30.09.2013, 13:14 
	
	
	Hello Sa-mp Community Producing my 2nd Filter-Script
I'm Posting My Damage Control system!
I'm Posting My Damage Control system!
Quote:
| 
			 How to Adjust Damage Of Player SetPlayerHealth(playerid,health-6); //Just Change the Damage Number like 6 to 20 if(weaponid == 1) SetPlayerHealth(playerid,health-20); //and it's Done Just u need to do that and ur Damage will be -20 Health Every Hit if(weaponid == 1)  | 
Quote:
| 
			 How to Change Weapon id SetPlayerHealth(playerid,health-6); if(weaponid == 1) //Just Change the number weapon id 1 to any other weapon id like Ex: SetPlayerHealth(playerid,health-35); if(weaponid == 26) //Just Change the Weapon id and Health it will be Done!  | 
All Weapon id Added in this Filter-Script if u want to change the Decreasing Health just see how I said and u can Change it.
Click Me to Download!
Click Me to Download!
Код:
//Made By NoFeAr adjusting damage System
#include <a_samp>
#invelude <zcmd>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print("Made By NoFeAr");
	print("--------------------------------------\n");
	return 1;
}
public OnFilterScriptExit()
{
	return 1;
}
#else
main()
{
	print("\n----------------------------------");
	print("Made by NoFeAr");
	print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}
public OnGameModeExit()
{
	return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}
public OnPlayerConnect(playerid)
{
	return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}
public OnPlayerSpawn(playerid)
{
	return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}
public OnVehicleSpawn(vehicleid)
{
	return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}
public OnPlayerText(playerid, text[])
{
	return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}
public OnRconCommand(cmd[])
{
	return 1;
}
public OnPlayerRequestSpawn(playerid)
{
	return 1;
}
public OnObjectMoved(objectid)
{
	return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}
public OnPlayerExitedMenu(playerid)
{
	return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}
public OnPlayerUpdate(playerid)
{
	return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
new Float: health;
GetPlayerHealth(playerid, health);
if(weaponid == 0)
SetPlayerHealth(playerid,health-4);
if(weaponid == 0)
SetPlayerHealth(playerid,health-6);
if(weaponid == 1)
SetPlayerHealth(playerid,health-5);
if(weaponid == 2)
SetPlayerHealth(playerid,health-5);
if(weaponid == 3)
SetPlayerHealth(playerid,health-7);
if(weaponid == 4)
SetPlayerHealth(playerid,health-5);
if(weaponid == 5)
SetPlayerHealth(playerid,health-5);
if(weaponid == 6)
SetPlayerHealth(playerid,health-5);
if(weaponid == 7)
SetPlayerHealth(playerid,health-8);
if(weaponid == 8)
SetPlayerHealth(playerid,health-20);
if(weaponid == 9)
SetPlayerHealth(playerid,health-5);
if(weaponid == 10)
SetPlayerHealth(playerid,health-5);
if(weaponid == 11)
SetPlayerHealth(playerid,health-5);
if(weaponid == 12)
SetPlayerHealth(playerid,health-5);
if(weaponid == 13)
SetPlayerHealth(playerid,health-5);
if(weaponid == 14)
SetPlayerHealth(playerid,health-5);
if(weaponid == 15)
SetPlayerHealth(playerid,health-35);
if(weaponid == 16)
SetPlayerHealth(playerid,health-4);
if(weaponid == 17)
SetPlayerHealth(playerid,health-9);
if(weaponid == 18)
SetPlayerHealth(playerid,health-10);
if(weaponid == 22)
SetPlayerHealth(playerid,health-10);
if(weaponid == 23)
SetPlayerHealth(playerid,health-45);
if(weaponid == 24)
SetPlayerHealth(playerid,health-25);
if(weaponid == 25)
SetPlayerHealth(playerid,health-30);
if(weaponid == 26)
SetPlayerHealth(playerid,health-27);
if(weaponid == 27)
SetPlayerHealth(playerid,health-20);
if(weaponid == 28)
SetPlayerHealth(playerid,health-20);
if(weaponid == 29)
SetPlayerHealth(playerid,health-20);
if(weaponid == 30)
SetPlayerHealth(playerid,health-25);
if(weaponid == 31)
SetPlayerHealth(playerid,health-20);
if(weaponid == 32)
SetPlayerHealth(playerid,health-50);
if(weaponid == 33)
SetPlayerHealth(playerid,health-50);
if(weaponid == 34)
SetPlayerHealth(playerid,health-80);
if(weaponid == 35)
SetPlayerHealth(playerid,health-80);
if(weaponid == 36)
SetPlayerHealth(playerid,health-15);
if(weaponid == 37)
SetPlayerHealth(playerid,health-99);
if(weaponid == 38)
SetPlayerHealth(playerid,health-75);
if(weaponid == 39)
SetPlayerHealth(playerid,health-75);
if(weaponid == 40)
SetPlayerHealth(playerid,health-5);
if(weaponid == 41)
SetPlayerHealth(playerid,health-9);
if(weaponid == 42)
SetPlayerHealth(playerid,health-0);
if(weaponid == 43)
SetPlayerHealth(playerid,health-0);
if(weaponid == 44)
SetPlayerHealth(playerid,health-0);
if(weaponid == 45)
SetPlayerHealth(playerid,health-0);
if(weaponid == 46)
SetPlayerHealth(playerid,health-300);
if(weaponid == 47)
SetPlayerHealth(playerid,health-15);
if(weaponid == 49)
SetPlayerHealth(playerid,health-95);
if(weaponid == 50)
SetPlayerHealth(playerid,health-80);
if(weaponid == 51)
SetPlayerHealth(playerid,health-50);
if(weaponid == 53)
SetPlayerHealth(playerid,health-300);
if(weaponid == 54)
SetPlayerHealth(playerid,health-0);
if(weaponid == 200)
SetPlayerHealth(playerid,health-0);
if(weaponid == 201)
SetPlayerHealth(playerid,health);
}
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
I Hope u Like it!
	

	
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