23.07.2013, 23:11
Well, most server have custom HUDS.
I've just downloaded a gamemode and now I want to change the color of the HUD which is currently green, to another color. I believe these are the lines that put the HUD in place. Unfortunately, I can't see and color codes in the area.
Sorry for being too questionable, I'm just new.
Any help would be appreciated.
Current color (I want to change the green part):
I've just downloaded a gamemode and now I want to change the color of the HUD which is currently green, to another color. I believe these are the lines that put the HUD in place. Unfortunately, I can't see and color codes in the area.
Sorry for being too questionable, I'm just new.
Any help would be appreciated.
Current color (I want to change the green part):

Код:
{
//format(string, sizeof(string), "~r~Health:~w~ %.0f%% ~n~~r~Time:~w~ %02d:%02d~n~~r~Weapon: ~w~%s~n~~r~Money: ~w~пїЅ%s",pH, t[0], t[1], aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]));
format(string, sizeof(string), "~g~Weapon: ~w~%s~n~~g~Money: ~w~$%s", aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]));
TextDrawSetString(PlayerTemp[i][Status], string);
if(tazed[ i ]) ApplyAnimation(i,"CRACK", "crckdeth2", 4.1, 0, 0, 0, 1, 1); // irl crack!
}
else
{
GetPlayerPos(i, x, y, z);
distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
value = floatround(distance * 5600);
new Float:tmph;
GetVehicleHealth(GetPlayerVehicleID(i), tmph);
//format(string, sizeof(string), "~r~Health:~w~ %.0f%% ~n~~r~Time:~w~ %02d:%02d~n~~r~Weapon:~w~%s~n~~r~Money: ~w~пїЅ%s~n~~r~Vehicle: ~w~%s~n~~r~Fuel:~w~ %d%%~n~~r~Speed: ~w~%d",pH, t[0], t[1], aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]), GetVehicleName(GetPlayerVehicleID(i)), Gas[GetPlayerVehicleID(i)], floatround(value/600));
format(string, sizeof(string), "~g~Weapon: ~w~%s~n~~g~Money: ~w~$%s~n~~g~Vehicle: ~w~%s~n~~g~Fuel: ~w~%d%%~n~~g~Speed: ~w~%d KM/H",aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]), GetVehicleName(GetPlayerVehicleID(i)), Gas[GetPlayerVehicleID(i)], floatround(value/600));
TextDrawSetString(PlayerTemp[i][Status], string);
if(Gas[GetPlayerVehicleID(i)] <= 10 && IsPlayerDriver(i)) TDWarning(i, "you are running out of fuel!", 1400);
if(Gas[GetPlayerVehicleID(i)] <= 0 && IsPlayerDriver(i)) RemovePlayerFromVehicle(i), SendClientInfo(i, "No fuel!");
SavePlayerPos[i][LastX] = x;
SavePlayerPos[i][LastY] = y;
SavePlayerPos[i][LastZ] = z;
}
}
}
return 1;
}


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