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Hello guys, I have a servidore some problems with ids above 100, some players even I, we fought with some ids, ids example 100, 110, 112, 124 is not all ids but only above 100, they connectam already become locked and having to relog, ja ids below standard play without any lag, anyone know what can be? sorry for bad english, Brazil and so used the ****** translator
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Your host may be the problem. Usually having too many players can lead up to timeouts.
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I have a dedicated and believe in OVH host is not the problem because if it would not lag for all players, as the lag so to some of the id and above 100
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Its most likely a script problem.
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Profiler
public Itter_OnPlayerConnect 1 0.02% 0.003s 0.05% 0.034s
public zcmd_OnGameModeInit 1 0.00% 0.000s 6.98% 4.871s
public SSCANF_OnPlayerDisconnect 1 0.00% 0.000s 0.07% 0.051s
native CallLocalFunction 7 47.14% 9.826s 7.10% 4.956s
crashdetect
[15:18:53] OnGameo
[15:18:54] [debug] Run time error 4: "Array index out of bounds"
[15:18:54] [debug] Accessing element at index 682 past array upper bound 681
[15:18:54] [debug] AMX backtrace:
[15:18:54] [debug] #0 0000c680 in ?? (0x440a0000, 0x43ad8000, 0x425e0000, 0x404ccccd, 0x32cd32aa, ... <1 argument>) from Novo.amx
[15:18:54] [debug] #1 0005427c in public Itter_OnGameModeInit () from Novo.amx
[15:18:54] [debug] #2 native CallLocalFunction () [00471c30] from samp-server.exe
[15:18:54] [debug] #3 0000c074 in public SSCANF_OnGameModeInit () from Novo.amx
[15:18:54] [debug] #4 native CallLocalFunction () [00471c30] from samp-server.exe
[15:18:54] [debug] #5 00005db8 in public zcmd_OnGameModeInit () from Novo.amx
[15:18:54] [debug] #6 native CallLocalFunction () [00471c30] from samp-server.exe
[15:18:54] [debug] #7 000056d0 in public OnGameModeInit () from Novo.amx
Gave these errors.