27.07.2013, 02:56
can someone give me the a to a /td (take drugs) amx and pwn filterscript?? or can someone Pleas make me one I have tried and tried but i get nothing.
CMD:takedrugs(playerid, params[])
{new giveplayerid;
if(sscanf(params, "u", giveplayerid) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /takedrugs [playerid]");
PlayerInfo[giveplayerid][pHasDrugs] = 0;
SendClientMessage(playerid, COLOR_WHITE, "You have taken the person's drugs.");
SendClientMessage(giveplayerid, COLOR_WHITE, "Your drugs were taken.");
return 1;
}
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
forward message();
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n************************************");
print("DM ADiD@S");
print("************************************\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("G.A.M.E - 2 Map(s)");
AddPlayerClass(1,1966.9421,1343.0248,16.6164,91.3507,0,0,0,0,0,0); // spawn1
AddPlayerClass(2,1966.9421,1343.0248,16.6164,91.3507,0,0,0,0,0,0); // spawn2
AddPlayerClass(146,1966.9421,1343.0248,16.6164,91.3507,0,0,0,0,0,0); // spawn3
AddPlayerClass(21,1966.9421,1343.0248,16.6164,91.3507,0,0,0,0,0,0); // spawn 4
AddPlayerClass(98,1966.9421,1343.0248,16.6164,91.3507,0,0,0,0,0,0); // spawn5
SendClientMessageToAll(0x33FF33AA, "Map: Grove Street By ADiD@S"); //CHNAGE_ME if you change map change Grove Street to map your map name and ic3_cr3am to the maps owners name
CreateObject(8171,2387.6999500,1359.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (1)
CreateObject(8171,2348.1001000,1359.0000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (2)
CreateObject(8171,2308.1001000,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (3)
CreateObject(8171,2268.1999500,1358.9000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (4)
CreateObject(8171,2228.3999000,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (5)
CreateObject(8171,2188.3999000,1359.0000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (6)
CreateObject(8171,2148.3999000,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (7)
CreateObject(8171,2108.5000000,1358.4000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (8)
CreateObject(8171,2068.6999500,1358.0999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (9)
CreateObject(8171,2028.9000200,1358.3000500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (10)
CreateObject(8171,1989.4000200,1358.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (11)
CreateObject(8171,2387.5000000,1221.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (13)
CreateObject(8171,2348.1001000,1220.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (12)
CreateObject(8171,2308.1999500,1221.3000500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (14)
CreateObject(8171,2268.5000000,1221.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (15)
CreateObject(8171,2228.3999000,1220.5999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (16)
CreateObject(8171,2188.3999000,1221.0000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (17)
CreateObject(8171,2148.6999500,1220.4000200,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (18)
CreateObject(8171,2108.8000500,1220.5000000,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (19)
CreateObject(8171,2068.8000500,1221.0999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (20)
CreateObject(8171,2029.0999800,1220.1999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (21)
CreateObject(8171,1989.1999500,1220.8000500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (22)
CreateObject(4882,2069.3999000,1298.9000200,916.5000000,0.0000000,0.0000000,90.0000000); //object(lasbrid1_las) (1)
CreateObject(7245,1890.4000200,1177.0000000,901.0999800,0.0000000,0.0000000,270.0000000); //object(vegasnbank1ug) (1)
