Problem with admin.
#1

I got a big problem . Everythime i make a new account on server the player get Admin 3. How to fix that ? I think is from the /kick command.

PS: That happen only if i aleadly got a admin in the .ini files. If i delete everything from the folder where the users are saved, no one is made admin ..

pawn Код:
#include <a_samp>
#include <YSI\y_ini>
#include <YSI\y_commands>
#include <sscanf2>
#include "../include/gl_common.inc"
#include <YSI\y_master>


#define TEAM_POLITIE 1
#define TEAM_TRIAD 2
#define TEAM_MUNCITOR 3
#define TEAM_HITMAN 4

#define COLOR_ROSU 0xFF0000FF
#define COLOR_ALBASTRU 0x0000FFFF
#define COLOR_GRI 0x808080FF
#define COLOR_GALBEN 0xFFFF00FF
#define COLOR_ALB 0xFFFFFFFF
#define COLOR_PORTOCALIU 0xFF8000FF


#define COLOR_ALB_EMBED "{FFFFFF}"
#define COLOR_ROSU_EMBED "{F81414}"
#define COLOR_VERDE_EMBED "{00FF22}"
#define COLOR_GALBEN_EMBED "{00CED1}"

#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4

#define PATH "/tdmd/users/%s.ini"

enum pInfo
{
    pPassword,
    pCash,
    pAdmin,
    pKills,
    pDeaths,
    pLevel,
    pCasa,
    pBanca
}
new PlayerInfo[MAX_PLAYERS][pInfo];
new total_vehicles_from_files=0;
new gTeam[MAX_PLAYERS];

//SNIPPETS FOLOSITORI !!! =======

IsPlayerSpawned(playerid){
    new statex = GetPlayerState(playerid);
    if(statex != PLAYER_STATE_NONE && statex != PLAYER_STATE_WASTED && statex != PLAYER_STATE_SPECTATING && statex != PLAYER_STATE_SPAWNED) return true;
    return false;
}

//SNIPPETS FOLOSITORI !!! =======

main()
{
    print("TDM D v1.0 Loaded - Succes");
}

public OnGameModeInit()
{
    SetGameModeText("TDM D v1.0");

//Classid 0,1 - POLITIE
    AddPlayerClass(286,-1590.1783,716.3723,-5.2422,271.5280,WEAPON_KNIFE,1,WEAPON_COLT45,0x7FFFFFFF,WEAPON_TEC9,0x7FFFFFFF);
    AddPlayerClass(281,-1606.2870,676.0802,-5.2422,359.2622,WEAPON_KNIFE,1,WEAPON_COLT45,0x7FFFFFFF,WEAPON_TEC9,0x7FFFFFFF);
//Classid 2,3 - TRIAD
    AddPlayerClass(117,-2190.3599,641.3010,49.4375,88.5436,WEAPON_BAT,1,WEAPON_COLT45,0x7FFFFFFF,WEAPON_UZI,0x7FFFFFFF);
    AddPlayerClass(120,-2189.8606,608.9390,35.1641,86.6636,WEAPON_BAT,1,WEAPON_COLT45,0x7FFFFFFF,WEAPON_UZI,0x7FFFFFFF);
//Classid 4,5 - MUNCITOR
    AddPlayerClass(27,-2084.1450,229.6412,35.6909,268.0180,WEAPON_KNIFE,1, WEAPON_COLT45,0x7FFFFFFF,WEAPON_TEC9, 0x7FFFFFFF);
    AddPlayerClass(260,-2026.6230,179.5202,28.8359,278.3814,WEAPON_KNIFE,1, WEAPON_COLT45,0x7FFFFFFF,WEAPON_TEC9, 0x7FFFFFFF);
//Classid 6,7 - HITMAN
    AddPlayerClass(185,-1660.3741,1384.4176,9.8047,134.6696,WEAPON_BAT, 1, WEAPON_COLT45, 0x7FFFFFFF, WEAPON_UZI, 0x7FFFFFFF);
    AddPlayerClass(186,-1678.8684,1355.5388,7.1722,52.5988,WEAPON_BAT, 1, WEAPON_COLT45, 0x7FFFFFFF, WEAPON_UZI, 0x7FFFFFFF);

    total_vehicles_from_files += LoadStaticVehiclesFromFile("tdmd/masini.txt");
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

