[FilterScript] Damage Control/Adjusting System
#1

Hello Sa-mp Community Producing my 2nd Filter-Script

I'm Posting My Damage Control system!


Quote:

How to Adjust Damage Of Player

SetPlayerHealth(playerid,health-6); //Just Change the Damage Number like 6 to 20
if(weaponid == 1)

SetPlayerHealth(playerid,health-20); //and it's Done Just u need to do that and ur Damage will be -20 Health Every Hit
if(weaponid == 1)

Quote:

How to Change Weapon id

SetPlayerHealth(playerid,health-6);
if(weaponid == 1) //Just Change the number weapon id 1 to any other weapon id like Ex:

SetPlayerHealth(playerid,health-35);
if(weaponid == 26) //Just Change the Weapon id and Health it will be Done!

All Weapon id Added in this Filter-Script if u want to change the Decreasing Health just see how I said and u can Change it.

Click Me to Download!


Код:
//Made By NoFeAr adjusting damage System


#include <a_samp>
#invelude <zcmd>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print("Made By NoFeAr");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print("Made by NoFeAr");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
new Float: health;
GetPlayerHealth(playerid, health);
if(weaponid == 0)
SetPlayerHealth(playerid,health-4);
if(weaponid == 0)
SetPlayerHealth(playerid,health-6);
if(weaponid == 1)
SetPlayerHealth(playerid,health-5);
if(weaponid == 2)
SetPlayerHealth(playerid,health-5);
if(weaponid == 3)
SetPlayerHealth(playerid,health-7);
if(weaponid == 4)
SetPlayerHealth(playerid,health-5);
if(weaponid == 5)
SetPlayerHealth(playerid,health-5);
if(weaponid == 6)
SetPlayerHealth(playerid,health-5);
if(weaponid == 7)
SetPlayerHealth(playerid,health-8);
if(weaponid == 8)
SetPlayerHealth(playerid,health-20);
if(weaponid == 9)
SetPlayerHealth(playerid,health-5);
if(weaponid == 10)
SetPlayerHealth(playerid,health-5);
if(weaponid == 11)
SetPlayerHealth(playerid,health-5);
if(weaponid == 12)
SetPlayerHealth(playerid,health-5);
if(weaponid == 13)
SetPlayerHealth(playerid,health-5);
if(weaponid == 14)
SetPlayerHealth(playerid,health-5);
if(weaponid == 15)
SetPlayerHealth(playerid,health-35);
if(weaponid == 16)
SetPlayerHealth(playerid,health-4);
if(weaponid == 17)
SetPlayerHealth(playerid,health-9);
if(weaponid == 18)
SetPlayerHealth(playerid,health-10);
if(weaponid == 22)
SetPlayerHealth(playerid,health-10);
if(weaponid == 23)
SetPlayerHealth(playerid,health-45);
if(weaponid == 24)
SetPlayerHealth(playerid,health-25);
if(weaponid == 25)
SetPlayerHealth(playerid,health-30);
if(weaponid == 26)
SetPlayerHealth(playerid,health-27);
if(weaponid == 27)
SetPlayerHealth(playerid,health-20);
if(weaponid == 28)
SetPlayerHealth(playerid,health-20);
if(weaponid == 29)
SetPlayerHealth(playerid,health-20);
if(weaponid == 30)
SetPlayerHealth(playerid,health-25);
if(weaponid == 31)
SetPlayerHealth(playerid,health-20);
if(weaponid == 32)
SetPlayerHealth(playerid,health-50);
if(weaponid == 33)
SetPlayerHealth(playerid,health-50);
if(weaponid == 34)
SetPlayerHealth(playerid,health-80);
if(weaponid == 35)
SetPlayerHealth(playerid,health-80);
if(weaponid == 36)
SetPlayerHealth(playerid,health-15);
if(weaponid == 37)
SetPlayerHealth(playerid,health-99);
if(weaponid == 38)
SetPlayerHealth(playerid,health-75);
if(weaponid == 39)
SetPlayerHealth(playerid,health-75);
if(weaponid == 40)
SetPlayerHealth(playerid,health-5);
if(weaponid == 41)
SetPlayerHealth(playerid,health-9);
if(weaponid == 42)
SetPlayerHealth(playerid,health-0);
if(weaponid == 43)
SetPlayerHealth(playerid,health-0);
if(weaponid == 44)
SetPlayerHealth(playerid,health-0);
if(weaponid == 45)
SetPlayerHealth(playerid,health-0);
if(weaponid == 46)
SetPlayerHealth(playerid,health-300);
if(weaponid == 47)
SetPlayerHealth(playerid,health-15);
if(weaponid == 49)
SetPlayerHealth(playerid,health-95);
if(weaponid == 50)
SetPlayerHealth(playerid,health-80);
if(weaponid == 51)
SetPlayerHealth(playerid,health-50);
if(weaponid == 53)
SetPlayerHealth(playerid,health-300);
if(weaponid == 54)
SetPlayerHealth(playerid,health-0);
if(weaponid == 200)
SetPlayerHealth(playerid,health-0);
if(weaponid == 201)
SetPlayerHealth(playerid,health);
}
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
I Hope u Like it!
Reply
#2

