Well thanks for your info i had overcomed this but a new bug
but tell me how to create a timer i need it and how to implement it also
here's what is used
Код:
public OnPlayerStateChange(playerid,newstate)
{
if( GetPlayerState(playerid)==PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,0xFF0000AA,"you entered a vehicle");
vd=GetPlayerVehicleID(playerid);
}
else
{
SendClientMessage(playerid,0xFF0000AA,"you exited a vehicle:it will be destroyed now");
DestroyVehicle(vd);
return 1;
}
return 0;
}
so as soon as he exits the vehicle it gets deleted
but when i joins the server
it automatically gives message
you exited a vehicle:it will be destroyed now
you exited a vehicle:it will be destroyed now
twice other things work 100% fine