24.09.2013, 21:23
Death Match, I want to do, use the command / gdm to warp into a place where I set.
When a player is killed. I want players that were born in the same place. But without success. Players come back to the starting point of my own, I wanted to ask you guys to help me fix it achieved it.![Huh?](images/smilies/confused.gif)
What I do is try. This command is used to put in the "Public SetPlayerSpawn"
if (GdmMode [playerid] == 1)
{
new rand = random (sizeof (GdmSpawn));
SetPlayerPos (playerid, GdmSpawn [rand] [0], GdmSpawn [rand] [1], GdmSpawn [rand] [2]);
}
But it was not successful, please help me fix it.![Huh?](images/smilies/confused.gif)
Thank you very much.
When a player is killed. I want players that were born in the same place. But without success. Players come back to the starting point of my own, I wanted to ask you guys to help me fix it achieved it.
![Huh?](images/smilies/confused.gif)
What I do is try. This command is used to put in the "Public SetPlayerSpawn"
if (GdmMode [playerid] == 1)
{
new rand = random (sizeof (GdmSpawn));
SetPlayerPos (playerid, GdmSpawn [rand] [0], GdmSpawn [rand] [1], GdmSpawn [rand] [2]);
}
But it was not successful, please help me fix it.
![Huh?](images/smilies/confused.gif)
Thank you very much.
![Cheesy](images/smilies/biggrin.png)