Two tips: Indent your code and use switch for the weaponid - it's much faster!
Reply
#3

lol but they r Pro Newbie only use 1 gun to shoot

Anyway thanks
Reply
#4

Nice one.

REP+
Reply
#5

Quote:
Originally Posted by Excel™
Посмотреть сообщение
Nice one.

REP+
Thanks Anymore Comments
Reply
#6

Quote:
Originally Posted by Nofear192
Посмотреть сообщение
lol but they r Pro Newbie only use 1 gun to shoot

Anyway thanks
They use 1 weapon, I didn't say anything else.

Instead of 20 if statements, you can use 1 switch which is faster!

you're welcome.
Reply
#7

Quote:
Originally Posted by Konstantinos
Посмотреть сообщение
They use 1 weapon, I didn't say anything else.

Instead of 20 if statements, you can use 1 switch which is faster!

you're welcome.
Oh ok I did not understood before
Reply
#8

pretty good
Reply
#9

Quote:
Originally Posted by Team_PRO
Посмотреть сообщение
pretty good
Thanks Anymore Comments
Reply
#10

Cool bro :3 +REP
Reply
#11

Quote:
Originally Posted by JimmyCh
Посмотреть сообщение
Cool bro :3 +REP
Thanks bro Anymore comment
Reply
#12

Sence your REP is in - i'll +REP you!And good work bro.
Reply
#13

Quote:
Originally Posted by boomerboom
Посмотреть сообщение
Sence your REP is in - i'll +REP you!And good work bro.
Thanks M8 Anymore comments
Reply
#14

Nice Bro keep up the good work +REP
Reply
#15

You can't set weapon damages lower than the maximum of each weapon.

if(weaponid == 24)
SetPlayerHealth(playerid,health-25);

If the player has 46.0hp they will always die.
Reply
#16

Quote:
Originally Posted by efrim123
Посмотреть сообщение
Nice Bro keep up the good work +REP
Thanks

Quote:
Originally Posted by [uL]Pottus
Посмотреть сообщение
You can't set weapon damages lower than the maximum of each weapon.

if(weaponid == 24)
SetPlayerHealth(playerid,health-25);

If the player has 46.0hp they will always die.
Idk think so
Reply
#17

Nice script, looks like my unreleased one except I have more functions. However, as this is just a 'filterscript' as you say, then you can remove the unnecessary things out and not make it look like it's a huge script and people will eventually add what they want to it.

Just a shorter one here with corrections. It can be shorter but I won't get into details:

Код:
//Made By NoFeAr adjusting damage System

#include <a_samp>
#invelude <zcmd>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print("Made By NoFeAr");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	print("\n--------------------------------------");
	print("NoFeAr Filterscript Unloaded");
	print("--------------------------------------\n");
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print("Made by NoFeAr");
	print("----------------------------------\n");
}

#endif

/* Since it is not a gamemode, but a filterscript then this is not needed.
public OnGameModeInit()
{
	return 1;
}

public OnGameModeExit()
{
	return 1;
}
*/

/* un-comment this if it is not defined via your gamemode.
public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}
*/

