[Ajuda] Check tem hora q aparecer tem hora q nao
#1

Ola , galera tou precisando muita da ajuda de vcs do forum tou com um poblema o serve fica normal mais donada os check some depois de muito tempo hs o check volta ao normal
o que pode ser isso ??
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#2

se vc nao posta o codigo fica dificio te ajuda.
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#3

Quote:
Originally Posted by P1c4550
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se vc nao posta o codigo fica dificio te ajuda.
posta que codigo mais sao todos os check que acontece isso banco .... menu na agencia
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#4

oque vocк colocou por ultimo no seu gm
se puder posta o code
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#5

Quote:
Originally Posted by Wellington1999
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oque vocк colocou por ultimo no seu gm
se puder posta o code
Код:
public cpinfos()
{
	foreach(Player, i)
    {
	new Float:prevdist = 100000.000;
	new prevcp;
	for(new cpid=1; cpid < MAX_CHECKPOINTS; cpid++){
	if(UsedCPSlot[cpid]) {
 	new Float:dist;
  	dist = CPSERVICE_getdist(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ]);
	if(dist < prevdist){
	prevdist = dist;
	prevcp = cpid;
	}
	}
	}
	new cpid=prevcp;
	if(CPSERVICE_getdist(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ]) < Checkpoints[cpid][cpsd]) {
 	if(CPSERVICE_actualcp[i] != cpid){
  	SetPlayerCheckpoint(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ],Checkpoints[cpid][cpsz]);
   	CPSERVICE_actualcp[i] = cpid;
	}
	} else {
 	if(CPSERVICE_actualcp[i] != 0){
  	CPSERVICE_actualcp[i] = 0;
   	DisablePlayerCheckpoint(i);
	}
	}
	}
}



stock CPS_AddCheckpoint(Float:X,Float:Y,Float:Z,Float:size,spawn_dist)
{
	new cpid=1;
	while(UsedCPSlot[cpid] == 1) cpid++;
	if(CPSERVICE_active == 0){
 	    CPSERVICE_active=1;
	}
	UsedCPSlot[cpid]=1;
	Checkpoints[cpid][cpX]=X;
	Checkpoints[cpid][cpY]=Y;
	Checkpoints[cpid][cpZ]=Z;
	Checkpoints[cpid][cpsz]=size;
	Checkpoints[cpid][cpsd]=spawn_dist;
	return cpid;
}

stock CPS_IsPlayerInCheckpoint(playerid,cpid)
{
	if(!IsPlayerInCheckpoint(playerid)) return 0;
	if(CPSERVICE_actualcp[playerid] == cpid) return 1;
	else return 0;
}

stock CPS_IsPlayerInAnyCheckpoint(playerid)
{
	if(!IsPlayerInCheckpoint(playerid)) return 0;
	if(CPSERVICE_actualcp[playerid] == 0) return 0;
	else return 1;
}

stock CPS_GetPlayerCheckpoint(playerid) if(!IsPlayerInCheckpoint(playerid)) return 0; else return CPSERVICE_actualcp[playerid];

stock CPS_RemoveCheckpoint(cpid)
{
	if(cpid == 0 || UsedCPSlot[cpid] == 0) return 0;
	UsedCPSlot[cpid]=0;
	return 1;
}

stock IsVehicleOccupied(vehicleid)
{
    for(new i; i < GetMaxPlayers(); i++)
    {
        if(IsPlayerConnected(i)) continue;
        if(GetPlayerVehicleID(i) == vehicleid) return 1;
    }
    return 0;
}
stock CPSERVICE_getdist(playerid,Float:x2,Float:y2,Float:z2)
{
	new Float:x1,Float:y1,Float:z1;
	new Float:tmpdis;
	GetPlayerPos(playerid,x1,y1,z1);
	tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
	return floatround(tmpdis);
}

stock GetNumberOfPlayersOnThisIP(test_ip[])
{
    new against_ip[32+1];
    new x = 0;
    new ip_count = 0;
    for(x=0; x<MAX_PLAYERS; x++) {
        if(IsPlayerConnected(x)) {
            GetPlayerIp(x,against_ip,32);
            if(!strcmp(against_ip,test_ip)) ip_count++;
        }
    }
    return ip_count;
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#6

isso aee e do evento de corrida no final do gm
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