CreateObject(3491,2373.0000000,1399.8000500,920.0999800,0.0000000,0.0000000,0.0000000); //object(vegass_hanger2) (1)
CreateObject(3887,1961.3000500,1215.5000000,919.7999900,0.0000000,0.0000000,180.0000000); //object(demolish4_sfxrf) (1)
CreateObject(8171,1949.5999800,1257.6999500,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (23)
CreateObject(5710,1906.1999500,1209.9000200,917.0999800,0.0000000,0.0000000,0.0000000); //object(cem01_law) (1)
CreateObject(8171,1909.6999500,1258.0999800,911.5999800,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (24)
CreateObject(5716,1921.0999800,1170.9000200,924.9000200,0.0000000,0.0000000,180.0000000); //object(manns01_lawn) (1)
CreateObject(8493,1927.4000200,1282.9000200,926.0000000,0.0000000,25.0000000,112.0000000); //object(pirtshp01_lvs) (1)
CreateObject(11427,1906.5000000,1237.9000200,918.7999900,0.0000000,0.0000000,176.0000000); //object(des_adobech) (1)
CreateObject(13295,1894.5999800,1268.8000500,918.2000100,0.0000000,0.0000000,328.0000000); //object(ce_terminal1) (1)
CreateObject(16770,1964.5000000,1307.4000200,913.2000100,0.0000000,0.0000000,180.0000000); //object(des_gunbldg01) (1)
CreateObject(16770,1964.4000200,1319.4000200,913.2000100,0.0000000,0.0000000,179.9950000); //object(des_gunbldg01) (2)
CreateObject(5409,1980.3000500,1169.4000200,916.0999800,0.0000000,0.0000000,0.0000000); //object(laepetrol1a) (1)
CreateObject(1676,2003.1999500,1170.0999800,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (1)
CreateObject(1676,2003.3000500,1167.9000200,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (2)
CreateObject(1676,2003.1999500,1175.4000200,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (3)
CreateObject(1676,2003.1999500,1177.9000200,913.2999900,0.0000000,0.0000000,90.0000000); //object(washgaspump) (4)
CreateObject(8171,2540.0000000,-1679.4000200,32.4000000,0.0000000,90.0000000,180.0000000); //object(vgssairportland06) (25)
CreateObject(8171,2471.8000500,-1631.5000000,32.4000000,0.0000000,90.0000000,271.9950000); //object(vgssairportland06) (26)
CreateObject(8171,2420.6001000,-1667.6999500,32.4000000,0.0000000,90.0000000,359.9940000); //object(vgssairportland06) (27)
CreateObject(8171,2474.3000500,-1732.0999800,32.4000000,0.0000000,90.0000000,89.9890000); //object(vgssairportland06) (28)
CreateObject(3359,2428.1001000,-1640.5999800,26.3000000,0.0000000,0.0000000,182.0000000); //object(cxrf_savhusgar1_) (1)
return 1;
}
public message()
{
SendClientMessageToAll(0x375FFFFF, "The next map will be BAY SIDE."); //SendClientMessageToAll(0x375FFFFF, "The next map will be example");
SendRconCommand("changemode PB1"); //SendRconCommand("changemode example"); CHNAGE_ME change PB1 to ur gamemode
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), ">BEWZ: %s has joined the server", pname);
SendClientMessageToAll(0xAAAAAAAA, string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), ">RIP: %s has left the server", pname);
SendClientMessageToAll(0xAAAAAAAA, string);
return 1;
}
public OnPlayerSpawn(playerid)
{
// now this is the random spawn part -coming soon
new rand = random(4); // 4 = number of spawns you want
{
if(rand == 0)//spawn 0
{
SetPlayerPos(playerid, 2464.9995, -1714.9498, 13.5001);
}
if(rand == 1)//spawn 1
{
SetPlayerPos(playerid, 2508.8445, -1688.6021, 13.5333);
}
if(rand == 2)//"
{
SetPlayerPos(playerid, 2512.1296, -1650.9603, 13.9422);
}
if(rand == 3)//"
{
SetPlayerPos(playerid, 2454.5354, -1676.2017, 13.5018);
}
if(rand == 4)//"
{
SetPlayerPos(playerid, 2434.2197, -1644.0834, 13.4994 );
}
//if you want more spawns just copy and paste
//-------------------------------------------------
//if(rand == 4)//change 4 to 5
//{
//SetPlayerPos(playerid, and );
//}
//-----------------------------------
GivePlayerWeapon(playerid, 9, 99999999);
GivePlayerWeapon(playerid, 24, 99999999);
GivePlayerWeapon(playerid, 26, 99999999);
