28.08.2013, 15:57
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
if(pData[issuerid][AdminDuty])return 1;
new Float:health;
new Float:armour;
GetPlayerHealth(playerid, health);
GetPlayerArmour(playerid, armour);
if(weaponid == 7) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-12); return 1;}
SetPlayerHealth(playerid,health-12); }
if(weaponid == 8) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-20); return 1;}
SetPlayerHealth(playerid,health-20); }
if(weaponid == 4) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-20); return 1;}
SetPlayerHealth(playerid,health-20); }
if(weaponid == 3) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-11); return 1;}
SetPlayerHealth(playerid,health-11); }
if(weaponid == 5) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-9); return 1;}
SetPlayerHealth(playerid,health-9); }
if(weaponid == 23) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-19); return 1;}
SetPlayerHealth(playerid,health-19); }
if(weaponid == 24) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-65); return 1;}
SetPlayerHealth(playerid,health-65); }
if(weaponid == 22) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-20); return 1; }
SetPlayerHealth(playerid,health-20); }
if(weaponid == 27) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-32); return 1;}
SetPlayerHealth(playerid,health-32); }
if(weaponid == 28) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-18); return 1;}
SetPlayerHealth(playerid,health-18); }
if(weaponid == 29) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-22); return 1;}
SetPlayerHealth(playerid,health-22); }
if(weaponid == 30) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-25); return 1;}
SetPlayerHealth(playerid,health-25); }
if(weaponid == 31) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-25); return 1;}
SetPlayerHealth(playerid,health-25); }
if(weaponid == 32) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-18); return 1;}
SetPlayerHealth(playerid,health-18); }
if(weaponid == 34) {
if(GetPlayerArmour(playerid, armour) > 0) { SetPlayerArmour(playerid, armour-300); return 1;}
SetPlayerHealth(playerid,health-300); }
}
return 1;
}