//Setare Pozitie Alegere Echipe + Setari Echipa

public OnPlayerRequestClass(playerid,classid)
{
    SetPlayerInterior(playerid, 3);
    SetPlayerPos(playerid,-2651.0171,1410.2346,906.2734);
    SetPlayerFacingAngle(playerid,90.3552);
    SetPlayerCameraPos(playerid,-2646.0171,1410.2346,906.2734);
    SetPlayerCameraLookAt(playerid,-2651.0171,1410.2346,906.2734);
    SetPlayerFacingAngle (playerid,270.3552);

    switch(classid)
    {
    case 0,1:
    {
        GameTextForPlayer(playerid,"~b~politie",3000,6);
        SetPlayerTeam(playerid,TEAM_POLITIE);
        gTeam[playerid] = TEAM_POLITIE;
        SetPlayerColor(playerid,COLOR_ALBASTRU);
    }
    case 2,3:
    {
        GameTextForPlayer(playerid,"~r~triad",3000,6);
        SetPlayerTeam(playerid, TEAM_TRIAD);
        gTeam[playerid] = TEAM_TRIAD;
        SetPlayerColor(playerid, COLOR_ROSU);
    }
    case 4,5:
    {
        GameTextForPlayer(playerid,"~y~muncitor",3000,6);
        SetPlayerTeam(playerid,TEAM_MUNCITOR);
        gTeam[playerid] = TEAM_MUNCITOR;
        SetPlayerColor(playerid,COLOR_GALBEN);
    }
    case 6,7:
    {
        GameTextForPlayer(playerid, "~w~hitman",3000,6);
        SetPlayerTeam(playerid,TEAM_HITMAN);
        gTeam[playerid] = TEAM_HITMAN;
        SetPlayerColor(playerid,COLOR_GRI);
        }
    }
    return 1;
}

//Setare Culoare Echipa

SetPlayerToTeamColor(playerid)
{

    if (gTeam[playerid] == TEAM_POLITIE)
    {
        SetPlayerColor(playerid,COLOR_ALBASTRU);
    }
    else if (gTeam[playerid] == TEAM_TRIAD)
    {
        SetPlayerColor(playerid,COLOR_ROSU);
    }
    else if (gTeam[playerid] == TEAM_MUNCITOR)
    {
        SetPlayerColor(playerid,COLOR_GALBEN);
    }
    else if (gTeam[playerid] == TEAM_HITMAN)
    {
        SetPlayerColor(playerid,COLOR_GRI);
    }
}

public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, COLOR_PORTOCALIU, "Bine ai venit pe {FFFFFF}Dedicatii.Eu TDM v1.0");
    SendClientMessage(playerid, COLOR_PORTOCALIU, "Acest server foloseste un gamemode de tip {FFFFFF}TEAM DEATHMATCH");
    SendClientMessage(playerid, COLOR_PORTOCALIU, "Pentru ajutor foloseste {FFFFFF}/help {FF8000},iar pentru comenzi {FFFFFF}/cmd");

    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        TogglePlayerSpectating(playerid, 1);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COLOR_ALB_EMBED"Login",""COLOR_ALB_EMBED"Introdu parola ta mai jos","Login","Iesi");
    }
    else
    {
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COLOR_ALB_EMBED"Register...",""COLOR_ALB_EMBED"Introdu parola ta mai jos pentru a te inregistra","Register","Iesi");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_WriteInt(File,"Level",PlayerInfo[playerid][pLevel]);
    INI_WriteInt(File,"Casa",PlayerInfo[playerid][pCasa]);
    INI_WriteInt(File,"Banca",PlayerInfo[playerid][pBanca]);
    INI_Close(File);
    return 1;
}

public OnPlayerSpawn(playerid)
{

    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    SendDeathMessage(killerid, playerid, reason);
    PlayerInfo[killerid][pKills]++;
    PlayerInfo[playerid][pDeaths]++;
    if(killerid != INVALID_PLAYER_ID)
    {
        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
        GivePlayerMoney(killerid, 250);
        SendClientMessage(playerid, COLOR_PORTOCALIU, "Ai murit si ai pierdut $100");

        new string[64], pName[MAX_PLAYER_NAME];
        GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
        format(string,sizeof(string),"L-ai omorat pe {FFFFFF}%s{FF8000} si ai primit $250.",pName);
        SendClientMessage(killerid, COLOR_PORTOCALIU, string);

