OnPlayerKeyStateChange..
#1

Hello everyone, I am trying to get two keys to work, but I am having trouble with scripting the second key, as the first key works, but the second just doesn't respond in-game.

This function is new to me, and SAMP Wiki, didn't help..
Could you explain to me what I am doing wrong?

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(GetPlayerTeam(playerid) == 2)
    {
        if(Flaming[playerid] == 1)
        {
            if(newkeys & KEY_AIM)
            {
                new Float:PosX, Float: PosY, Float: PosZ;
                GetPlayerPos(playerid, PosX, PosY, PosZ);
                CreateExplosion(PosX, PosY, PosZ, 10, 10);
            }
            else { return 0; }
        }
    }
   
   
    else if(newkeys & KEY_YES)
    {
   
    if(GetPlayerTeam(playerid) == 2)
    {
        if(Flaming[playerid] == 0)
        {
            Flaming[playerid] = 1;
            SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
            SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
            SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
            SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
            SetPlayerWeather(playerid, 21);

            SendClientMessage(playerid, COLOR_LIGHTBLUE, "[TEAM] {FFFFFF}- You're currently using {37FF00}superpowers{FFFFFF}, /superpowers to see the {FF8921}privileges{FFFFFF}.");
        }
        else if(Flaming[playerid] == 1)
        {
            Flaming[playerid] = 0;

            for ( new i = 0; i < 4; i++ )
            if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
            RemovePlayerAttachedObject( playerid, i );
            SetPlayerWeather(playerid, 8);

        }
    }
    else { SendClientMessage(playerid, COLOR_RED, "[TEAM] {FFFFFF}- You're not a {FF0000}zombie{FFFFFF}!"); return 1; }
}
Thanks in advance.

P.S. - If anyone could respond here please, that would be awsome.
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#2

try to change the 2nd key to KEY_NO
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#3

Change "else if" to "if".
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#4

Quote:
Originally Posted by Jankingston
Посмотреть сообщение
try to change the 2nd key to KEY_NO
Quote:
Originally Posted by Dragonsaurus
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Change "else if" to "if".
Both didn't work...I don't know what's wrong..
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#5

Which "else if" did you change?
Edit: Your code was messed up.
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(GetPlayerTeam(playerid) == 2)
    {
        if(newkeys & KEY_AIM)
        {
            if(Flaming[playerid] == 1)
            {
                new Float:PosX, Float: PosY, Float: PosZ;
                GetPlayerPos(playerid, PosX, PosY, PosZ);
                CreateExplosion(PosX, PosY, PosZ, 10, 10);
            }
        }
        if(newkeys & KEY_YES)
        {
            if(Flaming[playerid] == 0)
            {
                Flaming[playerid] = 1;
                SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerWeather(playerid, 21);
                SendClientMessage(playerid, COLOR_LIGHTBLUE, "[TEAM] {FFFFFF}- You're currently using {37FF00}superpowers{FFFFFF}, /superpowers to see the {FF8921}privileges{FFFFFF}.");
            }
            else if(Flaming[playerid] == 1)
            {
                Flaming[playerid] = 0;
                for ( new i = 0; i < 4; i++ )
                if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
                RemovePlayerAttachedObject( playerid, i );
                SetPlayerWeather(playerid, 8);
            }
        }
    }
    else SendClientMessage(playerid, COLOR_RED, "[TEAM] {FFFFFF}- You're not a {FF0000}zombie{FFFFFF}!"); return 1;
}
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#6