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
new Float: health;
GetPlayerHealth(playerid, health); //You defined this twice, one was -4 and -6
if(weaponid == 0)
SetPlayerHealth(playerid,health-4);
if(weaponid == 1)
SetPlayerHealth(playerid,health-5);
if(weaponid == 2)
SetPlayerHealth(playerid,health-5);
if(weaponid == 3)
SetPlayerHealth(playerid,health-7);
if(weaponid == 4)
SetPlayerHealth(playerid,health-5);
if(weaponid == 5)
SetPlayerHealth(playerid,health-5);
if(weaponid == 6)
SetPlayerHealth(playerid,health-5);
if(weaponid == 7)
SetPlayerHealth(playerid,health-8);
if(weaponid == 8)
SetPlayerHealth(playerid,health-20);
if(weaponid == 9)
SetPlayerHealth(playerid,health-5);
if(weaponid == 10)
SetPlayerHealth(playerid,health-5);
if(weaponid == 11)
SetPlayerHealth(playerid,health-5);
if(weaponid == 12)
SetPlayerHealth(playerid,health-5);
if(weaponid == 13)
SetPlayerHealth(playerid,health-5);
if(weaponid == 14)
SetPlayerHealth(playerid,health-5);
if(weaponid == 15)
SetPlayerHealth(playerid,health-35);
if(weaponid == 16)
SetPlayerHealth(playerid,health-4);
if(weaponid == 17)
SetPlayerHealth(playerid,health-9);
if(weaponid == 18)
SetPlayerHealth(playerid,health-10);
if(weaponid == 22)
SetPlayerHealth(playerid,health-10);
if(weaponid == 23)
SetPlayerHealth(playerid,health-45);
if(weaponid == 24)
SetPlayerHealth(playerid,health-25);
if(weaponid == 25)
SetPlayerHealth(playerid,health-30);
if(weaponid == 26)
SetPlayerHealth(playerid,health-27);
if(weaponid == 27)
SetPlayerHealth(playerid,health-20);
if(weaponid == 28)
SetPlayerHealth(playerid,health-20);
if(weaponid == 29)
SetPlayerHealth(playerid,health-20);
if(weaponid == 30)
SetPlayerHealth(playerid,health-25);
if(weaponid == 31)
SetPlayerHealth(playerid,health-20);
if(weaponid == 32)
SetPlayerHealth(playerid,health-50);
if(weaponid == 33)
SetPlayerHealth(playerid,health-50);
if(weaponid == 34)
SetPlayerHealth(playerid,health-80);
if(weaponid == 35)
SetPlayerHealth(playerid,health-80);
if(weaponid == 36)
SetPlayerHealth(playerid,health-15);
if(weaponid == 37)
SetPlayerHealth(playerid,health-99);
if(weaponid == 38)
SetPlayerHealth(playerid,health-75);
if(weaponid == 39)
SetPlayerHealth(playerid,health-75);
if(weaponid == 40)
SetPlayerHealth(playerid,health-5);
if(weaponid == 41)
SetPlayerHealth(playerid,health-9);
if(weaponid == 42)
SetPlayerHealth(playerid,health-0);
if(weaponid == 43)
SetPlayerHealth(playerid,health-0);
if(weaponid == 44)
SetPlayerHealth(playerid,health-0);
if(weaponid == 45)
SetPlayerHealth(playerid,health-0);
if(weaponid == 46)
SetPlayerHealth(playerid,health-300);
if(weaponid == 47)
SetPlayerHealth(playerid,health-15);
if(weaponid == 49)
SetPlayerHealth(playerid,health-95);
if(weaponid == 50)
SetPlayerHealth(playerid,health-80);
if(weaponid == 51)
SetPlayerHealth(playerid,health-50);
if(weaponid == 53)
SetPlayerHealth(playerid,health-300);
if(weaponid == 54)
SetPlayerHealth(playerid,health-0);
if(weaponid == 200)
SetPlayerHealth(playerid,health-0);
if(weaponid == 201)
SetPlayerHealth(playerid,health);
}
return 1;
}
Also, you defined this function twice so I removed one out:

Код:
if(weaponid == 0)
SetPlayerHealth(playerid,health-4);
if(weaponid == 0)
SetPlayerHealth(playerid,health-6);
Goodluck!
Reply
#18

Quote:
Originally Posted by AF1_CLAN
Посмотреть сообщение
Nice script, looks like my unreleased one except I have more functions. However, as this is just a 'filterscript' as you say, then you can remove the unnecessary things out and not make it look like it's a huge script and people will eventually add what they want to it.

Just a shorter one here with corrections. It can be shorter but I won't get into details:

Код:
//Made By NoFeAr adjusting damage System

#include <a_samp>
#invelude <zcmd>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print("Made By NoFeAr");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	print("\n--------------------------------------");
	print("NoFeAr Filterscript Unloaded");
	print("--------------------------------------\n");
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print("Made by NoFeAr");
	print("----------------------------------\n");
}

#endif

/* Since it is not a gamemode, but a filterscript then this is not needed.
public OnGameModeInit()
{
	return 1;
}

public OnGameModeExit()
{
	return 1;
}
*/

/* un-comment this if it is not defined via your gamemode.
public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}
*/

