08.10.2013, 17:23
Well im getting errors on this
And im getting these errors!
I need some help
Код:
ShowStats(playerid,targetid) { if(IsPlayerConnected(targetid)) { SendClientMessageEx(playerid, COLOR_GREEN,"___________________________________________________________________________________________________"); new cash = GetPlayerCash(targetid); new sext[16], std[20], employer[64], rank[64], division[64], jtext2[20], jtext[20], pnumber[20], facfam[20]; if(PlayerInfo[targetid][pPnumber] == 0) pnumber = "None"; else format(pnumber, sizeof(pnumber), "%d", PlayerInfo[targetid][pPnumber]); if(PlayerInfo[targetid][pSex] == 1) { sext = "Male"; } else { sext = "Female"; } switch(STDPlayer[targetid]) { case 1: std = "Chlamydia"; case 2: std = "Gonorrhea"; case 3: std = "Syphilis"; default: std = "None"; } facfam = "Faction"; if(PlayerInfo[targetid][pFMember] < 255) { facfam = "Family"; division = "None"; format(employer, sizeof(employer), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyName]); switch(PlayerInfo[targetid][pRank]) { case 1: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank1]); case 2: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank2]); case 3: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank3]); case 4: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank4]); case 5: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank5]); case 6: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank6]); default: format(rank, sizeof(rank), "%s", FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyRank1]); } } else GetPlayerFactionInfo(targetid, rank, division, employer); switch(PlayerInfo[targetid][pJob]) { case 1: jtext = "Detective"; case 2: jtext = "Lawyer"; case 3: jtext = "Whore"; case 4: jtext = "Drugs Dealer"; //case 5: jtext = "Car Jacker"; case 6: jtext = "News Reporter"; case 7: jtext = "Car Mechanic"; case 8: jtext = "Bodyguard"; case 9: jtext = "Arms Dealer"; case 10: jtext = "Car Dealer"; case 12: jtext = "Boxer"; case 14: jtext = "Drug Smuggler"; case 15: jtext = "Paper Boy"; case 16: jtext = "Trucker"; case 17: jtext = "Taxi Driver"; case 18: jtext = "Craftsman"; case 19: jtext = "Bartender"; case 20: jtext = "Trucker"; case 21: jtext = "Pizza Boy"; case 22: jtext = "Mail Deliverer"; default: jtext = "None"; } switch(PlayerInfo[targetid][pJob2]) { case 1: jtext2 = "Detective"; case 2: jtext2 = "Lawyer"; case 3: jtext2 = "Whore"; case 4: jtext2 = "Drugs Dealer"; //case 5: jtext2 = "Car Jacker"; case 6: jtext2 = "News Reporter"; case 7: jtext2 = "Car Mechanic"; case 8: jtext2 = "Bodyguard"; case 9: jtext2 = "Arms Dealer"; case 10: jtext2 = "Car Dealer"; case 12: jtext2 = "Boxer"; case 14: jtext2 = "Drug Smuggler"; case 15: jtext2 = "Paper Boy"; case 16: jtext2 = "Trucker"; case 17: jtext2 = "Taxi Driver"; case 18: jtext2 = "Craftsman"; case 19: jtext2 = "Bartender"; case 20: jtext2 = "Trucker"; case 21: jtext2 = "Pizza Boy"; case 22: jtext2 = "Mail Deliverer"; default: jtext2 = "None"; } new jlevel, jlevel2; switch(PlayerInfo[targetid][pJob]) { case 1: { new skilllevel = PlayerInfo[targetid][pDetSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 2: { new skilllevel = PlayerInfo[targetid][pLawSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 3: { new skilllevel = PlayerInfo[targetid][pSexSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 4: { new skilllevel = PlayerInfo[targetid][pDrugsSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 7: { new skilllevel = PlayerInfo[targetid][pMechSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 9: { new skilllevel = PlayerInfo[targetid][pArmsSkill]; if(skilllevel >= 0 && skilllevel < 50) { jlevel = 1; } else if(skilllevel >= 50 && skilllevel < 100) { jlevel = 2; } else if(skilllevel >= 100 && skilllevel < 200) { jlevel = 3; } else if(skilllevel >= 200 && skilllevel < 400) { jlevel = 4; } else if(skilllevel >= 400) { jlevel = 5; } } case 12: { new skilllevel = PlayerInfo[targetid][pBoxSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } case 14: jlevel = 1; case 20: { new skilllevel = PlayerInfo[targetid][pTruckSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel = 4; } else if(skilllevel >= 401) { jlevel = 5; } } default: jlevel = 0; } switch(PlayerInfo[targetid][pJob2]) { case 1: { new skilllevel = PlayerInfo[targetid][pDetSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 2: { new skilllevel = PlayerInfo[targetid][pLawSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 3: { new skilllevel = PlayerInfo[targetid][pSexSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 4: { new skilllevel = PlayerInfo[targetid][pDrugsSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 7: { new skilllevel = PlayerInfo[targetid][pMechSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 9: { new skilllevel = PlayerInfo[targetid][pArmsSkill]; if(skilllevel >= 0 && skilllevel < 50) { jlevel2 = 1; } else if(skilllevel >= 50 && skilllevel < 100) { jlevel2 = 2; } else if(skilllevel >= 100 && skilllevel < 200) { jlevel2 = 3; } else if(skilllevel >= 200 && skilllevel < 400) { jlevel2 = 4; } else if(skilllevel >= 400) { jlevel2 = 5; } } case 12: { new skilllevel = PlayerInfo[targetid][pBoxSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } case 14: jlevel2 = 1; case 20: { new skilllevel = PlayerInfo[targetid][pTruckSkill]; if(skilllevel >= 0 && skilllevel <= 50) { jlevel2 = 1; } else if(skilllevel >= 51 && skilllevel <= 100) { jlevel2 = 2; } else if(skilllevel >= 101 && skilllevel <= 200) { jlevel2 = 3; } else if(skilllevel >= 201 && skilllevel <= 400) { jlevel2 = 4; } else if(skilllevel >= 401) { jlevel2 = 5; } } default: jlevel2 = 0; } new drank[20]; switch(PlayerInfo[targetid][pDonateRank]) { case 1: drank = "Bronze"; case 2: drank = "Silver"; case 3: drank = "Gold"; case 4: drank = "Platinum"; case 5: drank = "Server Sponsor"; default: drank = "None"; } new insur[20]; switch(PlayerInfo[targetid][pInsurance]) { case 1: insur = "County General"; case 2: insur = "All Saints"; case 3: insur = "Red County"; case 4: insur = "Fort Carson"; case 5: insur = "San Fierro"; case 6: insur = "Club VIP"; case 7: insur = "Home care"; case 9: insur = "El Quabrados"; case 10: insur = "Demorgan"; default: insur = "None"; } new married[20]; strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255); new upgradep = PlayerInfo[targetid][gPupgrade]; new age = PlayerInfo[targetid][pAge]; new ptime = PlayerInfo[targetid][pConnectTime]; new bigfish = PlayerInfo[targetid][pBiggestFish]; new crimes = PlayerInfo[targetid][pCrimes]; new arrests = PlayerInfo[targetid][pArrested]; new pot = PlayerInfo[targetid][pPot]; new crack = PlayerInfo[targetid][pCrack]; new mats = PlayerInfo[targetid][pMats]; new wanted = PlayerInfo[targetid][pWantedLevel]; new