Quote:
Originally Posted by Dragonsaurus
Посмотреть сообщение
Which "else if" did you change?
Edit: Your code was messed up.
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(GetPlayerTeam(playerid) == 2)
    {
        if(newkeys & KEY_AIM)
        {
            if(Flaming[playerid] == 1)
            {
                new Float:PosX, Float: PosY, Float: PosZ;
                GetPlayerPos(playerid, PosX, PosY, PosZ);
                CreateExplosion(PosX, PosY, PosZ, 10, 10);
            }
        }
        if(newkeys & KEY_YES)
        {
            if(Flaming[playerid] == 0)
            {
                Flaming[playerid] = 1;
                SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerWeather(playerid, 21);
                SendClientMessage(playerid, COLOR_LIGHTBLUE, "[TEAM] {FFFFFF}- You're currently using {37FF00}superpowers{FFFFFF}, /superpowers to see the {FF8921}privileges{FFFFFF}.");
            }
            else if(Flaming[playerid] == 1)
            {
                Flaming[playerid] = 0;
                for ( new i = 0; i < 4; i++ )
                if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
                RemovePlayerAttachedObject( playerid, i );
                SetPlayerWeather(playerid, 8);
            }
        }
    }
    else SendClientMessage(playerid, COLOR_RED, "[TEAM] {FFFFFF}- You're not a {FF0000}zombie{FFFFFF}!"); return 1;
}
That works..but there are two more problems, on the first login, I can still explode if I am not using powers, but after I turn them on (Y) and later off I can't explode anymore like it shall be. How can I deisable the login issue? And by the way, how can I return NOTHING, to the player who is not a zombie, (teamid 1), as he keeps getting those messages, "You're not a zombie", and it shall appear only when he's hitting the Y key, but it appears everytime he uses the aim button.


Thanks in advance.
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#7

Can't really do anything the first part, but I can fix the messages issue.
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(GetPlayerTeam(playerid) == 2)
    {
        if(newkeys & KEY_AIM)
        {
            if(Flaming[playerid] == 1)
            {
                new Float:PosX, Float: PosY, Float: PosZ;
                GetPlayerPos(playerid, PosX, PosY, PosZ);
                CreateExplosion(PosX, PosY, PosZ, 10, 10);
            }
        }
        if(newkeys & KEY_YES)
        {
            if(Flaming[playerid] == 0)
            {
                Flaming[playerid] = 1;
                SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerWeather(playerid, 21);
                SendClientMessage(playerid, COLOR_LIGHTBLUE, "[TEAM] {FFFFFF}- You're currently using {37FF00}superpowers{FFFFFF}, /superpowers to see the {FF8921}privileges{FFFFFF}.");
            }
            else if(Flaming[playerid] == 1)
            {
                Flaming[playerid] = 0;
                for ( new i = 0; i < 4; i++ )
                if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
                RemovePlayerAttachedObject( playerid, i );
                SetPlayerWeather(playerid, 8);
            }
            else SendClientMessage(playerid, COLOR_RED, "[TEAM] {FFFFFF}- You're not a {FF0000}zombie{FFFFFF}!");
        }
    }
    return 1;
}
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#8

Quote:
Originally Posted by Dragonsaurus
Посмотреть сообщение
Can't really do anything the first part, but I can fix the messages issue.
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(GetPlayerTeam(playerid) == 2)
    {
        if(newkeys & KEY_AIM)
        {
            if(Flaming[playerid] == 1)
            {
                new Float:PosX, Float: PosY, Float: PosZ;
                GetPlayerPos(playerid, PosX, PosY, PosZ);
                CreateExplosion(PosX, PosY, PosZ, 10, 10);
            }
        }
        if(newkeys & KEY_YES)
        {
            if(Flaming[playerid] == 0)
            {
                Flaming[playerid] = 1;
                SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerWeather(playerid, 21);
                SendClientMessage(playerid, COLOR_LIGHTBLUE, "[TEAM] {FFFFFF}- You're currently using {37FF00}superpowers{FFFFFF}, /superpowers to see the {FF8921}privileges{FFFFFF}.");
            }
            else if(Flaming[playerid] == 1)
            {
                Flaming[playerid] = 0;
                for ( new i = 0; i < 4; i++ )
                if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
                RemovePlayerAttachedObject( playerid, i );
                SetPlayerWeather(playerid, 8);
            }
            else SendClientMessage(playerid, COLOR_RED, "[TEAM] {FFFFFF}- You're not a {FF0000}zombie{FFFFFF}!");
        }
    }
    return 1;
}
Thanks, I've fixed the first problem on my own, I had Flaming == 1 onplayerconnect, lol.

Your message solution worked, ty.
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