraw2); PlayerTextDrawDestroy(playerid, Textdraw3); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case DIALOG_ATTACH_INDEX_SELECTION: { if(response) { if(IsPlayerAttachedObjectSlotUsed(playerid, listitem)) { ShowPlayerDialog(playerid, DIALOG_ATTACH_EDITREPLACE, DIALOG_STYLE_MSGBOX, \ "{FF0000}Attachment Modification", "Do you wish to edit the attachment in that slot, or delete it?", "Edit", "Delete"); } else { new string[4000+1]; for(new x;x<sizeof(AttachmentObjects);x++) { format(string, sizeof(string), "%s%s\n", string, AttachmentObjects[x][attachname]); } ShowPlayerDialog(playerid, DIALOG_ATTACH_MODEL_SELECTION, DIALOG_STYLE_LIST, \ "{FF0000}Attachment Modification - Model Selection", string, "Select", "Cancel"); } SetPVarInt(playerid, "AttachmentIndexSel", listitem); } return 1; } case DIALOG_ATTACH_EDITREPLACE: { if(response) EditAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel")); else RemovePlayerAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel")); DeletePVar(playerid, "AttachmentIndexSel"); return 1; } case DIALOG_ATTACH_MODEL_SELECTION: { if(response) { if(GetPVarInt(playerid, "AttachmentUsed") == 1) EditAttachedObject(playerid, listitem); else { SetPVarInt(playerid, "AttachmentModelSel", AttachmentObjects[listitem][attachmodel]); new string[256+1]; for(new x;x<sizeof(AttachmentBones);x++) { format(string, sizeof(string), "%s%s\n", string, AttachmentBones[x]); } ShowPlayerDialog(playerid, DIALOG_ATTACH_BONE_SELECTION, DIALOG_STYLE_LIST, \ "{FF0000}Attachment Modification - Bone Selection", string, "Select", "Cancel"); } } else DeletePVar(playerid, "AttachmentIndexSel"); return 1; } case DIALOG_ATTACH_BONE_SELECTION: { if(response) { SetPlayerAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"), GetPVarInt(playerid, "AttachmentModelSel"), listitem+1); EditAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel")); SendClientMessage(playerid, 0xFFFFFFFF, "Hint: Use {FFFF00}~k~~PED_SPRINT~{FFFFFF} to look around."); } DeletePVar(playerid, "AttachmentIndexSel"); DeletePVar(playerid, "AttachmentModelSel"); return 1; } } return 0; } public OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ ) { new debug_string[256+1]; format(debug_string,256,"SetPlayerAttachedObject(playerid,%d,%d,%d,%f,%f,%f,%f,%f,%f,%f,%f,%f)", index,modelid,boneid,fOffsetX,fOffsetY,fOffsetZ,fRotX,fRotY,fRotZ,fScaleX,fScaleY,fScaleZ); print(debug_string); SetPlayerAttachedObject(playerid,index,modelid,boneid,fOffsetX,fOffsetY,fOffsetZ,fRotX,fRotY,fRotZ,fScaleX,fScaleY,fScaleZ); SendClientMessage(playerid, 0xFFFFFFFF, "You finished editing an attached object"); return 1; }