level = PlayerInfo[targetid][pLevel]; new exp = PlayerInfo[targetid][pExp]; new account = PlayerInfo[targetid][pAccount]; new nxtlevel = PlayerInfo[targetid][pLevel]+1; new expamount = nxtlevel*levelexp; new costlevel = nxtlevel*levelcost;//10k for testing purposes new housekey = PlayerInfo[targetid][pPhousekey]; new housekey2 = PlayerInfo[targetid][pPhousekey2]; new rentkey = PlayerInfo[targetid][pRenting]; new radiofreq = PlayerInfo[targetid][pRadioFreq]; new intir = GetPlayerInterior(targetid); new tokens = PlayerInfo[targetid][pTokens]; new ptokens = PlayerInfo[targetid][pPaintTokens]; new checks = PlayerInfo[targetid][pChecks]; new Float:shealth = PlayerInfo[targetid][pSHealth]; //new Float:sarmor = PlayerInfo[targetid][pSArmor]; new Float:health, Float:armor; new packages = GetPVarInt(targetid, "Packages"); new crates = PlayerInfo[targetid][pCrates]; new rope = PlayerInfo[targetid][pRope], rag = PlayerInfo[targetid][pRag], cigars = PlayerInfo[targetid][pCigar], sprunk = PlayerInfo[targetid][pSprunk], spray = PlayerInfo[targetid][pSpraycan], realvw = GetPlayerVirtualWorld(targetid), (18456 Error Line) vw = PlayerInfo[targetid][pVW], (18457 Error Line) warns = PlayerInfo[targetid][pWarns], (18458 Error Line) jailt = PlayerInfo[targetid][pJailTime], (18459 Error Line)wjailt = PlayerInfo[targetid][pBeingSentenced]; GetPlayerHealth(targetid,health); GetPlayerArmour(targetid,armor); new Float:px,Float:py,Float:pz; GetPlayerPos(targetid, px, py, pz); new totalwealth; new name[MAX_PLAYER_NAME]; GetPlayerName(targetid, name, sizeof(name)); new nmutes = PlayerInfo[targetid][pNMuteTotal]; new admutes = PlayerInfo[targetid][pADMuteTotal]; new oocmutes = PlayerInfo[targetid][pOOCMuteTotal]; new rpskill = PlayerInfo[targetid][pRPSkill]; totalwealth = account + cash; if(PlayerInfo[targetid][pPhousekey] != INVALID_HOUSE_ID && strcmp(name, HouseInfo[PlayerInfo[targetid][pPhousekey]][hOwner], true) == 0) totalwealth += HouseInfo[PlayerInfo[targetid][pPhousekey]][hSafeMoney]; if(PlayerInfo[targetid][pPhousekey2] != INVALID_HOUSE_ID && strcmp(name, HouseInfo[PlayerInfo[targetid][pPhousekey2]][hOwner], true) == 0) totalwealth += HouseInfo[PlayerInfo[targetid][pPhousekey2]][hSafeMoney]; new coordsstring[150]; format(coordsstring, sizeof(coordsstring),"%s - Level %d | %s | Age: %d | Total wealth: $%d | Playing hours: %d | Phone number: %s | RP Skill: %d",GetPlayerNameEx(targetid), level, sext, age, totalwealth, ptime, pnumber, rpskill); SendClientMessageEx(playerid, COLOR_WHITE,coordsstring); format(coordsstring, sizeof(coordsstring), "Cash: $%d | Bank balance: $%d | Upgrade points: %d | Spawn armor: %.0f | Next level: %d/%d hours ($%d)", cash, account, upgradep, shealth, exp, expamount, costlevel); SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring); format(coordsstring, sizeof(coordsstring), "%s: %s | Rank: %s (%d) | Division: %s | Job: %s (level: %d) | Job 2: %s (level: %d)", facfam, employer, rank, PlayerInfo[targetid][pRank], division, jtext,jlevel,jtext2, jlevel2); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); format(coordsstring, sizeof(coordsstring), "Crimes: %d | Arrests: %d | Insurance: %s | Wanted level: %d | Health: %.1f | Armor: %.1f | Paintball Tokens: %d",crimes,arrests,insur, wanted, health, armor, ptokens); SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring); format(coordsstring, sizeof(coordsstring), "Married