20.08.2013, 23:18
Olб pessoal, gostaria de pedir uma animaзгo de morte, em que quando o player morre, fica aquela cвmera em cima dele se afastando e balanзando, igual no GTA San Andreas normal, alguйm ai pode me passar por favor?
public OnPlayerDeath(playerid, killerid, reason)
{
Hospital[playerid] = 1;
new string[256];
RemovePlayerAttachedObject(playerid,3);
RemovePlayerAttachedObject(playerid, 3);
new Float:px,Float:py,Float:pz;
PlayerInactivity[playerid] = 0;
//DropWeapons(playerid);
//DropVida(playerid);
//DropGrana(playerid);
gPlayerSpawned[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerPos(playerid, 1176.9781,-1323.1548,14.0480);
SetPlayerInterior(playerid, 0);
GetPlayerPos(playerid, px, py, pz);
spawnado[playerid] = 0;
if(usandolavacarro == playerid)
{
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
usandolavacarro = -1;
Update3DTextLabelText(textoentrada, COR_AZULZAO, "Ninguйm estб usando o Lava Rбpido agora, o preзo й de R$ 20,00\n(/lavarcarro)");
}
if (gPlayerTerminal[playerid] != 0)
{
BusrouteEnd(playerid);
}
SetPlayerCriminal(killerid, 255, "Assasinato");
PlayerInfo[killerid][pKills] += 1;
if(TendoGuerra == 1 && IsPlayerInTerritorio(playerid) && IsPlayerInTerritorio(killerid))
{
if(PlayerInfo[killerid][pMembro] == 3 || PlayerInfo[killerid][pLider] == 3)
{
if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
Territorio[talmortos] += 1;
}
if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15)
{
Territorio[almortos] += 1;
}
if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23)
{
Territorio[FARCmortos] += 1;
}
}
if(PlayerInfo[killerid][pMembro] == 6 || PlayerInfo[killerid][pLider] == 6)
{
if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
{
Territorio[exemortos] += 1;
}
if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15)
{
Territorio[almortos] += 1;
}
if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23)
{
Territorio[FARCmortos] += 1;
}
}
if(PlayerInfo[killerid][pMembro] == 15 || PlayerInfo[killerid][pLider] == 15)
{
if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
{
Territorio[exemortos] += 1;
}
if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
Territorio[talmortos] += 1;
}
if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23)
{
Territorio[FARCmortos] += 1;
}
}
if(PlayerInfo[killerid][pMembro] == 23 || PlayerInfo[killerid][pLider] == 23)
{
if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
{
Territorio[exemortos] += 1;
}
if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
Territorio[talmortos] += 1;
}
if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15)
{
Territorio[almortos] += 1;
}
}
}
//==================================[SUSPEITO MORTO]=========================//
if(WantedPoints[playerid] >= 1)
{
//if(gTeam[killerid] == 2 && CrimInRange(30.0, playerid,killerid))
//{
new price = WantedPoints[playerid] * 100;
if(PlayerInfo[killerid][pMembro] == 1 || PlayerInfo[killerid][pLider] == 1)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Militar, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 2 || PlayerInfo[killerid][pLider] == 2)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 3;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na HQ ROTA, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 3 || PlayerInfo[killerid][pLider] == 3)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 7;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos no Exйrcito, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 16 || PlayerInfo[killerid][pLider] == 16)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 4;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Civil, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 11 || PlayerInfo[killerid][pLider] == 11)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 5;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Policia Federal, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
//}
}
