31.07.2013, 01:19
PESSOAL ME AJUDEM URGENTE COM ISSO
o PPC_Pizza й o msm do Lixeiro entгo vou coloca aqui sу 1
i Outra ! WARNING NO DOF2
AQUI O DOF2 INTEIRO
COMO Й MUITA LINHA DE CODIGO COLOQUEI NO PASTEBIN
CLICK AQUI I VEJA !
pawn Код:
\pawno\include\PPC_MissionsLixeiro.inc(78) : warning 204: symbol is assigned a value that is never used: "LoadMsgs"
\pawno\include\PPC_MissionsPizza.inc(78) : warning 204: symbol is assigned a value that is never used: "LoadMsgs"
pawn Код:
// This function gets called whenever a courier player enters "/work"
Pizza_StartJob(playerid)
{
// Setup local variables
new HouseCounter, HousesInRange[200], DialogList[200];
// First clear the house-list
for (new i; i < 11; i++)
APlayerData[playerid][CourierHouses][i] = 0;
// Count how many owned houses are in range of the player
for (new HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
{
// Check if the house is owned
if (AHouseData[HouseID][Owned] == true)
{
// Check if the house is in range of the player
if (IsPlayerInRangeOfPoint(playerid, LixeiroJobRange, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
{
// Check if there aren't 200 in-range houses have been found yet
if (HouseCounter < 200)
{
HousesInRange[HouseCounter] = HouseID; // Store the HouseID in the list of in-range houses
HouseCounter++; // Increase the number of owned houses in range of the player (range = 1000 meters)
}
else
{
break; // Stop searching for more houses (200 is the maximum)
}
}
}
}
// Abort the mission if there are less than 2 houses in range and inform the player
if (HouseCounter < 2)
{
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Nгo а casa no local para Entregar Pizzas, tente algum outro ponto");
return 0;
}
if (HouseCounter >= 2)
{
format(DialogList, sizeof(DialogList), "Entregar 2 Pizzas\n"); // Add the line to the dialog
APlayerData[playerid][CourierMaxStep] = 2; // Set the number of houses for the job to 2
}
if (HouseCounter >= 5)
{
format(DialogList, sizeof(DialogList), "%sEntregar 5 Pizzas\n", DialogList); // Add the line to the dialog
APlayerData[playerid][CourierMaxStep] = 5; // Set the number of houses for the job to 5
}
if (HouseCounter >= 10)
{
format(DialogList, sizeof(DialogList), "%sEntregar 10 Pizzas\n", DialogList); // Add the line to the dialog
APlayerData[playerid][CourierMaxStep] = 10; // Set the number of houses for the job to 10
}
APlayerData[playerid][CourierHouses][1] = HousesInRange[random(HouseCounter)];
// Now choose as many houses randomly as allowed, starting from the second
for (new i = 2; i <= APlayerData[playerid][CourierMaxStep]; i++)
{
// Copy a random HouseID from the prepared list on in-range houses to the job-list
APlayerData[playerid][CourierHouses][i] = HousesInRange[random(HouseCounter)];
// If the HouseID is the same as the previous HouseID (the player would visit the same house twice in a row)
while (APlayerData[playerid][CourierHouses][i - 1] == APlayerData[playerid][CourierHouses][i])
APlayerData[playerid][CourierHouses][i] = HousesInRange[random(HouseCounter)]; // Get a new random HouseID as long as the HouseID is the same as the previous one
}
// Let the player choose how many packages he wants to deliver
ShowPlayerDialog(playerid, DialogCourierSelectQuant, DIALOG_STYLE_LIST, "Escolha quantas Pizzas vocк deseja Entregar:", DialogList, TXT_DialogButtonSelect, TXT_DialogButtonCancel);
return 1;
}
// This function is called when the player has chosen how many packages he wants to deliver
Pizza_BeginJob(playerid)
{
// Setup local variables
new Pizza[128], Step, HouseID, Float:x, Float:y, Float:z,LoadMsgs[128];
// Job has started
APlayerData[playerid][JobStarted] = true;
// Store the vehicleID (required to be able to check if the player left his vehicle)
APlayerData[playerid][VehicleID] = GetPlayerVehicleID(playerid);
// Set jobstep to 1 (going to the first house)
Step = 1;
APlayerData[playerid][JobStep] = Step;
// Get the HouseID of the house where the mission starts (the first house in the list of in-range owned house)
HouseID = APlayerData[playerid][LixeiroHouses][Step];
// Set the TextDraw so the player can see it
format(Pizza, 255, TXT_PizzaTextDraw, Step, APlayerData[playerid][CourierMaxStep], AHouseData[HouseID][HouseName]);
