[Ajuda] /prender
#1

Quero fazer com que o suspeito sу seja preso caso esteja algemado .

PHP код:
if(strcmp(cmd, "/algemar", true) == 0)
    {
        if(
IsPlayerConnected(playerid))
        {
            if(!
IsACop(playerid) && !IsAGOV(playerid))
            {
                
SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й um policial nem um membro do Governo!");
                return 
true;
            }
            
tmp = strtok(cmdtext, idx);
            if(!
strlen(tmp))
            {
                
SendClientMessage(playerid, COLOR_WHITE, "Use: /algemar [id]");
                return 
true;
            }
            
giveplayerid = ReturnUser(tmp);
            if(
IsPlayerConnected(giveplayerid))
            {
                if(
giveplayerid != INVALID_PLAYER_ID)
                {
                    if(
gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
                    {
                        
SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo pode algemar COPs !");
                        return 
true;
                    }
                    if(
PlayerCuffed[giveplayerid] > 0)
                    {
                        
SendClientMessage(playerid, COLOR_GREY, "   O Jogador jб esta algemado !");
                        return 
true;
                    }
                    if (
ProxDetectorS(8.0, playerid, giveplayerid))
                    {
                        if(
giveplayerid == playerid)
                        {
                            
SendClientMessage(playerid, COLOR_GREY, "Vocк nao pode se algemar!");
                            return 
true;
                        }
                            
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                            
GetPlayerName(playerid, sendername, sizeof(sendername));
                            
format(string, sizeof(string), "* Vocк foi algemado pelo: %s.", PlayerName(playerid));
                            
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
                            
format(string, sizeof(string), "* Vocк algemou %s.", giveplayer);
                            
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                            
format(string, sizeof(string), "* %s Algemou %s, para nao fugir.", sendername ,giveplayer);
                            
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                            
GameTextForPlayer(giveplayerid, "~r~Algemado", 2500, 3);
                            
SetPlayerAttachedObject(giveplayerid, 4, 19418, 6, -0.031999, 0.024000, -0.024000, -7.900000, -32.000011, -72.299987, 1.115998, 1.322000, 1.406000);
                            
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
                            
PlayerCuffed[giveplayerid] = 2;
                    }
                    else
                    {
                        
SendClientMessage(playerid, COLOR_GREY, "   O Jogador estб longe de Vocк !");
                        return 
true;
                    }
                }
            }
            else
            {
                
SendClientMessage(playerid, COLOR_GREY, "   O Jogador Estб Offline !");
                return 
true;
            }
        }
        return 
true;
    }
if(
strcmp(cmd, "/prender", true) == 0)
    {
        if(
IsPlayerConnected(playerid))
           {
            if(
IsACop(playerid))
            {
                if(
OnDuty[playerid] != 1)
                {
                    
SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo Bateu o cartгo!");
                    return 
true;
                }
                if(!
PlayerToPoint(19.0, playerid, -1289.2091,-1041.6201,-1.2310))
                {
// Jail spot
                    
SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo estб perto da cela, nгo pode prender o suspeito !");
                    return 
true;
                }
                
tmp = strtok(cmdtext, idx);
                if(!
strlen(tmp))
                {
                    
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
                    return 
true;
                }
                
giveplayerid = ReturnUser(tmp);
                
tmp = strtok(cmdtext, idx);
                if(!
strlen(tmp))
                {
                    
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
                    return 
true;
                }
                new 
time = strval(tmp);
                if(
time < 1 || time > 60)
                {
                    
SendClientMessage(playerid, COLOR_GREY, "   O Tempo nгo pode ser menor que 1 nem maior que 60 !");
                    return 
true;
                }
                
tmp = strtok(cmdtext, idx);
                if(!
strlen(tmp))
                {
                    
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
                    return 
true;
                }
                new 
bail = strval(tmp);
                if(
bail < 0 || bail > 1)
                {
                    
SendClientMessage(playerid, COLOR_GREY, "   Fianзa Tem Que ser 0=Nгo ou 1=Sim !");
                    return 
true;
                }
                
tmp = strtok(cmdtext, idx);
                if(!
strlen(tmp))
                {
                    
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
                    return 
true;
                }
                new 
bailprice = strval(tmp);
                if(
bailprice < 0 || bailprice > 300000)
                {
                    