to: %s | Biggest fish: %d | Pot: %d | Crack: %d | Packages: %d | Crates: %d | Radio frequency: %d mhz",married,bigfish,pot,crack,packages,crates, radiofreq); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); format(coordsstring, sizeof(coordsstring), "Materials: %d | Rope: %d | Rag: %d | Cigars: %d | Sprunk: %d | Spray: %d | Screwdrivers: %d | VIP tokens: %d | Checks: %d | VIP: %s",mats,rope,rag,cigars,sprunk,spray, PlayerInfo[targetid][pScrewdriver],tokens,checks,drank); SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring); format(coordsstring, sizeof(coordsstring), "OOCMutes: %d | ADMutes: %d | NMutes: %d | RMutes: %d | Weapons Restricted: %d | Gang Warns: %d | Warnings: %d", oocmutes, admutes, nmutes, PlayerInfo[targetid][pRMutedTotal],PlayerInfo[targetid][pWRestricted], PlayerInfo[targetid][pGangWarn], warns); SendClientMessageEx(playerid, COLOR_GRAD1,coordsstring); if (PlayerInfo[playerid][pAdmin] >= 2) { format(coordsstring, sizeof(coordsstring), "House: %d | House 2: %d | Renting: %d | Int: %d | VW: %d | Real VW: %d | Jail: %d sec | WJail: %d sec | AFK: %i", housekey,housekey2,rentkey,intir,vw,realvw,jailt,wjailt, playerAFKTime[targetid]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); } if (PlayerInfo[playerid][pAdmin] >= 1337) { /*if(PlayerInfo[targetid][pAdmin] >= 2 && PlayerInfo[playerid][pAdmin] >= 2) { format(coordsstring, sizeof(coordsstring), "Accepted reports: %d | Trashed reports: %d", PlayerInfo[targetid][pAcceptReport], PlayerInfo[targetid][pTrashReport]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); }*/ if(PlayerInfo[targetid][pHelper] >= 2 && PlayerInfo[playerid][pAdmin] >= 2) { format(coordsstring, sizeof(coordsstring), "Hours on duty: %d | Accepted help requests: %d", PlayerInfo[targetid][pDutyHours], PlayerInfo[targetid][pAcceptedHelp]); SendClientMessageEx(playerid, COLOR_GRAD5,coordsstring); } } SendClientMessageEx(playerid, COLOR_GREEN,"___________________________________________________________________________________________________"); } }
Код:
C:\Users\Thomas Williams\Desktop\Our Server\gamemodes\GTA.pwn(5036) : warning 215: expression has no effect C:\Users\Thomas Williams\Desktop\Our Server\gamemodes\GTA.pwn(5069) : warning 215: expression has no effect C:\Users\Thomas Williams\Desktop\Our Server\gamemodes\GTA.pwn(5099) : warning 215: expression has no effect C:\Users\Thomas Williams\Desktop\Our Server\gamemodes\GTA.pwn(8538) : warning 202: number of arguments does not match definition C:\Users\Thomas Williams\Desktop\Our Server\gamemodes\GTA.pwn(18456) : error 001: expected token: "-identifier-", but found "=" C:\Users\Thomas Williams\Desktop\Our Server\gamemodes\GTA.pwn(18457) : error 029: invalid expression, assumed zero C:\Users\Thomas Williams\Desktop\Our Server\gamemodes\GTA.pwn(18457) : warning 215: expression has no effect C:\Users\Thomas Williams\Desktop\Our Server\gamemodes\GTA.pwn(18457 -- 18458) : error 029: invalid expression, assumed zero C:\Users\Thomas Williams\Desktop\Our Server\gamemodes\GTA.pwn(18458) : warning 215: expression has no effect C:\Users\Thomas Williams\Desktop\Our Server\gamemodes\GTA.pwn(18458 -- 18459) : error 029: invalid expression, assumed zero C:\Users\Thomas Williams\Desktop\Our Server\gamemodes\GTA.pwn(18458 -- 18459) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.