01.04.2009, 12:35
I've been working on disabling interior weapon damage but allowing weapons inside interiors..
I need this for a DM thing im going to do in one interior, where i'll enable weapon damage..
My problem is i have it so a player goes into an interior, their health + armour is saved...
Once in the interior, their health and armour goes to 10000 on a timer.. then when they exit the interior their health and armour is restored back to before they went in to the interior..
This means that if a player goes into burger shot, they cant heal themselves, or in ammunation they cant buy armour..
So how can i make it so a player goes into an interior, but weapon damage, including nades, is disabled? Without the players health or armour being effected in any way.
I need this for a DM thing im going to do in one interior, where i'll enable weapon damage..
My problem is i have it so a player goes into an interior, their health + armour is saved...
Once in the interior, their health and armour goes to 10000 on a timer.. then when they exit the interior their health and armour is restored back to before they went in to the interior..
This means that if a player goes into burger shot, they cant heal themselves, or in ammunation they cant buy armour..
So how can i make it so a player goes into an interior, but weapon damage, including nades, is disabled? Without the players health or armour being effected in any way.