//=================[NOVO ROUBAR]================
if(ProvocoBanco[playerid] == 1)
{
//SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto ao Banco{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre do Banco ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
SendClientMessageToAll(GetPlayerColor(playerid), gstring);
ClearAnimations(playerid);
ProvocoBanco[playerid] = 0; roubando[playerid] = 0; roubobanco = 0; KillTimer(tempobanco); temporoubobanco = 0;
}
if(ProvocoLot[playerid] == 1)
{
//SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Lotйrica{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Lotйrica ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
SendClientMessageToAll(GetPlayerColor(playerid), gstring);
ClearAnimations(playerid);
ProvocoLot[playerid] = 0; roubando[playerid] = 0; roubolot = 0; KillTimer(tempolot); temporoubolot = 0;
}
if(ProvocoLoja1[playerid] == 1)
{
//SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Loja de Armas{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Loja de Armas 1 ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
SendClientMessageToAll(GetPlayerColor(playerid), gstring);
ClearAnimations(playerid);
ProvocoLoja1[playerid] = 0; roubando[playerid] = 0; rouboloja1 = 0; KillTimer(tempoloja1); temporouboloja1 = 0;
}
if(ProvocoLoja2[playerid] == 1)
{
//SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Ammu Nation{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Ammu Nation ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
SendClientMessageToAll(GetPlayerColor(playerid), gstring);
ClearAnimations(playerid);
ProvocoLoja2[playerid] = 0; roubando[playerid] = 0; rouboloja2 = 0; KillTimer(tempoloja2); temporouboloja2 = 0;
}
if(ProvocoBinco[playerid] == 1)
{
//SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Binco{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Binco ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
SendClientMessageToAll(GetPlayerColor(playerid), gstring);
ClearAnimations(playerid);
ProvocoBinco[playerid] = 0; roubando[playerid] = 0; roubobinco = 0; KillTimer(tempobinco); temporoubobinco = 0;
}
if(ProvocoZip[playerid] == 1)
{
//SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Zip{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Zip ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
SendClientMessageToAll(GetPlayerColor(playerid), gstring);
ClearAnimations(playerid);
ProvocoZip[playerid] = 0; roubando[playerid] = 0; roubozip = 0; KillTimer(tempozip); temporoubozip = 0;
}
if(ProvocoVictim[playerid] == 1)
{
//SendClientMessageToAll(COLOR_WHITE, "(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=({FFD700}Assaalto а Victim{BFC0C2})=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)");
format(gstring, sizeof(gstring), "%s e os %s nгo conseguiram roubar o cofre da Victim ! ID:[%d]", PlayerName(playerid), NomeORG(playerid) , playerid);
SendClientMessageToAll(GetPlayerColor(playerid), gstring);
ClearAnimations(playerid);
ProvocoVictim[playerid] = 0; roubando[playerid] = 0; roubovictim = 0; KillTimer(tempovictim); temporoubobinco = 0;
}
//=======================[FIM ROUBAR]========================
if(ProvocoCasarao[playerid] == 1)
{
GangZoneStopFlashForAll(GZCasarao);
GangZoneShowForAll(GZCasarao, 0xFFFFFF96);
GuerranoCasarao = 0;
ProvocoCasarao[playerid] = 0;
donocasarao = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraCasarao);
}
if(ProvocoEstacao[playerid] == 1)
{
GangZoneStopFlashForAll(GZEstacao);
GangZoneShowForAll(GZEstacao, 0xFFFFFF96);
GuerranaEstacao = 0;
ProvocoEstacao[playerid] = 0;
donoestacao = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraEstacao);
}
if(ProvocoFavela[playerid] == 1)
{
GangZoneStopFlashForAll(GZFavela);
GangZoneShowForAll(GZFavela, 0xFFFFFF96);
GuerranaFavela = 0;
ProvocoFavela[playerid] = 0;
donoFavela = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraFavela);
}
if(ProvocoSkate[playerid] == 1)
{
