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Joined: Apr 2013
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Hello I have a request can someone make me a snow system that would start on server start which means its autmated so that I dont have to type /snow anymore?
If this can be done please someone help me out with this.
Posts: 414
Threads: 93
Joined: Dec 2010
Just put the snow command under Onplayerspawn?
for example
pawn Код:
Command:snow(playerid, params[])
{
//snow command shit copy and paste this under onplayerconnect / onplayerspawn.
}
public OnPlayerSpawn(playerid);
{
//snow command shit here.
}
Posts: 413
Threads: 59
Joined: Sep 2013
This will work:
Define:
Код:
#include <a_samp>
#include <streamer>
#include <zcmd>
#undef MAX_PLAYERS
#define MAX_SLOTS -1
#define MAX_SNOW_OBJECTS 8
#define UPDATE_INTERVAL 750
#if MAX_SLOTS == -1
#error Change MAX_SLOTS to the max players of your server! (At line 6)
#endif
#define ploop(%0) for(new %0 = 0; %0 < MAX_SLOTS; %0++) if(IsPlayerConnected(%0))
#define CB:%0(%1) forward %0(%1); public %0(%1)
Код:
new bool:snowOn[MAX_SLOTS char],
snowObject[MAX_SLOTS][MAX_SNOW_OBJECTS],
updateTimer[MAX_SLOTS char]
;
public OnFilterScriptExit()
{
ploop(i)
{
if(snowOn{i})
{
for(new j = 0; j < MAX_SNOW_OBJECTS; j++) DestroyDynamicObject(snowObject[i][j]);
KillTimer(updateTimer{i});
}
}
return 1;
}
public OnPlayerDisconnect(playerid)
{
if(snowOn{playerid})
{
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid][i]);
snowOn{playerid} = false;
KillTimer(updateTimer{playerid});
}
return 1;
}
CB:UpdateSnow(playerid)
{
if(!snowOn{playerid}) return 0;
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) SetDynamicObjectPos(snowObject[playerid][i], pPos[0] + random(25), pPos[1] + random(25), pPos[2] - 5 + random(10));
return 1;
}
stock CreateSnow(playerid)
{
if(snowOn{playerid}) return 0;
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) snowObject[playerid][i] = CreateDynamicObject(18864, pPos[0] + random(25), pPos[1] + random (25), pPos[2] - 5 + random(10), random(280), random(280), 0, -1, -1, playerid);
snowOn{playerid} = true;
updateTimer{playerid} = SetTimerEx("UpdateSnow", UPDATE_INTERVAL, true, "i", playerid);
return 1;
}
stock DeleteSnow(playerid)
{
if(!snowOn{playerid}) return 0;
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid][i]);
KillTimer(updateTimer{playerid});
snowOn{playerid} = false;
return 1;
}
CMD:snow(playerid, params[])
{
if(snowOn{playerid})
{
DeleteSnow(playerid);
SendClientMessage(playerid, 0x00FF00AA, "* It's not snowing anymore now.");
}
else
{
CreateSnow(playerid);
SendClientMessage(playerid, 0x00FF00AA, "* Let it snow, let it snow, let it snow!");
}
return 1;
}
CMD:allsnowon(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
ploop(i) //This is included in my FS! It's the '#define ploop(%0)' thing.
{
if(snowOn{i}) continue;
CreateSnow(i);
}
return 1;
}
CMD:allsnowoff(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
ploop(i)
{
if(!snowOn{i}) continue;
DeleteSnow(i);
}
return 1;
}
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