[Map] Nova HQ Da Grove Street by | NeexT |
#1

Olб Galera , este й o meu segundo mapa do Dia ... Й um mapa Simples que eu fiz em 5 Minutos :P na Grove StreeT ... Й Simples Mais eu Me dediquei a ele, Aceito Criticas Construtivas , Se for falar "Merda" nem Gaste seus dedos escrevendo... Й Essencial para Gamemodes em RPG , mais serve para outros tipos de servidores tambйm, fica a criterio de voces ...


ScreeShots e.e








PS : O CУDIGO ESTA EM FILTERSCRIPT , SE VOCE NAO O QUER EM FS, BASTA ADAPTA-LO PARA SEU GM OU FS DE OBJETOS ...


PHP код:
/*
convertFFS generated filterscript.
--------------------------------------------------------------------------------
This filterscript base was created from the new.pwn file that is included with
the SA-MP Windows server package and therefore is © 2005-2010 SA-MP.com team.
Please note that to create a public SA-MP server you must agree with the SA-MP
Services Agreement which can be found at http://sa-mp.com/service_agreement.txtnl...0.30748555
*/
#include <a_samp>
public OnFilterScriptInit()
{
    print(
"\n--------------------------------------");
    print(
" Filterscript generated by convertFFS");
    print(
"--------------------------------------\n");
    
    
//Converted objects and vehicles below!
    
AddStaticVehicleEx(522,2487.6999500,-1685.1999500,13.2000000,0.0000000,Custom Value,212,15); //NRG-500
    
AddStaticVehicleEx(522,2486.6999500,-1685.1999500,13.2000000,0.0000000,Custom Value,212,15); //NRG-500
    
AddStaticVehicleEx(522,2485.6999500,-1685.1999500,13.2000000,0.0000000,Custom Value,186,15); //NRG-500
    
AddStaticVehicleEx(522,2484.5000000,-1685.1999500,13.2000000,0.0000000,Custom Value,223,15); //NRG-500
    
AddStaticVehicleEx(536,2508.3999000,-1671.3000500,13.1000000,348.0000000,Custom Value,198,15); //Blade
    
AddStaticVehicleEx(536,2497.6001000,-1656.0000000,13.1000000,79.9970000,Custom Value,198,15); //Blade
    
CreateObject(3524,2468.0000000,-1658.8000500,10.5000000,0.0000000,0.0000000,87.9950000); //object(skullpillar01_lvs) (1)
    
CreateObject(3524,2465.5000000,-1658.9000200,10.5000000,0.0000000,0.0000000,87.9900000); //object(skullpillar01_lvs) (2)
    
CreateObject(3524,2462.6999500,-1658.8000500,10.5000000,0.0000000,0.0000000,87.9900000); //object(skullpillar01_lvs) (3)
    
CreateObject(3091,2482.6001000,-1688.6999500,13.2000000,0.0000000,0.0000000,174.0000000); //object(imy_track_barrier) (1)
    
CreateObject(8856,2451.5000000,-1658.8994100,12.5000000,0.0000000,0.0000000,90.0000000); //object(vgeplntr06_lvs) (1)
    
CreateObject(8856,2424.8000500,-1658.9000200,12.5000000,0.0000000,0.0000000,90.0000000); //object(vgeplntr06_lvs) (2)
    
CreateObject(8856,2396.8000500,-1658.9000200,12.5000000,0.0000000,0.0000000,90.0000000); //object(vgeplntr06_lvs) (3)
    
CreateObject(8856,2370.0000000,-1658.9000200,12.5000000,0.0000000,0.0000000,90.0000000); //object(vgeplntr06_lvs) (4)
    
CreateObject(3749,2352.3999000,-1659.0999800,18.2000000,0.0000000,0.0000000,88.0000000); //object(clubgate01_lax) (1)
    
CreateObject(886,2461.2998000,-1658.8994100,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
    
CreateObject(886,2450.1001000,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (2)
    
CreateObject(886,2441.6001000,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (3)
    
CreateObject(886,2434.8000500,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (4)
    
CreateObject(886,2424.3000500,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (5)
    
CreateObject(886,2415.3000500,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (6)
    
CreateObject(886,2406.8000500,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (7)
    
CreateObject(886,2396.0000000,-1659.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (8)
    
CreateObject(886,2386.6999500,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (9)
    
CreateObject(886,2380.1999500,-1659.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (10)
    
CreateObject(886,2370.8999000,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (11)
    
CreateObject(886,2360.1001000,-1659.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (12)
    
CreateObject(3877,2358.1999500,-1658.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
    
CreateObject(3877,2354.1999500,-1658.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
    
CreateObject(1568,2455.1999500,-1659.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (1)
    
CreateObject(1568,2446.1999500,-1659.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (2)
    
CreateObject(1568,2429.3999000,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (3)
    
CreateObject(1568,2419.8999000,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (4)
    
CreateObject(1568,2401.6001000,-1659.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (5)
    
CreateObject(1568,2391.3999000,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (6)
    
CreateObject(1568,2375.6001000,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (7)
    
CreateObject(1568,2365.6001000,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (8)
    
CreateObject(1215,2348.5000000,-1667.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
    
CreateObject(1215,2348.8000500,-1652.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
    
CreateObject(11472,2511.8999000,-1696.9000200,16.2000000,0.0000000,270.0000000,0.0000000); //object(des_swtstairs1) (1)
    
CreateObject(886,2468.6001000,-1653.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
    
CreateObject(886,2486.6999500,-1653.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
    
CreateObject(886,2507.6999500,-1659.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
    
CreateObject(886,2507.5000000,-1678.3000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
    
CreateObject(886,2492.1001000,-1685.1999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
    