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
new Float: health;
GetPlayerHealth(playerid, health); //You defined this twice, one was -4 and -6
if(weaponid == 0)
SetPlayerHealth(playerid,health-4);
if(weaponid == 1)
SetPlayerHealth(playerid,health-5);
if(weaponid == 2)
SetPlayerHealth(playerid,health-5);
if(weaponid == 3)
SetPlayerHealth(playerid,health-7);
if(weaponid == 4)
SetPlayerHealth(playerid,health-5);
if(weaponid == 5)
SetPlayerHealth(playerid,health-5);
if(weaponid == 6)
SetPlayerHealth(playerid,health-5);
if(weaponid == 7)
SetPlayerHealth(playerid,health-8);
if(weaponid == 8)
SetPlayerHealth(playerid,health-20);
if(weaponid == 9)
SetPlayerHealth(playerid,health-5);
if(weaponid == 10)
SetPlayerHealth(playerid,health-5);
if(weaponid == 11)
SetPlayerHealth(playerid,health-5);
if(weaponid == 12)
SetPlayerHealth(playerid,health-5);
if(weaponid == 13)
SetPlayerHealth(playerid,health-5);
if(weaponid == 14)
SetPlayerHealth(playerid,health-5);
if(weaponid == 15)
SetPlayerHealth(playerid,health-35);
if(weaponid == 16)
SetPlayerHealth(playerid,health-4);
if(weaponid == 17)
SetPlayerHealth(playerid,health-9);
if(weaponid == 18)
SetPlayerHealth(playerid,health-10);
if(weaponid == 22)
SetPlayerHealth(playerid,health-10);
if(weaponid == 23)
SetPlayerHealth(playerid,health-45);
if(weaponid == 24)
SetPlayerHealth(playerid,health-25);
if(weaponid == 25)
SetPlayerHealth(playerid,health-30);
if(weaponid == 26)
SetPlayerHealth(playerid,health-27);
if(weaponid == 27)
SetPlayerHealth(playerid,health-20);
if(weaponid == 28)
SetPlayerHealth(playerid,health-20);
if(weaponid == 29)
SetPlayerHealth(playerid,health-20);
if(weaponid == 30)
SetPlayerHealth(playerid,health-25);
if(weaponid == 31)
SetPlayerHealth(playerid,health-20);
if(weaponid == 32)
SetPlayerHealth(playerid,health-50);
if(weaponid == 33)
SetPlayerHealth(playerid,health-50);
if(weaponid == 34)
SetPlayerHealth(playerid,health-80);
if(weaponid == 35)
SetPlayerHealth(playerid,health-80);
if(weaponid == 36)
SetPlayerHealth(playerid,health-15);
if(weaponid == 37)
SetPlayerHealth(playerid,health-99);
if(weaponid == 38)
SetPlayerHealth(playerid,health-75);
if(weaponid == 39)
SetPlayerHealth(playerid,health-75);
if(weaponid == 40)
SetPlayerHealth(playerid,health-5);
if(weaponid == 41)
SetPlayerHealth(playerid,health-9);
if(weaponid == 42)
SetPlayerHealth(playerid,health-0);
if(weaponid == 43)
SetPlayerHealth(playerid,health-0);
if(weaponid == 44)
SetPlayerHealth(playerid,health-0);
if(weaponid == 45)
SetPlayerHealth(playerid,health-0);
if(weaponid == 46)
SetPlayerHealth(playerid,health-300);
if(weaponid == 47)
SetPlayerHealth(playerid,health-15);
if(weaponid == 49)
SetPlayerHealth(playerid,health-95);
if(weaponid == 50)
SetPlayerHealth(playerid,health-80);
if(weaponid == 51)
SetPlayerHealth(playerid,health-50);
if(weaponid == 53)
SetPlayerHealth(playerid,health-300);
if(weaponid == 54)
SetPlayerHealth(playerid,health-0);
if(weaponid == 200)
SetPlayerHealth(playerid,health-0);
if(weaponid == 201)
SetPlayerHealth(playerid,health);
}
return 1;
}
Also, you defined this function twice so I removed one out:

Код:
if(weaponid == 0)
SetPlayerHealth(playerid,health-4);
if(weaponid == 0)
SetPlayerHealth(playerid,health-6);
Goodluck!
Thanks Bro! I'm Learning Scripting Still so idk Much But I everyday watch more then 15 Tutiorls

I will improve Myself
Reply
#19

Nice job mane lol

+REP
Reply
#20

Quote:
Originally Posted by qazwsx
Посмотреть сообщение
Nice job mane lol

+REP
Thanks xD
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)