SendClientMessage(playerid, COLOR_GREY, "   O Preзo nгo pode ser menor que 0 nem maior que R$300000 !");
                    return 
true;
                }
                new 
suspect = giveplayerid;
                if(
IsPlayerConnected(suspect))
                {
                    if(
GetDistanceBetweenPlayers(playerid,suspect) < 15)
                    {
                         if(
PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)
                        {
                            
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
                            
GetPlayerName(playerid, sendername, sizeof(sendername));
                            if(
WantedPoints[suspect] < 1)
                            {
                                
SendClientMessage(playerid, COLOR_GREY, "   O Jogador deve ter no mнnimo 1 nнvel de procurado!");
                                return 
true;
                            }
                            
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
                            
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                            
//GivePlayerMoney(suspect, -moneys);
                            
format(string, sizeof(string), "Preso por %s", PlayerName(playerid));
                            
GameTextForPlayer(suspect, string, 5000, 5);
                            
ResetPlayerWeaponsEx(suspect);
                            if(
PlayerInfo[playerid][pMembro]==1||PlayerInfo[playerid][pLider]==1)
                               {
                                
format(string, sizeof(string), "<< Policial Militar %s Prendeu o Suspeito %s na Penitenciбria >>", sendername, giveplayer);
                                
OOCNews(COLOR_LIGHTRED, string);
                            }
                            
SetPlayerInterior(suspect, 0);
                            
SetPlayerPos(suspect,-1283.3971,-1058.1307,-1.2310);
                               
PlayerInfo[suspect][pJailTime] = time * 60;
                            if(
bail == 1)
                            {
                                
JailPrice[suspect] = bailprice;
                                
format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
                                
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                            }
                            else
                            {
                                
JailPrice[suspect] = 0;
                                
format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
                                
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                            }
                            
format(string, sizeof(string), "Suspeito %s Com Level de Procura [%d] foi Preso por [%d] segundos na Penitenciбria.", giveplayer, WantedPoints[suspect], PlayerInfo[suspect][pJailTime]);
                            
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
                            
PlayerInfo[suspect][pJailed] = 1;
                            
SetPlayerFree(suspect,playerid, "Foi Preso");
                            
WantedPoints[suspect] = 0;
                            
SetPlayerWantedLevel(suspect, 0);
                            
WantAdvogado[suspect] = 1;
                            
PlayerInfo[suspect][pMuted] = 0;
                            
Controle(suspect, 1);
                            
PlayerCuffed[suspect] = 0;
                            
SetPlayerSkin(playerid, 42);
                            
SetPlayerSpecialAction(giveplayerid, 0);//Retira a anim
                               
RemovePlayerAttachedObject(giveplayerid, 4);//Retira a algema
                            
return true;
                        } 
Reply
#2

pawn Код:
if(PlayerCuffed[suspect] == 1)
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   O Jogador deve estar algemado!");
                                return true;
                            }
Reply
#3

Faz uma vбriavel exemplo
pawn Код:
new algemado[MAX_PLAYERS]

No comando /algemar
algemado[giveplayerid] = 1;

Comando prender
If(algemado[giveplayerid] == 0)
{
SendClientMessage(playerid,-1,......nao esta algemado
}
Reply
#4

Quote:
Originally Posted by Wellington1999
Посмотреть сообщение
Faz uma vбriavel exemplo
pawn Код:
new algemado[MAX_PLAYERS]

No comando /algemar
algemado[giveplayerid] = 1;

Comando prender
If(algemado[giveplayerid] == 0)
{
SendClientMessage(playerid,-1,......nao esta algemado
}
Ele jб tem o playercuffed para isso. Playercuffed й jogador algemado em portugues
Reply
#5

Ok,desta forma tambйm daria certo
Reply
#6

Quote:
Originally Posted by Wellington1999
Посмотреть сообщение
Ok,desta forma tambйm daria certo
Sim, apenas disse isso pq й algo que ele jб tem no script, nada mais.
Reply
#7

Obrigado aos dois , resolvido .

+Reputado .
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)