[Ajuda] Codigo
#1

Olhe bem pessoal, estava estudando um pouco os GAMEMOD que jб vem no SA-MP , e percebi o erro que tem quando converto algo , como veнculo e objetos, entгo os cуdigos que estava no GAMEMOD diferente do meu estava assim:
Код:
AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
	AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
	AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
	AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
	AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
	AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
	AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
e peguei um pouco dos veнculos do meu mapa e coloquei, mais os codigos й diferente olhe
Код:
<vehicle id="vehicle (DFT-30) (1)" paintjob="3" interior="0" alpha="255" model="578" plate="6A8RTEJ" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-712.90002441406" posY="-3608.6999511719" posZ="10.800000190735" rotX="0.000732421875" rotY="0" rotZ="180.81420898438"></vehicle>
    <vehicle id="vehicle (DFT-30) (2)" paintjob="3" interior="0" alpha="255" model="578" plate="R002RC1" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-683.40002441406" posY="-3608.3000488281" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (3)" paintjob="3" interior="0" alpha="255" model="578" plate="4H2HRUU" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-592.29998779297" posY="-3582.5" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (4)" paintjob="3" interior="0" alpha="255" model="578" plate="Z54UTR1" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-670.3994140625" posY="-3607.599609375" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (5)" paintjob="3" interior="0" alpha="255" model="578" plate="NYCFG7T" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-702.09997558594" posY="-3608.8999023438" posZ="10.800000190735" rotX="359.99975585938" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (6)" paintjob="3" interior="0" alpha="255" model="578" plate="PZBY4HC" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-662.69921875" posY="-3607.599609375" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (7)" paintjob="3" interior="0" alpha="255" model="578" plate="96DX049" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-640.099609375" posY="-3583.7998046875" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (8)" paintjob="3" interior="0" alpha="255" model="578" plate="68LTZCZ" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-616" posY="-3582.3000488281" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (9)" paintjob="3" interior="0" alpha="255" model="578" plate="BLD6X2E" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-772.09997558594" posY="-3608.8999023438" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (10)" paintjob="3" interior="0" alpha="255" model="578" plate="UBWLSG8" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-801.90002441406" posY="-3609.6999511719" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (11)" paintjob="3" interior="0" alpha="255" model="578" plate="HT370CU" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-831.90002441406" posY="-3610.1000976563" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (12)" paintjob="3" interior="0" alpha="255" model="578" plate="2FMLJ2T" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-838.2998046875" posY="-3610.19921875" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (13)" paintjob="3" interior="0" alpha="255" model="578" plate="GUMPXCK" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-808.8994140625" posY="-3609.69921875" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (14)" paintjob="3" interior="0" alpha="255" model="578" plate="89695QY" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-779.099609375" posY="-3609.099609375" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (15)" paintjob="3" interior="0" alpha="255" model="578" plate="LBL77VY" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-919.20001220703" posY="-3636.5" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (16)" paintjob="3" interior="0" alpha="255" model="578" plate="X11MJDH" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-915" posY="-3636.3000488281" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
    <vehicle id="vehicle (DFT-30) (17)" paintjob="3" interior="0" alpha="255" model="578" plate="1NGFD02" dimension="0" color="255,255,255,245,245,245,0,0,0,0,0,0" posX="-910.40002441406" posY="-3636.1999511719" posZ="10.800000190735" rotX="0" rotY="0" rotZ="180.81298828125"></vehicle>
OBS: Alguem tem algum plugin ou incluide que poзa colocar mais de 5,000 mil objetos ?
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#2

Voce tem que converte los. Use converterffs (******).

Procure por incognitos streamer samp
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#3

Achei esse aqui mais nгo sei qual deles й o de objetos https://code.******.com/p/samp-strea...downloads/list

Mais sгo versгo 0.3x, e o meu й 0.3e, tem algum problema?
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#4

http://convertffs.com/
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#5

Tambйm tem o 'Delux Converter'.. Lembrando ele sу converte objetos e nгo veнculos.

Use o plugin 'streamer' para seu servidor.
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#6

Olha, sabe o convertFFS, eu colo o mapa lб, depois clico em convert ai comeзa carregar, mais depois aparece nada
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#7

[ame]http://www.youtube.com/watch?v=xN0KOTPr1QM[/ame]
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#8

Stand estou em internet 3g ;-;
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#9

nгo precisa mais stand, tipo tava convertendo para MTA 1.0, mais coloquei SA-MP create objeto e SA-MP addstaticvehicle .



aa droga, ele nao quer converter 5,500 objetos , mais alguns objetos ele converte safado u-U' e agora?
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#10

http://gtamap.delux-host.com/converter/

Em "IPL File Format" , coloca "PAWN Code for SA:MP"

Muito mais fбcil
depois sу joga no gm em "OnGameModeInit"
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