05.10.2013, 23:00
I've been developing a CnR Server, and I wanted my code as optimize and simplest way it could be, I'm trying to use a loop & a case, but it doesn't work properly for some reason
Everytime I enter a checkpoint, it sends me to this location
Global Variable
OnPlayerEnterDynamicCP Callback
EDIT: I have to sleep now, so I won't be able to reply on this thread, I'll take a look tommorow and reply.
Everytime I enter a checkpoint, it sends me to this location
pawn Код:
case 47:
{
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "- Objects Loading -~n~ - Please Wait -", 3000, 0);
LoadObjectForPlayer(playerid);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid,2181.0850,-1009.9630,1021.6880+1);
SetCameraBehindPlayer(playerid);
}
pawn Код:
new
eCheckpoints[ 49 ]
;
pawn Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
for(new o = 0; o < sizeof(eCheckpoints); o++)
{
switch(eCheckpoints[o])
{
case 0:
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, 2017.3734,1017.7369,996.8750);
SetPlayerFacingAngle(playerid, 93.6272);
SetCameraBehindPlayer(playerid);
}
case 1:
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1548.5518,1054.6681,7.1875);
SetPlayerFacingAngle(playerid, 96.1336);
SetCameraBehindPlayer(playerid);
}
case 2:
{
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 2);
SetPlayerPos(playerid, 418.652984,-82.639793,1001.804687);
SetCameraBehindPlayer(playerid);
}
case 3:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -1566.500488,1127.886596,7.187500);
}
case 4:
{
SetPlayerInterior(playerid, 16);
SetPlayerPos(playerid,-201.232803, -22.764419, 1002.273437);
SetCameraBehindPlayer(playerid);
}
case 5:
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1567.018920,1113.483642,7.187500);
}
case 6:
{
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 371.322540,-130.185256,1001.492187);
SetCameraBehindPlayer(playerid);
}
case 7:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,-1724.202026,1360.259155,7.187500);
SetCameraBehindPlayer(playerid);
}
case 8:
{
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 2);
SetPlayerPos(playerid, 371.322540,-130.185256,1001.492187);
SetCameraBehindPlayer(playerid);
}
case 9:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -1805.955566,943.366821,24.890625);
SetCameraBehindPlayer(playerid);
}
case 10:
{
SetPlayerInterior(playerid,10);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid,365.353576,-73.941848,1001.507812);
SetCameraBehindPlayer(playerid);
}
case 11:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2358.691162,1005.521423,50.695312);
SetCameraBehindPlayer(playerid);
}
case 12:
{
SetPlayerInterior(playerid,10);
SetPlayerVirtualWorld(playerid, 2);
SetPlayerPos(playerid, 365.353576,-73.941848,1001.507812);
SetCameraBehindPlayer(playerid);
}
case 13:
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -1910.093261,830.862243,35.171875);
SetCameraBehindPlayer(playerid);
}
case 14:
{
SetPlayerInterior(playerid,10);
SetPlayerVirtualWorld(playerid, 3);
SetPlayerPos(playerid, 365.353576,-73.941848,1001.507812);
SetCameraBehindPlayer(playerid);
}
case 15:
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2333.946289,-166.696685,35.554687);
SetCameraBehindPlayer(playerid);
}
case 16:
{
SetPlayerInterior(playerid, 15);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 207.737991,-109.019996,1005.132812);
SetCameraBehindPlayer(playerid);
}
case 17:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2376.078857,909.827209,45.445312);
SetCameraBehindPlayer(playerid);
}
case 18:
{
SetPlayerInterior(playerid, 9);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 366.034881,-9.723926,1001.851562);
SetCameraBehindPlayer(playerid);
}
case 19:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -1816.083129,616.693908,35.171875);
SetCameraBehindPlayer(playerid);
}
case 20:
{
SetPlayerInterior(playerid, 9);
SetPlayerVirtualWorld(playerid, 2);
SetPlayerPos(playerid, 366.034881,-9.723926,1001.851562);
SetCameraBehindPlayer(playerid);
}
