03.08.2013, 16:55
Well, i want to have a textdraw at the class selection.
For example:
Currently i've got:
Also i want to have the same textdraw for every class, but with different text. Is there like a easyer way then this? else my script will be spammed. (error here = that the textdraws aint showing, and i'm a noob if it goed about textdraws)
For example:
Currently i've got:
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1963.0435, 1342.9009, 16.6642);
SetPlayerCameraLookAt(playerid, 1962.0388, 1342.8906, 16.5992);
switch(classid)
{
case 0:
{
new PlayerText:Textdraw0[MAX_PLAYERS];
new PlayerText:Textdraw1[MAX_PLAYERS];
new PlayerText:Textdraw2[MAX_PLAYERS];
new PlayerText:Textdraw3[MAX_PLAYERS];
new PlayerText:Textdraw4[MAX_PLAYERS];
Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 145.125000, 405.750000, "usebox");
PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, -24.103704);
PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 305.500000, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw0[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102);
PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw0[playerid], 0);
Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 197.500000, 196.000015, "Soldier");
PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.646874, 2.387500);
PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw1[playerid], 8388863);
PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw1[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw1[playerid], 0);
PlayerTextDrawSetProportional(playerid, Textdraw1[playerid], 1);
Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 148.125000, 217.000015, "Weapons:");
PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw2[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw2[playerid], 0);
PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1);
Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 148.750000, 345.916656, "Speciality");
PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw3[playerid], 0);
PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1);
Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 148.125000, 238.583328, "Test");
PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw4[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw4[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw4[playerid], 0);
PlayerTextDrawSetProportional(playerid, Textdraw4[playerid], 1);
}
case 1:
{
SendClientMessage(playerid,-1 ,"Soldier");
}
}
return 1;
}