TextDrawSetString(APlayerData[playerid][MissionText], Pizza);
// Grab the x, y, z positions for the first location
x = AHouseData[HouseID][HouseX];
y = AHouseData[HouseID][HouseY];
z = AHouseData[HouseID][HouseZ];
// Create a checkpoint where the player should deliver his package
SetPlayerCheckpoint(playerid, x, y, z, 3);
// Set the job-fail-time for the global vehicle-timer
APlayerData[playerid][VehicleTimerTime] = Job_TimeToFailMission;
// Send the player a message to inform him that the mission has started
return 1;
}
// This function is called when a courier enters a checkpoint
Pizza_OnPlayerEnterCheckpoint(playerid)
{
// Setup local variables
new Pizza[128], Step, HouseID, Float:x, Float:y, Float:z, Name[24], Msg[128], Payment;
// Check if the player is outside his vehicle while entering a checkpoint
if (GetPlayerVehicleSeat(playerid) == -1)
{
// Check if all the packages haven't been delivered
if (APlayerData[playerid][CourierMaxStep] != APlayerData[playerid][JobStep])
{
// First disable the current checkpoint
DisablePlayerCheckpoint(playerid);
// Let the player know he delivered a package
GameTextForPlayer(playerid, TXT_PizzaDeliveredGameText, 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, TXT_PizzaDeliveredMessage);
// Set next JobStep (next house)
APlayerData[playerid][JobStep]++;
Step = APlayerData[playerid][JobStep];
// Get the HouseID of the house where the mission starts (the first house in the list of in-range owned house)
HouseID = APlayerData[playerid][CourierHouses][Step];
// Set the TextDraw so the player can see it
format(Pizza, 255,"~w~Entregar pizzas ~b~%i/%i~w~ para: ~r~%s", Step, APlayerData[playerid][CourierMaxStep], AHouseData[HouseID][HouseName]);
TextDrawSetString(APlayerData[playerid][MissionText], Pizza);
// Grab the x, y, z positions for the first location
x = AHouseData[HouseID][HouseX];
y = AHouseData[HouseID][HouseY];
z = AHouseData[HouseID][HouseZ];
// Create a checkpoint where the player should deliver his package
SetPlayerCheckpoint(playerid, x, y, z, 3);
}
else // All packages have been delivered, the player has to get paid now
{
// Get the player name
GetPlayerName(playerid, Name, sizeof(Name));
// Send a message to all players to inform them that this player completed a courier-job
format(Msg, 128, TXT_PlayerCompletedPizzaJob, Name, APlayerData[playerid][CourierMaxStep]);
SendClientMessageToAll(0xFFFFFFFF, Msg);
// Set a payment based on the number of packages
Payment = APlayerData[playerid][CourierMaxStep] * PaymentPerPackage;
// Pay the player money and give scorepoints, both based on the number of packages delivered
RewardPlayer(playerid, Payment, APlayerData[playerid][CourierMaxStep]);
// Send a message to let the player know he finished his mission and got paid
format(Msg, 128, TXT_RewardJob, Payment);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
// Increase the stats for completing a courier job
APlayerData[playerid][StatsPizzaJobs]++;
// End the current trucker job (clear mission-data)
Courier_EndJob(playerid);
// Also save the data (in case the server crashes, progress would be lost)
PlayerFile_Save(playerid);
}
}
else
SendClientMessage(playerid, 0xFFFFFFFF, TXT_NeedOnFootToProceed);
return 1;
}
// This function is used to stop any Courier-mission that has been started
Pizza_EndJob(playerid)
{
if (APlayerData[playerid][JobStarted] == true)
{
// Clear all data about the job from the player, so he can start a new one
APlayerData[playerid][JobStarted] = false;
APlayerData[playerid][JobStep] = 0;
APlayerData[playerid][VehicleTimerTime] = 0;
APlayerData[playerid][VehicleID] = 0;
APlayerData[playerid][CourierMaxStep] = 0;
// Clear the list of houses-in-range
for (new i; i < 11; i++)
APlayerData[playerid][CourierHouses][i] = 0;
// Delete the checkpoint
DisablePlayerCheckpoint(playerid);
// Reset the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], Pizza_NoJobText);
}
return 1;
}
pawn Код:
\pawno\include\DOF2.inc(1391) : warning 219: local variable "a" shadows a variable at a preceding level
\pawno\include\DOF2.inc(1391) : warning 219: local variable "b" shadows a variable at a preceding level
COMO Й MUITA LINHA DE CODIGO COLOQUEI NO PASTEBIN
CLICK AQUI I VEJA !