    }
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COLOR_ALB_EMBED"Register...",""COLOR_ROSU_EMBED"Parola Invalida.\n"COLOR_ALB_EMBED"Introdu parola ta mai jos pentru a inregistra un account nou.","Register","Iesi");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Level",0);
                INI_WriteInt(File,"Casa",0);
                INI_WriteInt(File,"Banca",0);
                INI_Close(File);

                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COLOR_ALB_EMBED"Success!",""COLOR_ALB_EMBED"Inregistrare Completa! Reconecteaza-te pentru a salva stats-urile.","Ok","");
            }
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPassword])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COLOR_ALB_EMBED"Success!",""COLOR_VERDE_EMBED"Te-ai logat cu succes!","Ok","");
                    TogglePlayerSpectating(playerid, 0);
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COLOR_ALB_EMBED"Login",""COLOR_ROSU_EMBED"Ai introdus o parola gresita.\n"COLOR_ALB_EMBED"Introdu parola ta mai jos pentru a te loga","Login","Iesi");
                }
                return 1;
            }
        }
    }
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/stats", cmdtext, true, 10) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            new statstring[128];
            format(statstring, sizeof(statstring), "| Stats-urile Tale : | Kills: %d | Deaths: %d | Cash: $%d | Banca: $%d | Casa: %d | Admin: %d |",PlayerInfo[playerid][pKills],PlayerInfo[playerid][pDeaths],PlayerInfo[playerid][pCash],PlayerInfo[playerid][pBanca],PlayerInfo[playerid][pCasa],PlayerInfo[playerid][pAdmin]);
            SendClientMessage(playerid,-1, statstring);
        }
        return 1;
    }
    return 0;
}


//Stats pentru Login System

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPassword]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Level",PlayerInfo[playerid][pLevel]);
    INI_Int("Casa",PlayerInfo[playerid][pCasa]);
    INI_Int("Banca",PlayerInfo[playerid][pBanca]);
    return 1;
}

stock UserPath(playerid)
{
    new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}

//Hasher

stock udb_hash(buf[]) {
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}

stock PlayerName(playerid)
            {
            new pName[25];
            GetPlayerName(playerid, pName, sizeof(pName));
            return pName;
            }

//Comenzi


CMD:kick(playerid, params[])
{
   
    if(IsPlayerSpawned(playerid) && PlayerInfo[playerid][pAdmin] > 2){
    new PID;
    new reason[64];
    new str[128];
    new Playername[MAX_PLAYER_NAME], Adminname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, Adminname, sizeof(Adminname));
    GetPlayerName(PID, Playername, sizeof(Playername));
    if(sscanf(params, "us[64]", PID,reason)) return SendClientMessage(playerid, COLOR_ALB, "SINTAXA: /kick [playerid] [motiv]");

    if(!IsPlayerConnected(PID)) return SendClientMessage(playerid, COLOR_ALB, "EROARE: Jucatorul nu este conectat");
    format(str, sizeof(str), "'%s' a dat kick lui '%s'. Motiv: %s ", Adminname, Playername, reason);
    SendClientMessageToAll(COLOR_PORTOCALIU, str);

    Kick(PID);
    }
    else
    {
        SendClientMessage(playerid, COLOR_ALB, "EROARE: Nu ai permisiunea sa folosesti aceasta comanda");
    }
    return 1;
}
Thank you.
Reply
#2

Try adding
pawn Код:
PlayerInfo[playerid][pAdmin] =0;
After showing success dialog.

and show us your onplayerdisconnect
Reply


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