GivePlayerWeapon(playerid, 28, 99999999);
GivePlayerWeapon(playerid, 31, 99999999);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
return 1;
}
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);//CHANGE_ME change 1 to the the number of score the killer must get
GivePlayerMoney(killerid, random(10000)); // 10000 it the money that the killer will get but it will be random 0-500
GivePlayerMoney(playerid, -random(5000)); //5000 is the money player that died looses its random
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/ad", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 100);
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
|
CMD:givemedrugs(playerid, params[])
{ SendClientMessage(playerid, -1,"You have received 1 drugs"); PlayerInfo[playerid][pHasDrugs]++; return 1; } CMD:takedrugs(playerid, params[]) { if(PlayerInfo[playerid][pHasDrugs] >= 1) { UseDrugs1[playerid] = SetTimerEx("UseDrugs", 1000, true, "i", playerid); SetTimer("KillUseDrugs", 50000, false); } else if(PlayerInfo[playerid][pHasDrugs] >= 0) { SendClientMessage(playerid, COL_RED,"You do not have any drugs."); } return 1; } forward KillUseDrugs(playerid); public KillUseDrugs(playerid) { KillTimer(UseDrugs1[playerid]); return 1; } forward UseDrugs(playerid); public UseDrugs(playerid) { new Float:health; GetPlayerHealth(playerid,health); if (health < 10.0) { SetPlayerHealth(playerid, 20.0); } else if (health > 20.0) { SetPlayerHealth(playerid, 25.0); } else if (health > 25.0) { SetPlayerHealth(playerid, 30.0); } else if (health > 30.0) { SetPlayerHealth(playerid, 35.0); } else if (health > 35.0) { SetPlayerHealth(playerid, 40.0); } else if (health > 40.0) { SetPlayerHealth(playerid, 45.0); } else if (health > 45.0) { SetPlayerHealth(playerid, 50.0); } else if (health > 50.0) { SetPlayerHealth(playerid, 55.0); } else if (health > 55.0) { SetPlayerHealth(playerid, 60.0); } else if (health > 60.0) { SetPlayerHealth(playerid, 65.0); } else if (health > 65.0) { SetPlayerHealth(playerid, 70.0); } else if (health > 70.0) { SetPlayerHealth(playerid, 75.0); } else if (health > 75.0) { SetPlayerHealth(playerid, 80.0); } else if (health > 80.0) { SetPlayerHealth(playerid, 85.0); } else if (health > 85.0) { SetPlayerHealth(playerid, 90.0); } else if (health > 90.0) { SetPlayerHealth(playerid, 95.0); } else if (health > 95.0) { SetPlayerHealth(playerid, 100.0); } return 1; } |
new Float:health;
GetPlayerHealth(playerid, health);
SetPlayerHealth(playerid, health+5);
public OnPlayerSpawn(playerid)
{
//codes
return 1;
}
CMD:...........
public UseDrugs(playerid)
{
new Float:health;
GetPlayerHealth(playerid,health);
if (health < 10.0)
{
SetPlayerHealth(playerid, 20.0);
}
else if (health > 20.0)
{
SetPlayerHealth(playerid, 25.0);
}
else if (health > 25.0)
{
SetPlayerHealth(playerid, 30.0);
}
else if (health > 30.0)
{
SetPlayerHealth(playerid, 35.0);
}
else if (health > 35.0)
{
SetPlayerHealth(playerid, 40.0);
}
else if (health > 40.0)
{
SetPlayerHealth(playerid, 45.0);
}
else if (health > 45.0)
{
SetPlayerHealth(playerid, 50.0);
}
else if (health > 50.0)
{
SetPlayerHealth(playerid, 55.0);
}
else if (health > 55.0)
{
SetPlayerHealth(playerid, 60.0);
}
else if (health > 60.0)
{
SetPlayerHealth(playerid, 65.0);
}
else if (health > 65.0)
{
SetPlayerHealth(playerid, 70.0);
}
else if (health > 70.0)
{
SetPlayerHealth(playerid, 75.0);
}
else if (health > 75.0)
{
SetPlayerHealth(playerid, 80.0);
}
else if (health > 80.0)
{
SetPlayerHealth(playerid, 85.0);
}
else if (health > 85.0)
{
SetPlayerHealth(playerid, 90.0);
}
else if (health > 90.0)
{
SetPlayerHealth(playerid, 95.0);
}
else if (health > 95.0)
{
SetPlayerHealth(playerid, 100.0);
}
return 1;
}
new Float:health;
GetPlayerHealth(playerid,health);
if (health > 0)
{
SetPlayerHealth(playerid, health + 5);
}