case 21:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2671.512939,261.794616,4.632812);
SetCameraBehindPlayer(playerid);
}
case 22:
{
SetPlayerInterior(playerid, 9);
SetPlayerVirtualWorld(playerid, 3);
SetPlayerPos(playerid, 366.034881,-9.723926,1001.851562);
SetCameraBehindPlayer(playerid);
}
case 23:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -1547.742797,1213.344848,7.381250);
SetCameraBehindPlayer(playerid);
}
case 24:
{
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 418.652984,-82.639793,1001.804687);
SetCameraBehindPlayer(playerid);
}
case 25:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2568.885742,243.841949,10.245244);
SetCameraBehindPlayer(playerid);
}
case 26:
{
SetPlayerInterior(playerid, 17);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 493.390991,-22.722799,1000.679687);
SetCameraBehindPlayer(playerid);
}
case 27:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2554.313232,192.769332,6.138108);
SetCameraBehindPlayer(playerid);
}
case 28:
{
SetPlayerInterior(playerid, 18);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 161.391006,-93.159156,1001.804687);
SetCameraBehindPlayer(playerid);
}
case 29:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -1884.214599,864.275878,35.171875);
SetCameraBehindPlayer(playerid);
}
case 30:
{
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 223.455154,-8.655437,1002.210937);
SetCameraBehindPlayer(playerid);
}
case 31:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -1696.291748,950.331848,24.890625);
SetCameraBehindPlayer(playerid);
}
case 32:
{
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, -2237.194580,136.381866,1035.414062);
SetCameraBehindPlayer(playerid);
}
case 33:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2245.604003,128.278411,35.320312);
SetCameraBehindPlayer(playerid);
}
case 34:
{
SetPlayerInterior(playerid, 11);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 501.980987,-69.150199,998.757812);
SetCameraBehindPlayer(playerid);
}
case 35:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2244.593994,-88.143310,35.320312);
SetCameraBehindPlayer(playerid);
}
case 36:
{
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 772.816467,-47.107429,1000.592712);
SetCameraBehindPlayer(playerid);
}
case 37:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2267.978271,-155.794982,35.320312);
SetCameraBehindPlayer(playerid);
}
case 38:
{
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, -2029.798339,-106.675910,1035.171875);
SetCameraBehindPlayer(playerid);
}
case 39:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2026.583007,-98.837745,35.164062);
SetCameraBehindPlayer(playerid);
}
case 40:
{
SetPlayerInterior(playerid, 1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 286.339660,-38.591598,1001.515625);
SetCameraBehindPlayer(playerid);
}
case 41:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2626.847412,211.390502,4.592437);
SetCameraBehindPlayer(playerid);
}
case 42:
{
SetPlayerPos(playerid, -2640.762939,1406.682006,906.460937);
SetPlayerInterior(playerid, 3);
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid, 1);
}
case 43:
{
SetPlayerPos(playerid, -2623.578125,1409.178100,7.101562);
SetPlayerInterior(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid, 0);
}
case 44:
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2760.666503,375.002685,4.917655);
SetCameraBehindPlayer(playerid);
}
case 45:
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -2029.4733,-124.0944,35.2107);
SetCameraBehindPlayer(playerid);
}
case 46:
{
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, -2029.7303,-117.3965,1035.1719);
SetCameraBehindPlayer(playerid);
}
case 47:
{
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "- Objects Loading -~n~ - Please Wait -", 3000, 0);
LoadObjectForPlayer(playerid);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid,2181.0850,-1009.9630,1021.6880+1);
SetCameraBehindPlayer(playerid);
}
case 48:
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,-2169.6025,252.0992,35.3325);
SetCameraBehindPlayer(playerid);
}
}
}
return 1;
}