GangZoneStopFlashForAll(GZSkate);
GangZoneShowForAll(GZSkate, 0xFFFFFF96);
GuerranoSkate = 0;
ProvocoSkate[playerid] = 0;
donoskate = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraSkate);
}
if(ProvocoAero[playerid] == 1)
{
GangZoneStopFlashForAll(GZAero);
GangZoneShowForAll(GZAero, 0xFFFFFF96);
GuerranoAero = 0;
ProvocoAero[playerid] = 0;
donoaero = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraAero);
}
if(ProvocoPark[playerid] == 1)
{
GangZoneStopFlashForAll(GZPark);
GangZoneShowForAll(GZPark, 0xFFFFFF96);
GuerranoPark = 0;
ProvocoPark[playerid] = 0;
donopark = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraPark);
}
if(GetPlayerState(killerid) == 2)
{
GetPlayerName(killerid,kickname,sizeof(kickname));
format(gstring,sizeof(gstring),"AdmCmd: %s ID:[%d] serб punido por cometer DB em %s ID:[%d].",kickname,killerid,PlayerName(playerid),playerid);
SendClientMessageToAll(COLOR_LIGHTRED,gstring);
}
if(reason == 36)
{
if(IsPlayerConnected(killerid))
{
format(gstring, 128, "AdmAviso: [%d]%s usou Bazuka =2= em %s.",killerid,PlayerName(killerid),PlayerName(playerid));
ABroadCast(COLOR_YELLOW,gstring,1);
printf("%s", gstring);
}
}
if(reason == 26)
{
if(IsPlayerConnected(killerid))
{
format(gstring, 128, "AdmAviso: [%d]%s usou 12 Cano cerrado em %s.",killerid,PlayerName(killerid),PlayerName(playerid));
ABroadCast(COLOR_YELLOW,gstring,1);
printf("%s", gstring);
}
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_Nenhum;
}
new caller = Mobile[playerid];
new name[MAX_PLAYER_NAME];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, "Morreram do outro lado da linha....");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
ClearCrime(playerid);
if(PlayerInfo[playerid][pHeadValue] > 0)
{
if(IsPlayerConnected(killerid))
{
if(GetPlayerOrg(killerid) == 8 || GetPlayerOrg(killerid) == 22)
{
if(GoChase[killerid] == playerid)
{
if(GetPlayerOrg(killerid) == 8) { CHitman++; }
if(GetPlayerOrg(killerid) == 22) { CTriad++; }
ConsumingMoney[killerid] = 1;
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));
GivePlayerMoneyEx(killerid, PlayerInfo[playerid][pHeadValue]);
format(string,128,"<< Assasino %s Completou o contrato em %s pelo preзo de R$%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
SendFamilyMessage(GetPlayerOrg(killerid), COLOR_YELLOW, string);
format(string,128,"<< O Matador %s matou vocк por um contrato de R$%d, entгo nгo foi DM. >>",killer,PlayerInfo[playerid][pHeadValue]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string,128,"<< O Matador %s matou o seu contrato (%s) pelo preзo de: R$%d>>",killer,name,PlayerInfo[playerid][pHeadValue]);
SendClientMessage(ColocouContrato, COLOR_DBLUE, string);
PlayerInfo[playerid][pHeadValue] = 0;
GotHit[playerid] = 0;
GetChased[playerid] = 999;
GoChase[killerid] = 999;
}
}
}
}
if(PlayerInfo[killerid][pHeadValue] > 0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerOrg(playerid) == 8 || GetPlayerOrg(playerid) == 22)
{
if(GoChase[playerid] == killerid)
{
ConsumingMoney[playerid] = 1;
format(gstring,128,"<< O Matador %s foi morto por %s, e perdeu o seu contrato >>",PlayerName(playerid),PlayerName(killerid));
SendFamilyMessage(GetPlayerOrg(playerid), COLOR_YELLOW, gstring);
PlayerInfo[killerid][pHeadValue] = 0;
GotHit[killerid] = 0;
GetChased[killerid] = 999;
GoChase[playerid] = 999;
}
}
}
}
killerid = INVALID_PLAYER_ID;
SetPlayerColor(playerid,COLOR_GRAD2);
}
x,Float
y,Float
z;|
public OnPlayerDeath(playerid, killerid, reason)
{ Hospital[playerid] = 1; new string[256]; RemovePlayerAttachedObject(playerid,3); RemovePlayerAttachedObject(playerid, 3); new Float x,Float y,Float z;PlayerInactivity[playerid] = 0; //DropWeapons(playerid); //DropVida(playerid); //DropGrana(playerid); gPlayerSpawned[playerid] = 0; PlayerInfo[playerid][pLocal] = 255; SetPlayerPos(playerid, 1176.9781,-1323.1548,14.0480); SetPlayerInterior(playerid, 0); GetPlayerPos(playerid, px, py, pz); spawnado[playerid] = 0; ... |