10.09.2013, 12:29
I wanted to ask because if I put this in KeyStateChange:
This doesen't work:
Thanks.
pawn Код:
if(newkeys &= 4)
{
if(IsPlayerInAnyVehicle(playerid))
{
new sendername[MAX_PLAYER_NAME];
new vid = GetPlayerVehicleID(playerid);
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
if(vid != INVALID_VEHICLE_ID)
//if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GRAD2, "Devi essere in un veicolo per fare questo!");
//if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_GRAD2, "Puт farlo solo il guidatore!");
//Ricorda
if(engine == VEHICLE_PARAMS_OFF || engine == VEHICLE_PARAMS_UNSET)
{
SendClientMessage(playerid, -1, ""#COL_WHITE"> Hai "#COL_GREEN"acceso"#COL_WHITE" il motore");
GetPlayerRPName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s gira una chiave ed accende il motore.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
}
else if(engine == VEHICLE_PARAMS_ON)
{
SendClientMessage(playerid, -1, ""#COL_WHITE"> Hai "#COL_RED"spento"#COL_WHITE" il motore");
GetPlayerRPName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s gira una chiave e spegne il motore.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
}
}
}
pawn Код:
if(newkeys == KEY_SECONDARY_ATTACK)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 3, 246.3489,72.0905,1003.6406))
{
if(IsACop(playerid))
{
new name[MAX_PLAYER_NAME];
GetPlayerRPName(playerid, name, sizeof(name));
if(IsPlayerConnected(playerid))
{
if(IsLSPDDoorOpen == 0)
{
MoveDynamicObject(LSPD_Door[ObjectID1], 247.3080, 72.3000, 1003.6700, 1.50);
MoveDynamicObject(LSPD_Door[ObjectID2], 245.480, 72.5750, 1003.6650, 1.50);
MoveDynamicObject(LSPD_Door[ObjectID3], 247.888, 72.4500, 1003.7000, 1.50);
MoveDynamicObject(LSPD_Door[ObjectID4], 244.908, 72.4500, 1003.7000, 1.50);
IsLSPDDoorOpen = 1;
format(string, sizeof(string), "* %s apre la porta della centrale.", name);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
if(IsLSPDDoorOpen == 1)
{
MoveDynamicObject(LSPD_Door[ObjectID1], 246.4050, 72.3000, 1003.6700, 1.50);
MoveDynamicObject(LSPD_Door[ObjectID2], 246.4050, 72.5750, 1003.6650, 1.50);
MoveDynamicObject(LSPD_Door[ObjectID3], 246.9850, 72.4500, 1003.7000, 1.50);
MoveDynamicObject(LSPD_Door[ObjectID4], 245.8330, 72.4500, 1003.7000, 1.50);
IsLSPDDoorOpen = 0;
format(string, sizeof(string), "* %s chiude la porta della centrale", name);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
if(IsPlayerInRangeOfPoint(playerid, 3, 222.09, 70.57, 1004.00))
{
if(IsPlayerConnected(playerid))
{
if(DoorOpened==0)
{
MoveDynamicObject(door, 222.21, 72.27, 1004.00, 3);
chiefdoortimer = SetTimer("ClosePDDoor",3000,0);
DoorOpened = 1;
}
else if(DoorOpened==1)
{
MoveDynamicObject(door, 222.09, 70.57, 1004.00, 3);
KillTimer(chiefdoortimer);
DoorOpened = 0;
}
}
}
}
}
if(IsPlayerInRangeOfPoint(playerid, 1, 2021.9740,2235.6626,2103.9536))
{
new Float:busx, Float:busy, Float:busz, Float:angle;
if(BusID[playerid] == 1)
{
GetVehiclePos(NPCBlueBus, busx, busy, busz);
GetVehicleZAngle(NPCBlueBus, angle);
}
else
{
GetVehiclePos(NPCBlackBus, busx, busy, busz);
GetVehicleZAngle(NPCBlackBus, angle);
}
GetPlayerRPName(playerid, string, sizeof(string));
format(string, sizeof(string), "%s apre la porta ed esce dal bus.", string);
for(new i=0; i<MAX_PLAYERS; i++)
{
if(BusID[i] == BusID[playerid])
{
SendClientMessage(i, COLOR_PURPLE, string);
}
}
angle = 360 - angle;
busx = floatsin(angle,degrees) * 1.5 + floatcos(angle,degrees) * 1.5 + busx;
busy = floatcos(angle,degrees) * 1 - floatsin(angle,degrees) * 1 + busy;
busz = 1 + busz;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, busx, busy, busz);
BusID[playerid] = 0;
KillTimer(costtimer);
format(string, sizeof(string), "~r~-$%d", BusCost[playerid]);
GameTextForPlayer(playerid, string, 3000, 1);
GivePlayerMoney(playerid, -BusCost[playerid]);
BusCost[playerid] = 0;
}
}
}