[Map] nice mapping for Rp server (Mapping gang HQ
#1

Hello, my name is Dory. I'm new to building maps (So please no derogatory comments)

Map number:1

Screenshot
http://imgur.com/a/puPIW

your code

Code:
CreateDynamicObject(3061, 2156.28979, -1734.34265, 17.40270,   0.00000, 0.00000, 269.24271);
CreateDynamicObject(2232, 2163.02222, -1734.00537, 16.86160,   0.00000, 0.00000, 179.00000);
CreateDynamicObject(2232, 2162.04102, -1733.95667, 16.86160,   0.00000, 0.00000, 179.00000);
CreateDynamicObject(2230, 2162.23462, -1734.37927, 15.67506,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(3072, 2161.91260, -1733.87732, 17.62210,   0.00000, 91.00000, 28.13830);
CreateDynamicObject(3072, 2162.10718, -1734.17627, 17.59410,   0.00000, 91.00000, -11.00000);
CreateDynamicObject(2696, 2165.73804, -1734.30737, 17.38609,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2696, 2165.37378, -1734.30737, 17.38610,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1712, 2173.19824, -1733.60730, 16.22910,   0.00000, 0.00000, 187.74080);
CreateDynamicObject(1711, 2173.82739, -1731.02856, 16.30710,   0.00000, 0.00000, -66.00000);
CreateDynamicObject(1712, 2170.08276, -1731.68567, 16.25890,   0.00000, 0.00000, 48.80037);
CreateDynamicObject(1827, 2172.45483, -1732.16467, 16.13490,   0.00000, 0.00000, 358.36539);
CreateDynamicObject(1428, 2163.73901, -1733.96362, 17.73857,   0.00000, 0.00000, -180.00000);
CreateDynamicObject(352, 2172.50317, -1732.57983, 16.58460,   -93.00000, 45.00000, 0.00000);
CreateDynamicObject(336, 2172.68091, -1732.34119, 16.52120,   0.00000, -91.00000, -82.00000);
CreateDynamicObject(346, 2172.03149, -1732.50146, 16.55610,   70.00000, 0.00000, 61.00000);
CreateDynamicObject(346, 2172.06470, -1732.27441, 16.55610,   96.00000, 0.00000, 2.00000);
CreateDynamicObject(346, 2172.16357, -1732.17529, 16.55610,   84.00000, 0.00000, 317.00000);
CreateDynamicObject(1710, 2145.14282, -1733.81567, 16.20720,   0.00000, 0.00000, 180.26826);
CreateDynamicObject(2232, 2136.85303, -1738.32886, 16.86480,   0.00000, 0.00000, 289.01752);
CreateDynamicObject(2232, 2136.89746, -1738.99219, 16.86480,   0.00000, 0.00000, 250.00000);
CreateDynamicObject(2230, 2136.83301, -1737.65881, 16.13740,   0.00000, 22.00000, 294.00000);
CreateDynamicObject(2230, 2136.88232, -1737.24756, 16.13740,   0.00000, 22.00000, 294.00000);
Code:
CreateObject(3061, 2156.28979, -1734.34265, 17.40270,   0.00000, 0.00000, 269.24271);
CreateObject(2232, 2163.02222, -1734.00537, 16.86160,   0.00000, 0.00000, 179.00000);
CreateObject(2232, 2162.04102, -1733.95667, 16.86160,   0.00000, 0.00000, 179.00000);
CreateObject(2230, 2162.23462, -1734.37927, 15.67506,   0.00000, 0.00000, 180.00000);
CreateObject(3072, 2161.91260, -1733.87732, 17.62210,   0.00000, 91.00000, 28.13830);
CreateObject(3072, 2162.10718, -1734.17627, 17.59410,   0.00000, 91.00000, -11.00000);
CreateObject(2696, 2165.73804, -1734.30737, 17.38609,   0.00000, 0.00000, 0.00000);
CreateObject(2696, 2165.37378, -1734.30737, 17.38610,   0.00000, 0.00000, 0.00000);
CreateObject(1712, 2173.19824, -1733.60730, 16.22910,   0.00000, 0.00000, 187.74080);
CreateObject(1711, 2173.82739, -1731.02856, 16.30710,   0.00000, 0.00000, -66.00000);
CreateObject(1712, 2170.08276, -1731.68567, 16.25890,   0.00000, 0.00000, 48.80037);
CreateObject(1827, 2172.45483, -1732.16467, 16.13490,   0.00000, 0.00000, 358.36539);
CreateObject(1428, 2163.73901, -1733.96362, 17.73857,   0.00000, 0.00000, -180.00000);
CreateObject(352, 2172.50317, -1732.57983, 16.58460,   -93.00000, 45.00000, 0.00000);
CreateObject(336, 2172.68091, -1732.34119, 16.52120,   0.00000, -91.00000, -82.00000);
CreateObject(346, 2172.03149, -1732.50146, 16.55610,   70.00000, 0.00000, 61.00000);
CreateObject(346, 2172.06470, -1732.27441, 16.55610,   96.00000, 0.00000, 2.00000);
CreateObject(346, 2172.16357, -1732.17529, 16.55610,   84.00000, 0.00000, 317.00000);
CreateObject(1710, 2145.14282, -1733.81567, 16.20720,   0.00000, 0.00000, 180.26826);
CreateObject(2232, 2136.85303, -1738.32886, 16.86480,   0.00000, 0.00000, 289.01752);
CreateObject(2232, 2136.89746, -1738.99219, 16.86480,   0.00000, 0.00000, 250.00000);
CreateObject(2230, 2136.83301, -1737.65881, 16.13740,   0.00000, 22.00000, 294.00000);
CreateObject(2230, 2136.88232, -1737.24756, 16.13740,   0.00000, 22.00000, 294.00000);
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#2

it's good as your first map, if this wasn't your first map, you would get alot of rep- by alot of people.
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#3

Thank you
Reply
#4

Who gives a shit about reputation? Anyway, good job. If you'd remove the weaponry, it'd be great.
Reply
#5

Thank you insulting
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