CreateObject(886,2468.1999500,-1671.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
    /*
    Objects converted: 40
    Vehicles converted: 6
    Vehicle models found: 2
    ----------------------
    In the time this conversion took to finish the US national debt has risen by about $10,762.84!
    */
    
return 1;
}
public 
OnFilterScriptExit()
{
    return 
1;
}
public 
OnPlayerConnect(playerid)
{
    return 
1;
}
public 
OnPlayerDisconnect(playeridreason)
{
    return 
1;
}
public 
OnPlayerSpawn(playerid)
{
    return 
1;
}
public 
OnPlayerDeath(playeridkilleridreason)
{
    return 
1;
}
public 
OnVehicleSpawn(vehicleid)
{
    return 
1;
}
public 
OnVehicleDeath(vehicleidkillerid)
{
    return 
1;
}
public 
OnPlayerText(playeridtext[])
{
    return 
1;
}
public 
OnPlayerCommandText(playeridcmdtext[])
{
    if (
strcmp("/mycommand"cmdtexttrue10) == 0)
    {
        
// Do something here
        
return 1;
    }
    return 
0;
}
public 
OnPlayerEnterVehicle(playeridvehicleidispassenger)
{
    return 
1;
}
public 
OnPlayerExitVehicle(playeridvehicleid)
{
    return 
1;
}
public 
OnPlayerStateChange(playeridnewstateoldstate)
{
    return 
1;
}
public 
OnPlayerEnterCheckpoint(playerid)
{
    return 
1;
}
public 
OnPlayerLeaveCheckpoint(playerid)
{
    return 
1;
}
public 
OnPlayerEnterRaceCheckpoint(playerid)
{
    return 
1;
}
public 
OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 
1;
}
public 
OnRconCommand(cmd[])
{
    return 
1;
}
public 
OnPlayerRequestSpawn(playerid)
{
    return 
1;
}
public 
OnObjectMoved(objectid)
{
    return 
1;
}
public 
OnPlayerObjectMoved(playeridobjectid)
{
    return 
1;
}
public 
OnPlayerPickUpPickup(playeridpickupid)
{
    return 
1;
}
public 
OnVehicleMod(playeridvehicleidcomponentid)
{
    return 
1;
}
public 
OnVehiclePaintjob(playeridvehicleidpaintjobid)
{
    return 
1;
}
public 
OnVehicleRespray(playeridvehicleidcolor1color2)
{
    return 
1;
}
public 
OnPlayerSelectedMenuRow(playeridrow)
{
    return 
1;
}
public 
OnPlayerExitedMenu(playerid)
{
    return 
1;
}
public 
OnPlayerInteriorChange(playeridnewinterioridoldinteriorid)
{
    return 
1;
}
public 
OnPlayerKeyStateChange(playeridnewkeysoldkeys)
{
    return 
1;
}
public 
OnRconLoginAttempt(ip[], password[], success)
{
    return 
1;
}
public 
OnPlayerUpdate(playerid)
{
    return 
1;
}
public 
OnPlayerStreamIn(playeridforplayerid)
{
    return 
1;
}
public 
OnPlayerStreamOut(playeridforplayerid)
{
    return 
1;
}
public 
OnVehicleStreamIn(vehicleidforplayerid)
{
    return 
1;
}
public 
OnVehicleStreamOut(vehicleidforplayerid)
{
    return 
1;
}
public 
OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    return 
1;
}
public 
OnPlayerClickPlayer(playeridclickedplayeridsource)
{
    return 
1;

Reply
#2

Simples, porйm funcional
Reply
#3

Quote:
Originally Posted by Juniiro3
Посмотреть сообщение
Simples, porйm funcional
Exatamente .. eu quis fazer uma coisa simples , rapida , mais que fosse util em varios tipos de gamemodez
Reply
#4

bem simples o mapa, ate ficou apresentavel e bom de se ver
Reply
#5

Quote:
Originally Posted by PT
Посмотреть сообщение
bem simples o mapa, ate ficou apresentavel e bom de se ver
Obrigado ....
Reply
#6

Uma critica construtiva : aquelas tochas de fogo nгo combinou com o ambiente . Voce colocou ela no chao , colada , ai acabou deixando ruim , aquelas luminarias no inicio tambйm .
Em HQS , Nгo se coloca objetos como luminarias .
Reply
#7

Acho que nгo precisa disto \/.
pawn Код:
public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
Reply
#8

Quote:
Originally Posted by SkolMapper
Посмотреть сообщение
Uma critica construtiva : aquelas tochas de fogo nгo combinou com o ambiente . Voce colocou ela no chao , colada , ai acabou deixando ruim , aquelas luminarias no inicio tambйm .
Em HQS , Nгo se coloca objetos como luminarias .
klaro ke se bota...axei atй interessante a hq dele pq ele boto koisas mt diferente dos outros karas...ele usou bastantes objetos noturnos...ta certinho neext...tem ke fazer mapas doidoes msm...oke der na kabessa tu vai fazendo...eu fasso assim...umas das melhores hqs do forum samp....diferente...parabйns!
Reply
#9

Se retirar as caveiras e essa entrada ai fica bom pkramba, colocar бrvores na groove deu uma cara diferente gostei, se desse pra te reputar eu reputava novamente
Reply
#10

Vlw gaalera , fico muito agradecido , eu estou usando a criatividade que me vem na mente , nao quero copiar dos outros , quero exatamente fazer diferente , coloquei arvores e objetos para noite , que й o que eu mais gosto , se voces um dia virem um mapa meu que nao tem objetos para a noite , й pq eu esqueci , mais no geral uso muito elas ...
Vlw flw
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